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Showing posts sorted by date for query Ornament & Crime Voltage Control Lab. Sort by relevance Show all posts

Tuesday, December 05, 2017

Pitch & BPM Tracking with References Mode in Ornament & Crime


Published on Dec 5, 2017 Voltage Control Lab

"Our most popular collection of videos is the Ornament & Crime collection that we've been adding to for over a year now. One of the modes that we haven't explored yet, References,

https://www.voltagecontrollab.com/201..."

Wednesday, August 30, 2017

Tripping On Acid Curds For Eurorack Chords


Voltage Control Lab
Published on Aug 30, 2017

"This week, we're examining another mode in the deep and complicated Ornament & Crime, an extremely programmable Eurorack chord sequence generating tool, Acid Curds.

https://www.voltagecontrollab.com/"

Wednesday, August 23, 2017

Eurorack Sequencer in Ornament & Crime Sequins Mode


Published on Aug 23, 2017 Voltage Control Lab

"We return to the increasingly amazing Ornament & Crime eurorack module (now updated to firmware version 1.3.3,) this time exploring the complex yet elegant dual CV and gate sequencer mode, Sequins...

https://www.voltagecontrollab.com/

Voltage Control Lab is the first school dedicated to Modular Synthesis, offering online courses and private instruction in Hardware and Software Synthesis and Sound Design. We are currently enrolling Modular 101: Intro to Eurorack for newer modular adventurers, as well as more advanced courses like Sound Design 101 and The Many Faces of Maths for more experienced sound spelunkers. Join us!"

Friday, December 02, 2016

Patch Notes #27 - Eurorack Modular w/ Leap Motion


Published on Dec 2, 2016 Voltage Control Lab

"A fairly simple patch tied back to an Ableton Live set with 6 mono channels of DC offsets in a custom Max4live device routed to the first 6 outs on the ES-8, and a seventh channel doing randomization.

The 6 offsets (more details on the custom device later) are mapped to the middle finger on each hand and their locations in the X, Y and Z axes above the Leap Motion controller using the LeapModulation M4L device.

I’ve set up a pretty simple one voice patch to play, Make Noise DPO Final output to the MMG to the Optomix, and on to Mutable Instruments Clouds in Granular mode. Clouds is routed back into the Expert Sleepers ES-8 inputs for recording.

The left hand middle finger up and down motion (the Y axis) is mapped to control the Optomix level, while the right hand Y axis control is mapped through the Ornament & Crime Quantermain mode for pitch quantization, and then into the exponential FM input on the DPO. The O&C is clocked via Tempi.

The left hand X and Z axes are mapped to control the mod bus index and the angle amount on the Final output. The right hand X and Z axes are mapped to the Clouds position and density CV inputs. The random output from the ES-8 is mapped to the FM bus index on the DPO.

Very simple patch, but pretty dramatic results.

https://www.voltagecontrollab.com/"

Saturday, November 26, 2016

Patch Notes #26 - Generative Eurorack Jam


Published on Nov 25, 2016 Voltage Control Lab

"Exploring a generative patch using the Ornament & Crime Turing Machine mode along with some slightly randomized drums from the Varigate and some smooth tones from the DPO and Clouds.

The Ornament & Crime is in Quantermain mode, generating a single Turing Machine on channel D, clocked by the Make Noise Tempi and Turing probability modulated by a channel on Analog Memory. Tempi is also clocking Brains and Pressure Points, one channel of the connect Analog Memory module is routed through channel 3 on Maths, and then into the Ornament & Crime CV4 input.


This is the crux of the generative voice. The slowly stepping Analog Memory switches the O&C 100% chance of a randomized value on one step, then around 5% chance on the next step, and 0% chance on the last two steps. This means every 4 bars or so, the phrase is randomized to a degree.

The generative sequence is routed to the Make Noise DPO, onto the MMG filter via the Final output and then to the Optomix. The signal is then passed through Mutable Instruments Clouds running the Parasites firmware in Oliverb mode (updated this easily via the SpektroAudio ALTRNT website), and on to the Malekko Mix4 and out. The Malekko Varigate 4 is triggering an envelope on the AD/LFO, which is opening the Optomix.


Clouds is being heavily modulated. A sine wave LFO from the TipTop Audio Z3000 is modulating the decay time control, while the triangle wave is modulating the pre-delay. The right output from Clouds is fed back into the Z3000 waveshaper input and the sine wave out from the DPO modulation oscillator is routed to the FM input as well, further complicating sine and triangle waves. The stepped and smooth random outputs from the Make Noise Wogglebug are also modulating Clouds reverb size and damping filter respectively.


