"game-based work for Monome and SuperCollider, composed in 2016
duration: ±10'
This work was inspired by a visit to the Nevada Test-Site Museum in Las Vegas in summer 2016. The piece combines the paradoxical coincidence of gambling and nuclear tests – roulette and atomic chain reactions."
The tape is tweety-yellow and comes in a yellow clear case. The booklet was offset printed on 120 gsm canary-yellow PopSet paper.
Click here for an mp3 of the first minute of the tape. The tracks feature custom designed/written software synths in SuperCollider and Max/MSP, except for one, Tim Perkis (of League of Automatic Music Composers fame), who used a Yamaha TX81z.
Crazy Synthesizer Demo Published on Nov 19, 2015 Doctor Mix
"Meet The Collidoscope, a prototype double granular synthesiser by researchers Fiore Martin & Ben Bengler. More instruments and gear on http://www.doctormix.com/blog/
This hybrid keyboard is a combination between a sampler and a supercollider synth engine, designed to be played by two performers at the same time."
Update: some additional info & pics via Doctor Mix follow. Note it is currently a prototype and not for sale. If it does end up being produced for purchase they do not have an estimate of how much it might cost.
Update2: You'll find the website for Collidoscope at http://collidoscope.io. Note the Collidoscope is not by DoctorMix. They only featured it and of course made the video above. The Collidoscope is an independent project.
"The Collidoscope is a prototype synthesiser designed by researchers Ben Bengler & Fiore Martin.
Based on a granular synthesiser engine the instrument can be played by two performers at the same time (as they stand opposite one another on the sides of the unit) using the 2 built-in sets of keyboard, gooseneck microphone, colour display and controllers.
The Collidoscope samples from the microphones (or line inputs) and displays in real time a waveform of the sample and allows it to be played back instantly. The main sliding knob positioned below the waveform allows for the visual selection of a portion of the sample to be played (by moving it horizontally), and for the modification of the size of the portion being looped (through rotating the knob).
Two additional sliders allow for the high passing of the sound and for the extension of the boundaries of the loop being played to its neighbouring audio material, fading in more of the audio sample without changing the rhythm of the loop.
There are also two backlit octave selection buttons and a sturdy metal button next to the microphone base to start sampling.
The Collidoscope is revolutionary for the way in which it changes the relationship between the performer and sampling process, allowing a seemingly infinite way of manipulating the sound without interrupting its flow."
"sumGRAYCODE 01 dot.line- [full version] by GRAYCODE
a curated platform by newinpaper
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NIP makes a curated platform for supporting new media artist.
GRAYCODE has been selected as our first artist.
sumGRAYCDOE is the first project of NIP which is supporting platform for sound artist GRAYCODE.
The first work is dot. line- that audio-visual work used superCollider and maxMsp Jitter by Cycling 74.
The performed place in video is the garage of apparat.c' s architecture (the German Architect), corn house, on HongDae, Seoul.
Pasoo, who young creative film directors, had a shoot.
The second work of sumGRAYCODE will be published soon.
Thank you for coming on the first day of sumGRAYCODE.
--
In dot. line-, the visual is a trail of sounds, a score of music.
The percussive sound express as a dot in visual which a seed of multi-dimensional world.
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The electronic music composer, GRAYCODE, makes his music with electronic sounds generated by the computer.
He interacts his music with other genre of contemporary art and this helps you appreciate each work better.
GRAYCODE thought the limit of familiarity can be the standards of acceptance, and pursuing to make more familiar work in our lives.
Win8ChucKBasicFrettingAndLegato Wi Fi
Published on Dec 8, 2012 by rrr00bb
"I got basic fretting (loose fretting... it won't completely prevent quartertones, etc if you play them exactly), and legato rules. I am back to the ChucK engine while I get better acquainted with SuperCollider coding. This is just a Windows 8 based OSC controller. It works running into ChucK or SuperCollider"
Naked-eye 3D Display and Web Socket based multi user interaction. Adding a voxel to make a trigger on roop timeline of virtual music box.
Display/Audio-Visual Program by aircord inc. made with : openFrameworks, SuperCollider Server/Mobile Interface by Uniba Inc. made with : node.js, CSS3/HTML5
aircord.co.jp/ aircord.co.jp/labo uniba.jp/"
Note the Music Boxel controller on the iPhone appears to be via the browser. I did not see it on iTunes at the time of this post.
via Neil posted on the SDIY list (posted here with permission):
"After some thoughts over Christmas and some local prodding I'm having a go at starting up a local synth society here in Cambridge. Aim is to have regular monthly meets in a local pub to chat about synths.
Who: Cambridge Electronic Music Society Where: Castle Inn, Castle Street, Cambridge When: 7:30pm, Tuesday 8th February (and 2nd Tuesday every month after that)
We have a group on google for online chat, announcements, etc:
Anyone in/around Cambridge is very welcome to join and to come along (although at the moment there's nothing to do to join other than turn up). Not sure how the first meeting will go - I have some ideas, but I guess we could discuss them over a pint! And we'll be joined by the local SuperCollider user group for added synthiness.
"Collaboration of Charles Martin and Chi-Hsia (Lisa) Lai. We're producing a new percussion / computer duet using computer vision technology, Supercollider and Open Frameworks. Sounds like fun right?"
"A little piece I put together for a tabletop music interfaces workshop at Stanford CCRMA in July 2010.
Thx to Adam Tindale and Lawrence Fyfe for running the workshop. The piece uses Lawrence's JunctionBox framework on top of Processing, SuperCollider and Reactivision."
YouTube via rukano "Almost the same as my other step sequencer demo, this time I used the multifaders on the bottom to add a bass line; The bass is not sampled, it's just a pulse waveform with filter; Thanks for the comments and rating;
"This track contains the results of experimenting with home made resynthesis. A short sung phrase has been analysed in 24 bands for pitch, amplitude and "spectral flatness" (a scale which would have at one end a sine wave, and at the other white noise.) This information is used to play oscillators of various kinds. The control data may be transposed, slowed down or speeded up, slewed, skewed, quantised, thresholded or otherwise altered. The track begins with the original recording, followed by several resynthesised results, played live with SuperCollider and containing no additional processing." You can find more at Cylob Also see these prior posts (scroll after click).
"Demonstration of Frame Based Synthesis technique. Three different recordings have been crossfaded into each other, however each recording contains raw SuperCollider synthesis with no additional editing or processing. The crossfades appear at 2:43 and 12:30. For more info, visit cylob.blogspot.com or www.cylob.com"
YouTube via mcldx "How to make sound in SuperCollider, in 60 seconds. (CC-BY 3.0)"
SuperCollider mobile device prototype interface
"A demo of my prototype interface for mobile touchscreen devices to play a SuperCollider synth. The interface is made using GTK."
SuperCollider on Eee: first demo
"I've just got SuperCollider running smoothly on an Asus Eee PC (on the default Xandros Linux that comes with it), so here's some video evidence... (by the way, towards the end I accidentally put the unit to sleep, silly me)"