MATRIXSYNTH: Close-up Generative Eurorack Patch (with notes) #TTNM

Saturday, January 20, 2018

Close-up Generative Eurorack Patch (with notes) #TTNM


Published on Jan 20, 2018 The Tuesday Night Machines

"Another go at generative Eurorack modular synth patching with my Snazzy FX system! MORE INFO BELOW :-)

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PixelNoises Synth T-Shirts by The Tuesday Night Machines:
https://shop.spreadshirt.com/pixelnoi...

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Audio gear used:

Snazzy FX Eurorack Modular Synth with:
- Drone Bank
- Eternal Spring Filter
- Dual Multiplier
- Kitty Eyes
- Tidal Wave
- Telephone Game
- Ardcore Bit Beats Sketch *
- Wow and Flutter

- vpme.de ZeroScope
- Doepfer A-160 Clock Divider
- Eowave Zone B.F. Dual LFO
- Doepfer, Intellijel & Bimix mixers
- Klangbau Köln Spring Reverb

see here: https://www.modulargrid.net/e/racks/v...


Patch notes:

The Tidal Wave is in synth voice mode providing pitched filter oscillation sounds with some wave shaping. It also provides a square LFO acting as master clock. The clock is sent through the Doepfer Clock Divider and onwards to drive the Telephone Game, which modulates a whole lot of stuff lot with its five S&H outputs. One thing is the Tidal Wave's clock LFO speed, resulting in rhythm changes. The Telephone Game also provides pitch CV for the Tidal Wave and modulation for the wave shaper and wet/dry mix. S&H input for the Telephone Game is sent from the Kitty Eyes chaos, which is CV-controlled via the Telephone Game's clock division output.

The Ardcore Bit Beats Sketch* receives the clock and creates a binary pattern, outputting lo-fi chiptune audio and two trigger sequences. One resets one of the Zone B.F. LFOs and the other triggers the Kick_Me, which is not heard, but which's two audio outputs modulate the Tidal Wave sound and the Dual Multiplier.

The Dual Multiplier modulates audio from the Dronebank OSCs, which run through the Eternal Spring Filter (modulated by the Telephone Game and Zone B.F.) and through the Hi_Gain, which also mixes some of the Tidal Wave's VCF output in there.

Then there is some Noise from the Telephone Game coming and going and some cross-modulation between Dronebank oscillators and that's pretty much it. :)


* get my Ardcore Sketches here:
https://github.com/TuesdayNightMachin..."

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