Tempi is clocking and resetting the Varigate which is already triggering the generative voice. In addition, one channel is triggering the Noise Engineering Basimilus Iteritas which is acting as the snare. The BI is then passed through Mutable Instruments Warps in Parasites firmware delay mode, and out to the Mix4.


The kick and hihat are both sequenced on the Varigate as well, triggering the Roland Scooper via a few envelopes on the ADLFO.


The bass is sequenced via the DU-SEQ (clocked by Tempi), which is playing Mutable Instruments Braids. A looping envelope on the Intellijel Dual ADSR is modulating the Braids color input, giving some motion to the bass tone.


https://www.voltagecontrollab.com/"

Friday, October 28, 2016

Patch Notes #25 - The #3ModuleChallenge


Published on Oct 28, 2016 Voltage Control Lab

"Getting in on the Modular Podcast #3modulechallenge with this Patch Notes. Using 3 of my favorite Eurorack modules, Make Noise DPO, Mutable Instruments Clouds and Ornament & Crime.

Stick with me here, this one is complicated.

The modulation oscillator on the DPO is in LFO mode. The Saw out is routed to clock the TR1 input on Ornament & Crime, which is in Copier Maschine mode. Clouds right audio output is routed to the CV1 input on O&C, as the cv source for the analog shift register.

Channel A on O&C is routed to the DPO 1v/oct input on the main oscillator, and stackable'd to the Clouds position CV input as well. Channel B is routed to the fold section CV in. Channel C is routed to Clouds density CV in. Channel D into the Clouds 1v/oct input.

DPO modulation oscillator triangle wave output is routed to the Clouds right channel input. The sine wave out is patched to the angle section CV in. The expo FM input is set to 3 o'clock, linear FM to noon. The FM bus is set to 1:30.

The main oscillator sine out is stackable'd out to the shape section CV input, and fed back into the main oscillator expo FM input. The square wave output is patched to the Clouds texture CV input, and the Final output is patched the Clouds left input channel.

Clouds is in granular processing mode, and is routed out through the Malekko Mix4 for volume control and recorded clean into the Native Instruments Audio 10.

https://www.voltagecontrollab.com/"

Thursday, October 20, 2016

Patch Notes #24 - Radio Music Eurorack Drum Machine


Published on Oct 20, 2016 Voltage Control Lab

"Patch Notes #24 explores the Music Thing Radio Music Eurorack sample player module with looping disabled in the settings (as seen in our recent tutorial) rendering it a one-shot sampler.

The main clock is coming from the Malekko Varigate 4. Channel 1 is triggering the custom kick drum samples loaded into the Music Thing Radio Music, with looping disabled in the Radio Music settings.txt file.

Channel 2 is clocking the Ornament & Crime, which is generating 3 channels of Turing Machine semi-randomized sequences. One sequence is shifting the station on the Radio Music, switching samples. Another Turing sequence is routed to the Noise Engineering Basimilus Iteritas pitch, while a third sequence is modulating the envelope decay on the metallic tones being created.

Channel 3 on the Varigate 4 is routed into the clock input on the DU-SEQ, which is running a 5 step pattern, controlling the gate and pitch on the Make Noise 0-Coast. The pitch signal is routed through Maths channel 2 first, then out from the Sum output to the 0-Coast pitch CV input. One channel from the Pressure Points is also routed into channel 3 on Maths, adding the CV to the pitch input at channel 2, allowing for the transposed sequence. The 0-Coast is routed out through the Vintage Synth Labs VCF-74, and on to the Mutable Instruments Warps running the Parasites firmware for some delay (I like this routing a lot).

The clock output from the DU-SEQ is routed to the 4MS Rotating Clock Divider, which is sending a pulse for every 4 input clock triggers to the clock sync input on the Korg SQ-1. The CV A output is routed to the pitch input on the Mutable Instruments Braids. The stepped random and woggle outputs from the Make Noise Wogglebug are routed to the Braids Timbre CV input and the BI Harm input.

Channel 4 on the Varigate is routed to the Basimilus trigger input. Everything is routed through the Malekko Mix 4 and then out to the audio interface.

https://www.voltagecontrollab.com/"

Friday, October 14, 2016

Patch Notes #23 - Quad Turing Machine Mode in Ornament & Crime


Published on Oct 14, 2016 Voltage Control Lab

"Testing the deeper functions in Quantermain mode in Ornament & Crime, the quad turing machine mode to be precise! This is an extremely useful and exciting module.

