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Sunday, October 08, 2017

Percussa SSP Layout #3 and Software GUI update #1

Percussa SSP GUI Layout #1 Kickstarter update

Published on Oct 8, 2017

Update: video above added.

"A short video of the first GUI code for the Percussa SSP. It shows the parameter values in large font when starting to turn an encoder. When you no longer turn the encoders, after about 2 seconds the parameter values become smaller again. We will continue working on the GUI in the next weeks and we’ll be sharing more updates along the way."


via the Percussa Kickstarter site:

"Last week I finished routing the first revision of the PCB layout. After that I built a list of all the remaining things I need to check in the design, which includes (non exhaustive list) checking trace lengths, spacing, width, checking footprints, checking which traces are potentially too close together, checking all the mechanical aspects of the design, …

This reviewing phase is just as important as doing the layout itself, because it’s easy to overlook a small mistake, which could imply the prototypes we’re manufacturing have to be redone.

To check everything mechanically I export my PCB layout into my 3D solid modeling software, to verify the placement of all the components, how everything is mounted together, double checking whether there is enough space between the buttons and encoders, enough space in between the front panel and the PCB, how the display will be mounted onto the front panel, etc. I think I have another 1-2 weeks of reviewing to do before we’re ready to send the PCB Layout out for manufacturing. As you may have noticed, we are currently ahead of schedule with our work.

Besides that, Celine has been working on the GUI code for the SSP and would like to share her progress:

To build the GUI for the SSP on top of our existing code base quite a bit of architectural work is necessary. The software currently runs on the functional prototype we’re using for our demos (the Percussa Engine). I’ve decided to start with this while Bert is focusing on the hardware design, as it’s closely related to his work. Below you can see a short video of the first GUI code I’ve worked on, to support showing the parameter values in large font when starting to turn an encoder. When you no longer turn the encoders, after about 2 seconds the parameter values become smaller again. I will continue working on the GUI in the next weeks and we’ll be sharing more updates along the way."

Rheyne - Sequenced Jam #54 (Winter Modular "Eloquencer")


Published on Oct 8, 2017 Rheyne

"First patch with the Winter Modular 'Eloquencer' with sounds from a Make Noise DPO, a Morphagene with some Fender Rhodes chords, a Noise Engineering LIP, a Moog Mother-32, and a Moog DFAM. Reverb is from a Strymon BigSky."

How it All Began...


via @RetroSynthAds

"Are they beaming cats up into space or beaming them down?"

You can find the original ad here.

Dreadbox NYX - Misc Synth Drones


Published on Oct 8, 2017 RemixSample

"Here is another NYX demo where I combine the internal reverb with Valhalla Shimmer to get a stereo sound. I have no idea what to do with these sounds but some of them sound pretty cool."

SoloRack Demo 3


Published on Oct 8, 2017 SoloStuff

You can find details on SoloRack here.

Understanding Sound Design on the Volca FM


Published on Oct 8, 2017 Oscillator Sink

"Welcome to the first episode in my new series digging into sound design and patch creation on the Korg Volca FM. In this episode we set the scene by discussing where FM and "traditional" subtractive analogue synthesis meet up."

Playlist:
Understanding Sound Design on the Volca FM - Episode 1: Introduction
Understanding Sound Design on the Volca FM - Episode 1.5: The Edit Menu
Understanding Sound Design on the Volca FM - Episode 2: Operators
Understanding Sound Design on the Volca FM - Episode 3: Envelopes
Understanding Sound Design on the Volca FM - Episode 3.5: (More) Envelopes
Understanding Sound Design on the Volca FM - Episode 4: LFOs
Understanding Sound Design on the Volca FM - Episode 5: Algorithms
Understanding Sound Design on the Volca FM - Episode 6: Velocity Sensitivity
Understanding Sound Design on the Volca FM - Episode 7: Operator Scaling

S-CAT 48 dB Filter Test.


Published on Oct 8, 2017 Space Cat Audio Technologies

"Prototype Cutoff and Resonance. 1 bar loop from TR-909 BD & Hat."

New TC Electronic JUNE-60 Chorus Pedal


Another one in via swissdoc who spotted it on Pedals and Effects which had the following:

"The June-60 Chorus is modeled after the chorus section of the vintage Roland Juno-106 synthesizer. You've heard some pretty incredible records this was used on, so hit up TC Electronic and let them know if you'd be interested if they put it out to the public. Hit em up with what you want to see, a user on my Instagram mentioned a stereo output like the original thing. Let your voice be heard!"

I was't able to locate it on the TC Electronic website for any additional details, but I did find the demo below on YouTube.

Checking out TC Electronic JUNE-60 Chorus at GuitCon 2017

Published on Oct 7, 2017 Pedals Fusion

The JUNE-60 comes in at 2:41

Vintage Melodette Stylophone Style Keyboard


This one is in via Drum Sphere. If anyone out there is familiar with the Melodette let us know! This is the first one to be featured here on MATRIXSYNTH.

"Purchased second hand from a local seller, this board seems to be of 1970s vintage with two octaves and controls for volume, vibrato and tone. It was possibly a kit or maybe a prototype, although I haven’t been able to find any information to confirm this. The keyboard is linked to a closely assembled chain of resistors. When depressed, an individual key pushes a thin tine into contact with a metal band, closing the circuit and (originally) creating sound. The interior circuit board itself is basic, resembling that of a conventional stylophone (not a 350s, unfortunately, in spite of the instrument’s dimensions, speaker size and use of PP9V batteries). It’s currently non functioning and still in the process of repair. Any suggestions as to its provenance are welcome."

March Of The Generators





"March of the Generators" is a modular-synth composition using both 5U/Eurorack modules and Nord Drum 2 sound-module. Pitch-shifted reverb comes from Eventide Space.

Here is a short description of track:

1. Basic melody comes from Modcan Touch-Sequencer controlling Endorphin Furthrrrr Generator (dual analog VCO)
2. Snare march-rhythm comes from Nord Drum 2 which is triggered with Touch-Sequencer
3. Generator sine-waves go thru MOTM-120 sub-octave multiplexer inputs A and B. MOTM-120 is in cross-mode when each sub-octave is ring modulated with each other. With faders each sub-octave is opened one at a time (4 sub-octaves)
4. When every sub-octave is sounding starts Nord bass-drum. Bass drum trigger from Touch Sequencer goes thru Rebel Technology's Stoicheia euclidean sequencer which generates the variation to this rhythm
5. Then starts the modulation of melody/harmony. This is done with random CV going to Touch-Sequencers CV-input which modulates pitch-information with an internal quantized scale
6. Korg MS-10 plays some extra bagpipe sounds
7. Sequencer stops and the sound is manipulated manually with Endorphin Generators frequency modulation knob"
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