A clock coming from Make Noise Tempi, which is sequencing the 0-Coast. The 0-Coast is routed to the Mutable Instruments Warps for some delay through the Parasites alt firmware, and on to the Malekko Mix4.

Tempi is also clocking the Malekko Varigate 4. One channel is triggering the Slope section in the 0-Coast, which is not modulating the 0-Coast, but rather shaping the kick drum routing inside the Roland Scooper which is also routed on to the Mix4.

Another channel on the Varigate is routed to trigger the Noise Engineering Basimilus Iteritas. All 4 channels on the Ornament & Crime are modulating functions on the BI: pitch, decay, morph and fold. All 4 channels are triggered by Tempi at the TR1 input.

Make Noise René is also receiving clock from Tempi, sending it's QCV out to the DPO, and Xgate out to the Malekko ADLFO. The DPO final out is sent to the Optomix, and then out from the mix output to the Mix4. One channel on the ADLFO is routed to the Optomix channel to open LPG, another is controlling FM depth between the oscillators on the DPO.

The Roland System 1m is played live via the Qunexus keyboard, routed out through the Aux input on the Optomix.

https://www.voltagecontrollab.com/"

Tuesday, October 11, 2016

Quad Turing Machine Mode in Ornament & Crime


Published on Oct 11, 2016 Voltage Control Lab

"Buried within Quantermain mode, the polymorphic Ornament & Crime Eurorack module is hiding a Turing Machine on each of the 4 available channels, a powerful and popular looping randomizer.

https://www.voltagecontrollab.com/201..."

Thursday, October 06, 2016

Patch Notes #22 - Eurorack Sequencer in Ornament & Crime


Published on Oct 5, 2016 Voltage Control Lab

"Patch Notes #22 explores the Quantermain mode in the polymorphic Ornament & Crime module, a 4 channel Eurorack pitch quantizer with 48 different scales and some amazing hidden features.

Ornament & Crime is in Quantermain mode, of course. Trigger3 and CV3 are receiving cv and clock out from the DU-SEQ, fitting the sequence into an Ionian scale and then out from channel C to the pitch input on the Noise Engineering Basimilus Iteritas. The clock for the sequencer as well as the pattern sequence for the BI are being controlled via Reaktor Blocks and the F1 controller seen in the distance.

The gate out on the DU-SEQ is routed to Mutable Instruments Braids trigger input. Channel D on the O&C is set to Turing Machine mode, instead of receiving pitch cv from another source. This mode randomizes a stepped series of cv voltages, and can freeze a certain number of steps and loop them. This mode is routed out from channel D to Braids. To enable some control over the randomization and looping, I routed a row on Make Noise Pressure Points to CV1 on the O&C and selected CV1 as the voltage source for the channel D Turing probability. A specific step on the PP is selected, so that corresponding knob can be used as a voltage offset, locking the random Turing sequence into a loop.

Braids is then routed out to the Vintage Synth Lab VCF-74, and on to the Mutable Instruments Warps running the Parasites alt firmware in delay mode. So beefy.

Another trigger sequence from Blocks is routed out of the Audio 10 DJ (NOT a DC coupled interface) to the Malekko ADLFO, which is controlling the noise hihat in the Roland Scooper. Yet another sequence is routed to the second channel on the ADLFO, with one envelope routed to the Scooper kick drum (see our Roland Aira Drum Machine tutorials) and a second envelope routed to the FM input on the Tiptop Audio Z-3000. The square wave out is routed to the Make Noise Optomix, which is also being modulated by an envelope on the ADLFO, and then down to the Malekko Mix 4 with the rest.

https://www.voltagecontrollab.com/"

Tuesday, October 04, 2016

Pitch Quantizing With Ornament & Crime


Published on Oct 4, 2016 Voltage Control Lab

"We've spent a lot of time with the Ornament & Crime. One of the more popular uses for the module is as a pitch/cv quantizer in Quantermain mode, shifting voltages to more harmonious scales.

http://www.voltagecontrollab.com/2016..."

Saturday, October 01, 2016

Patch Notes #21 - Sequencing w/ DU-SEQ, 0-Coast and more


Published on Oct 1, 2016 Voltage Control Lab

"This episode is exploring both our latest rubber band control on the Vintage Synth Labs VCF-74 Pulse Tips and the direction & address functionality of the DU-SEQ Eurorack sequencer.

Four voices here, clocked from the Make Noise Tempi including the DU MDLR DU-SEQ, which is sending pitch and gate to the Make Noise 0-Coast. The 0-Coast stepped random out is routed to the overtone section, while the cycling slope section is routed into the FM input. The 0-Coast is then routed out to the Vintage Synth Labs VCF-74, which has it's cutoff knobs rubber banded together, and through the Mutable Instruments Warps Parasite alt firmware ping pong delay. The DU-SEQ address is being modulated by a cycling channel 1 on Maths, from the variable output. The clock output is routed to the Malekko Varigate 4, which is sending one randomized gate pattern to the External Gate input 1 on the DU-SEQ.

The Varigate is also sending a randomized pattern to Mutable Instruments Braids, triggering the internal envelope in the Bees in the Trees alt firmware. As well, Braids is in Meta mode, modulated by the smooth random output on the Make Noise Wogglebug. The cycling channel 4 on Maths is modulating the timbre control, with a looping channel on the Intellijel Dual ADSR modulating the color control.

The pitch is modulated via the S&H circuit on the Sputnik Modular West Coast Random Source. The white noise source is routed to the S&H input, which is being triggered by a 4x clock from the Synthetic Sound Labs Modulation Orgy (which is being clocked by Tempi).

One of the fluctuating random outputs from the West Coast Random Source is routed to the attack input on the Noise Engineering Basimilus Iteritas. The stepped random function from the Modulation Orgy is routed to the pitch. The 4 channels of LFOs on the Ornament & Crime are routed to the decay, fold, harm and spread inputs. The Wogglebug bouncing output is routed to the morph control. The BI is clocked by two source joined through the Doepfer A-151-2 Sequential Switch. One signal from the Tempi, another from the stepped random output on the Wogglebug. One channel on the Make Noise Pressure Points is toggling between the sequences every 4 steps, while another is resetting the switch on the following step.

The bass is coming from the Tiptop Audio Z-3000, with the sawtooth wave routed out through the Make Noise Optomix. A sine wave from the Make Noise DPO is routed to the other channel on the Optomix, and then out to the Z-3000 FM input. Both channels on the Optomix are being opened by the Malekko ADLFO, which is triggered via the Make Noise René (also routed from the QCV to the 1v/oct input on the Z-3000).

Everything through the Malekko Mix 4 and out, with a slight bit of dynamics processing to even out the peaks in the recording.

https://www.voltagecontrollab.com/"

Thursday, September 22, 2016

Patch Notes #20 - Electronic Drum Pads w/ 0-Coast & DU-SEQ


Published on Sep 22, 2016 Voltage Control Lab

"Putting this 16 year old homemade electronic drum pad to work with the DU-SEQ, the Make Noise 0-Coast and the rest of the eurorack system to generate some weird stuff for Patch Notes #20.

The DIY electronic drum pad is patched via RCA to 1/8" cable to the tempo in on the 0-Coast. The clock out is patched to the clock in on the DU-SEQ, which has it's pitch and gate patched back to the 0-Coast. In this configuration, the drum pad is clocking the 0-Coast and the DU-SEQ. The stepped random out on the 0-Coast is multed to the overtone CV input and the slope section time control. The multiply section is modulated by channel 2 on the Ornament & Crime in quadraturia mode. The slope output is routed back the FM input on the oscillator.

The 0-Coast is routed out through the Vintage Synth Lab VCF-74 with boost enabled for some warmth, then on the the Mutable Instruments Warps ping pong delay in the Parasites firmware, which is modulating the delay time with the internal LFO, and then out to the Malekko Mix 4.

The DU-SEQ is in CV address mode which acts like a sample & hold circuit, more on this in a coming video. The stage address is being modulated by a cycling channel on Maths. Maths' both input is in turn being modulated by one of the fluctuating random voltage outputs on the Sputnik Modular West Coast Random Source. One channel on the Malekko Varigate 4 is randomly gating the Ext gate input 1 on the DU-SEQ as well, which is assigned to one of the 8 steps in the sequence. Any time the step is played, the random gate sequence coming from the Varigate is heard until the sequence steps to another note.

The Korg SQ-1 is playing back the bass part on the Noise Engineering Basimilus Iteritas, with the morph control modulated by another channel on the Ornament & Crime. The output is routed to the Mix 4.

Braids is droning around, with the pitch modulated by the Make Noise Wogglebug, and the timbre and color modulated by the leftover 2 LFOs on the Ornament & Crime. The output is multed through a buffered mult, and then routed to an input on the Sputnik Modular 4tap Delay as well as one of the crossfader inputs on the 4tap (so we can mix the clean and delayed signals). One of the 1/3 outputs on the delay is routed to the other input on the crossfader, with the second output sent to the Malekko Dual Borg filter in high pass mode, then back to another input on the delay creating a filtered feedback loop. The filter cutoff is being modulated by the cycling Malekko Envelator, while the West Coast Random Source fluctuating random voltage is modulating the delay time. Out from the delay to the Mix 4 with the rest and out.

Warning: Tweaking your modular should be done without drumsticks in hand.

https://www.voltagecontrollab.com/"

Sunday, September 04, 2016

Patch Notes #18 - Reaktor Blocks w/ DU-SEQ & Make Noise 0-Coast


Published on Sep 4, 2016 Voltage Control Lab

"Patch Notes #18 goes Techno, using user created modules in Reaktor Blocks to sequence and randomize drum triggers and notes through the Traktor Audio 10 to a Eurorack system.

Reaktor is running a couple of downloaded modules from the Reaktor User Library, including the Maschine Sequencer Block (an altered version of it, built to operate with the Traktor F1 controller) and the Turing Machine 1.0. These are both clocked by an internal clock module. The first 4 channels on the Maschine Sequencer are routed to a Gates & Trigs module, where the gates are converted to triggers, and then out to physical outputs 3-6 on the Audio 10.

The F1 acts as an 8 channel 16 step sequencer (only using 4 channels) with Euclidean Rhythm generating functions assigned to 3 of the knobs on one control page. The 4th knob is assigned to control the swing amount of the clock module. On the second page, the knobs are assigned to control the Turing Machine functions, so randomized sequences can be looped and lengthened.

The first channel is routed to the Scooper kick drum, the 4th to the Scooper hihat (as seen in our Roland Aira Modular Drum Machine video). The 3rd channel is routed to the Noise Engineering Basimilus Iteritas for snare-ish business, and the 4th is clock the DU-SEQ sequencer, which is sending CV and Gate to the Make Noise 0-Coast.

The Turing Machine in Blocks is routed directly out into the pitch input of the MIDI Out module. The randomized sequence is converted to MIDI notes, and sent through Mutable Instruments Yarns and then out via CV and Gate to the Make Noise DPO, and the Intellijel Dual ADSR. The DPO Final output is routed to the Optomix, which is being opened and closed by the Dual ADSR.

The Ornament & Crime is in Quadraturia mode, generating 3 LFOs. Two of these are routed to the morph and fold functions on the BI, another routed to the Shape function on the DPO. The Korg SQ-1 is in random mode, altering the hihat decay length.

The DU-SEQ is playing a complex pattern with 2 steps assigned to external gate 1, rather than the clocked signal from Blocks. The clock out is routed to the Malekko Varigate 4. Channel 1 on the Varigate is routed to the external gate 1 on the DU-SEQ, with an 8 step sequence (acting like a clock) and randomized repeats for interesting gating on that channel. Another channel is clocking the 0-Coast tempo in, with a third Varigate channel triggering the slope section (which is modulating the multiply amount). The stepped random section is routed to the voltage math section, then split and on to contour decay and overtone amount.

https://www.voltagecontrollab.com/"

Sunday, August 28, 2016

Patch Notes #16 - Arpeggios with Make Noise René


Published on Aug 28, 2016 Voltage Control Lab

"Patch Notes #16 explores our latest tutorial, using René as an arpeggio sequencer to create complex chord progressions and musically interesting improvisations on them.

Make Noise Tempi is mult-ed out to the René X-clock input (stepping through the chord root notes), and another output at 4 times the clock rate is routed to the cycling channel 4 on Maths, then out to the Y-clock input on René (stepping up the “arpeggiated” chord tones). The QCV output is routed to the pitch input and the Y-gate output is routed to the gate input on the 0-Coast, which is routed out the Malekko Mix4.

The mult-ed clock sent to René is also sent to Brains/Pressure Points, one channel of which is routed to the 1v/Oct input on the main oscillator of the DPO. The final output is routed to the MMG in low pass mode, then to an open channel on the Optomix (which isn’t really doing anything to the signal, actually). The modulation oscillator is in Sync mode, the main osc expo FM attenuator is at noon, as is the FM bus knob. A looped channel from the ADLFO is routed to the Fold section input. Optomix out to the Mix4.

Another channel on Tempi is routed to clock the Ornament & Crime in Piqued mode, generating a Euclidean rhythm with fluctuating fill amounts modulated by another looping channel on the ADLFO. The O&C rhythm is routed to channel 1 on Maths, which is then controlling the second channel on the Optomix. The Both input is being modulated by yet another looping ADLFO channel. Braids is routed through Ripples LP2 mode (FM modulated by another ADLFO channel), and into the Optomix channel. Braids is in Meta mode, the FM input modulated by the stepped random output from the Wogglebug (also clocked via Tempi), the pitch modulated by the smooth random output. The Timbre and Color are modulated by the Malekko Anti-Oscillator in LFO mode, the triangle output to Color, Mayhem to Timbre. This is producing the glitchy percussive rhythms.

Two channels from Tempi are routed to clock and reset the Malekko Varigate. One channel on the Varigate is sent to the Envelator, which is modulating the Dual Borg kick drum we’ve explored before. A second channel is triggering the snare from the Noise Engineering Basimilus Iteritas.

Everything is routed through the Mix4 and then through the Mutable Instruments Warps delay in the Parasite alt firmware.

https://www.voltagecontrollab.com/"

Sunday, August 21, 2016

Patch Notes #15 - 0-Coast Noise Explorations


Published on Aug 21, 2016 Voltage Control Lab

"Patch Notes #15 examines using the stepped random voltage source on the Make Noise 0-Coast as a noise generator, along with other Eurorack based accompaniment.

The Korg SQ1 sync output is routed to the Tempi input to clock everything else. The channel A CV and Gate are routed to the 0-Coast pitch and gate inputs, channel b CV is routed to control the decay input on the Contour section.

The cycling Slope section output is routed to the Tempo input, and the stepped random output is routed to the Voltage Math section input. The Contour output is routed to the Voltage Math input 2, attached to the attenuverter. One of the VM outputs is routed to the Balance section audio input, the other is routed to the Multiply CV input. Channel A from the Ornament & Crime in Quadraturia mode is routed into the Overtone input. The output is from the 0-Coast is routed to the Malekko Mix4, then on to the Mutable Warps (running Parasite firmware in pingpong delay mode).

Tempi is clocking and resetting the Malekko Varigate 4, which has an 8 step, heavily randomized pattern triggering the Noise Engineering Basilimus Iteritas. Tempi is also clocking the Make Noise Brains with Pressure Points (one channel of which is modulating the pitch on the BI) and the Wogglebug (the stepped, smooth and bouncing outputs are routed to the decay time, morph and fold functions on the BI). The Malekko Anti-Oscillator is in LFO mode, routing the mayhem output to the harm input on the BI, while the cycling Malekko Envelator is modulating the spread. The BI is then routed out to the Mix4.

Finally, Tempi is also clocking René, which is playing a slow 3 step pattern on the DPO. The Final output is routed to the MMG, then the Optomix and back to the Mix4. René X-Gate output is routed to the Intellijel Dual ADSR, one channel opening the Optomix, the other modulating the MMG filter cutoff.

https://www.voltagecontrollab.com/"

Friday, August 19, 2016

Patch Notes #14 - Make Noise 0-Coast Dubstep Wobble Bass


Published on Aug 19, 2016 Voltage Control Lab

"Patch Notes 14 explores the patching demonstrated in our recent Dubstep Wobble Bass tutorial with the Make Noise 0-Coast with the Korg SQ1.

The 0-Coast and SQ1 are patched exactly like the previous tutorial, with the SQ1 clocked by the Make Noise Tempi, and the 0-Coast routed out to the Malekko Mix4.

The lead sequence is being played by the Make Noise René, also clocked by Tempi, routed out the DPO. The DPO Final output is routed to the MMG, then to the Optomix and out through Mutable Instruments Warps running Parasite firmware in pingpong delay mode. Then the signal is patched to the Mix4.

The René X-gate output is routed to the Malekko ADLFO, triggering two envelopes routed to the MMG filter frequency cutoff and the Optomix control input. The left over group of 3 ADLFO functions are in Loop x10 mode to generate longer LFOs. One is routed to the FM Bus on the DPO, the sum output is routed to the Mod Bus index. One channel on the Ornament & Crime (in Quadraturia mode) is also routed to the Mod Bus external source input.

Another one of the O&C outputs is routed to modulate the Timbre control on Mutable Instruments Braids in WTx4 mode, playing back the chords. The pitch is modulated by a channel on Make Noise Pressure Points (clocked through Brains by Tempi), while the note triggers are coming from a channel on the Malekko Varigate 4 (also clocked and reset by Tempi).

Another channel on the Varigate 4 is routed to a mult, then to the Roland Scooper to trigger a hihat, as well as to the Doepfer A-151-2 Sequential Switch. The signal is then toggled via 2 channels of Pressure Points summed through Maths, between 2 destinations, the Kick (from the Dual Borg/Envelator combo we’ve explored before) and the Snare (from the Noise Engineering Basimilus Iteritas). The drums are routed through the Scooper, and then to the Mix4 (which is the final output).

https://www.voltagecontrollab.com/"

Sunday, August 14, 2016

Patch Notes #13 - 0-Coast FM


Published on Aug 14, 2016 Voltage Control Lab

"Patch Notes #13 using the Make Noise 0-Coast and it's internal Slope section as an FM synthesis source. Full patch notes in the description!

The drone is coming from the Make Noise DPO final output, which is routed through the MMG and to the Optomix, then to the Malekko Mix4. The wave shape from the drone can be seen on the oscilloscope.

The Make Noise Wogglebug stepped random and smooth random outputs are routed through channels 2 and 3 on Maths respectively, and then each routed to the 1V/Oct inputs on each channel of the DPO.

Three channels from one half of the Malekko ADLFO (in Loop x10 mode) are routed to different modulation functions on the DPO, one to the FM Bus Index, another to the Mod Bus Index, and one to the Shape input. The final output from the set of 3 ADLFO channels is routed to the Angle control input. The Sum output on Maths is routed to control the Optomix, summing the slowly cycling channels 1 and 4.

Tempi is clocking everything, including the Ornament & Crime in Piqued mode, generating Euclidean rhythms sequencing the not so audible kick and snare patterns in the Roland Scooper and Noise Engineering Basimilus Iteritas. The BI is modulated by 3 channels on Pressure Points, also clocked through Brains by Tempi. The drums route through the Scooper and through an internal LP filter, and then back to the Mix4.

Tempi is also running the Malekko Varigate 4, which is sending a repeat randomized and 40-60% note probability for each of 8 steps in the sequence, to th X-clock input on the Make Noise René. The Wogglebug burst output is clocking the Y-clock input, and a looping channel on the Dual ADSR from Intellijel is modulating the Y-CV input. This makes for a hectic 16 step sequence modulating the pitch on Mutable Braids. Of course, Braids is in Meta mode, modulated by the Wogglebug bouncing output. Timbre and Color controls are being modulated by the Malekko Anti-Oscillator and the Sputnik Oscillator respectively.

Braids is routed out to Mutable Ripples, and out from the LP4/VCA output to the Mix4. The DPO modulation oscillator saw output is routed to control the filter cutoff on Ripples, while the audio rate bouncing out from the Wogglebug is modulating the FM input. The VCA is being opened by the leftover channel on the Dual ADSR, which is being clocked by another channel on the Varigate.

The Varigate channel is set to one step, with a note probability of about 50% and repeat random setting of about 50% as well.This setup is creating the glitchy, crunchy percussive noises.

Finally the O-Coast is driven by a 15 step sequence from the Korg SQ1 clocked by Tempi. The SQ1 B channel out is being used to modulate the Overtone function on the 0-Coast. The Slope section output is routed to the Malekko Dual Borg in VCA mode modulated by Envelator (which is triggered by the SQ1 B gate output) and routed back to the FM input on 0-Coast oscillator. The Dual ADSR inverted output it patched to modulate the Slope time. Finally, the stepped random output on the 0-Coast is controlling the Contour decay time.

Everything routed back to the Mix4, and on through Mutable Warps pingpong delay from the Parasites alt firmware (still need some outboard reverb!) with a bit of hand controlled modulation of the delay time and feedback.

https://www.voltagecontrollab.com/"

Sunday, August 07, 2016

Patch Notes #12 - Make Noise 0-Coast Slope Section


Published on Aug 7, 2016 Voltage Control Lab

"Patch Notes for our examination of the Make Noise 0-Coast tabletop modular synthesizer and the Slope section. Patch notes in the description!

The 0-Coast is playing the bass tones, sequenced by the Korg SQ-1, which is synced to Tempi. The stepped random output is routed to the Contour section decay length, and one channel on the Malekko Varigate 4 is triggering the Slope section which is modulating the Multiply section. (This is not the same patch as demonstrated in the corresponding tutorial, but that's gonna happen sometimes.)

Ornament & Crime is being used in Quadraturia mode, receiving CV from the triangle wave output from the Malekko Anti-Osc modulating LFO frequency and the Sputnik Oscillator triangle wave modulating the coupling amount. Output A is routed to the Mod Bus index input on the DPO, channel B is routed to the Slope time on the 0-Coast while channel C is controlling the Overtone amount. The output from the 0-Coast is routed to the Malekko Mix4.

The lead sequence is coming from the QCV output on the Make Noise René in Snake mode (clocked from Tempi) into the DPO. The final output of the DPO is routed through the MMG then to the Optomix as the VCA/LPG. The René X-Gate output is routed Channel 4 on Maths, which is controlling the Optomix on this voice. From the Optomix output, the voice is routed to the Mix4.

The Wogglebug is also being clocked by Tempi, sending the stepped random output to the MMG filter cutoff and the smooth random output to the Shape input on the DPO.

Braids is in Meta mode, generating it's own short envelopes to create a glitchy, high frequency sequence. The pitch is modulated by channel 4 on the Ornament & Crime, Meta mode is modulated by the Mayhem output from the Malekko Anti-Osc, and the sequence is triggered by a channel on Tempi.

The Kick is from the Malekko Dual Borg, Snare is from the Noise Engineering Basilimus Iteritas, Hihat is coming from the noise generator in the Roland Scooper, all sequenced from the Varigate 4 and routed through the Scooper, then back to the Mix4 with everything else. Tempi is clocking Brains and Pressure Points, 2 channels of which are routed through the Doepfer A-151-2 sequential switch (itself triggered by another row of Pressure Points) and routed to an internal low pass filter on Scooper.

From the Mix4 to the Mutable Warps Parasite alt firmware delays (I really need a reverb module) and out.

https://www.voltagecontrollab.com/"

Wednesday, August 03, 2016

Patch Notes #11 - Analog Shift Register with Ornament & Crime


Published on Aug 3, 2016 Voltage Control Lab

"Patch Notes in the description! Our musical exploration of the Analog Shift Register function in Copier Maschine mode in the marvelous Ornament & Crime DIY Eurorack module.

The Analog Shift Register sequences are being triggered by Make Noise Tempi into the Tr1 input on Ornament & Crime. A channel of Make Noise Maths acts as the S&H CV source routed through the external influence input on the Wogglebug, then out of the stepped random output into the CV1 input on the O&C. Channel A of the O&C is routed to the Sputnik Oscillator, B to the Malekko Anti-Oscillator, C to Mutable Braids, D to the Tiptop Z3000.

All of the oscillators are in tune, each sending a triangle wave out to the Malekko Mix4, which is routed up to Mutable Ripples filter. Out from the LP4 output on Ripples into a channel on the Make Noise Optomix low pass gate. The filter cutoff on Ripples is modulated by the cycling channel 1 on Maths, which in turn is being modulated by the smooth random output from the Wogglebug.

Another channel from Tempi is used to trigger the Intellijel Dual ADSR, which is modulating the Optomix channel in time with the sequence shifting. Channel C on the Malekko Varigate is routed to retrigger the envelope to add some randomized polyrhythmic action to the chords.

The bass is coming from the Make Noise DPO, receiving a 12 step sequence from the Korg SQ-1 which is being clocked from Tempi. The Final output is routed through the Make Noise MMG filter in low pass mode, and on to another channel on the Optomix, which is being modulated by an envelope on the Malekko ADLFO (triggered by the SQ1 sequence).

A channel from Pressure Points is routed to the external FM in on the main channel on the DPO, with the four steps tuned to harmonically modulate the sequence when that touchplate is triggered.

The kick is coming from the Malekko Dual Borg/Envelator combo, the snare from the Noise Engineering Basimilus Iteritas, and the hihat from the Scooper, both drums routed through the Scooper inputs and out along with the hihat sound. Each pattern is programmed and triggered from the Varigate, which is being clocked and reset by Tempi.

The mix output from the Optomix is routed through the delay in Mutable Warps Parasite firmware.

https://www.voltagecontrollab.com/"
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