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Showing posts sorted by date for query Patch The Card Game. Sort by relevance Show all posts

Wednesday, August 23, 2023

Novation Summit - A playing attempt at Brian Crain's "Imagining"


video uploads by eM

Playlist:
Novation Summit - A playing attempt at Brian Crain's "Imagining"
One of my favorite piano artists Brian Crain, his song 'Imagining' attempting to play it. IIt definitely takes some muscle memory, but I love this song, love to hear it sound on the Summit.
Novation Summit - "Morning Stroll" SM Plucked Keys
Took a walk outside with the family in our new neighborhood... beautiful sunny day. Much to be thankful for. a short inspirational piece from that played here. I hope wherever you are you will find an enjoyable stroll for yourself.
Novation Summit - SM Plucked Keys (Orano patch) - "Pirate's Beach"
Could pass for a guitar sound, do you think? Credit to Orano's patch again, some reverb from the flashback and hall of fame, subtle reverb and delay on the Summit, I know I know.. why not just use one or the other. Well, it's convenient to alternate, the HoF and FB pedals are primarily not adjusted as it's also sent thru my mixer as an FX channel for other instruments. Enjoy.
Novation Summit - "Aisle" - Multi Mode - 1. SM 5th Sense 2. Sm Who's Afraid (Orano's single patches)
Credit to Orano's Novation Summit single patches, I split them in multi mode, as you'll usually see me do. In this improvisation I'm playing with the delay timing effects on the #2 patch while playing pad on the #1. The onboard delay and reverb effects gives instant breaths for your creative atmospheres.
Novation Summit - "Crystal Falls" Multi Setting (SM Leviathan and SM Popcorn Arp)
Patch creation credit to Orano Music @ https://www.orano.co.uk/shop. Just having fun with blending his patches, very lush and enjoyable, highly recommended!
Novation Summit - SM Leviathan (patch Created by Orano Music)
This patch (along with many others) was created by Orano Music
Novation Summit - "Legendary Keys" - Solo Piano - Multi Mode
I like taking the same single patch and splitting them between both the A and B sections. There are a few minor tweaks between the two sections of course, the A section I'll use for solo piano playing with some slight filter manipulations while the B section is mainly conducting the arp in the play tick on the arp knob, this basically follows the key strokes and does a catch up, so to say, as there is also delay and feedback being added for dynamic effect. I like being able to create an immersivity effect to keep me going in my solo playing. The Summit never fails to conveniently produce this very basic task.

Since OBS has fixed their NDI plugin, it's less work around for me to set up these recordings again. Thanks for listening. appreciate any comments or tips for solo piano playing and any other recommendations to help me along this Summit playing journey.

Tuesday, February 07, 2023

Ambient Music with the Moog Sound Studio - 3


video upload by Braintree56 - Music With Synthesizers

"From The Moog Website.

This powerful trio of semi-modular synths are perfect for your first foray into modular or your next steps into professional sound design and production. Moog Sound Studio offers the ultimate experience of sonic power and versatility via all three Mother ecosystem semi-modular analog synthesizers. Along with the included Moog Mother-32, Moog DFAM, and Moog Subharmonicon synthesizers, this Moog Sound Studio bundle includes an audio mixer and power distribution hub, a three-tier rack mount kit with matching protective cover, patch cables, a patch cable organizer, guided exercises and patches, a unique card game for generating novel patches, custom artwork designed exclusively for Moog Sound Studio owners, and plenty of creative inspiration."

Thursday, September 16, 2021

SUPERBOOTH 2021 Moog Sound Studio Bundle


video upload by sonicstate

"Want a Subharmonicon, DFMA, Mother 32, Case, mount and other extras as a bundle? Comes with Case, patch chord stand, mixer, and Moog Connections Card Game. We spoke with Max Ravitz who gamely put a patch together and let the cards roll."

Moog Sound Studio

Tuesday, September 14, 2021

Moog Sound Studio: Mother-32 & DFAM & Subharmonicon w/ Exploration Patch Book & Cards


videos upload by Moog Music Inc

Playlist: Moog Sound Studio: Mother-32 & DFAM & Subharmonicon
Moog Sound Studio | Patch Demonstration | Standing on Shoulders [patch sheet]
Moog Sound Studio | Patch Demonstration | Mind Police [patch sheet]
Moog Sound Studio | Patch Demonstration | Ese Sabor [patch sheet]

"Begin a new journey in the world of modular synthesis with Moog Sound Studio: Mother-32 & DFAM & Subharmonicon.

Moog Sound Studio includes all the tools and creative inspiration you need to embark on an immersive sonic adventure. Designed for beginner and seasoned synthesists alike, Moog Sound Studio introduces a uniquely comprehensive approach to exploring modular synthesis. Along with the powerful trio of analog synthesizers (Mother-32, DFAM, and Subharmonicon), each user receives a custom dust cover, dedicated audio mixer and power distribution hub, rack kit, audio cables, patch cables, cable organizer, synth exploration card game, creative learning tools, artwork, and more.

Watch the immersive Moog Sound Studio experience and environment come to life in this animation by Rapapawn, an experimental animation studio run by artists Óscar Raña and Cynthia Alfonso. This piece incorporates artwork by illustrator Kate Dehler and is set to music composed by synthesist Lisa Bella Donna using Mother-32, DFAM, and Subharmonicon.

Expand your knowledge of modular synthesis, hone your sound design skills, and allow yourself to get lost in the joy of discovering new musical experiences!"

Thursday, May 20, 2021

Live Stream with Patch: The Card Game and Eurorack


video by Omri Cohen

You can find additional posts with Patch The Card Game here.

Omri Links:

"If you just want to buy me a coffee :) - https://www.buymeacoffee.com/omricohen
Consider joining me on Patreon - https://www.patreon.com/omricohen
Patching techniques and ideas that I continue updating - https://bit.ly/3o1Q3Sg

Friday, May 07, 2021

Perfect Circuit Plays PATCH THE CARD GAME w/ the Make Noise Shared System


video by Perfect Circuit

"In this video, our Patch Pals Wes and Jacob try out Patch The Card Game, the modular-focused card game designed to inspire new and creative ways to patch your system. Developed by modular mogul James Cigler, the first volume of Patch TCG provides three types of cards to help craft patches and make changes ranging from subtle to drastic. Abstraction cards tend to provide a starting point for a new patch or add in a substantial element, while Progression and Disruption cards respectively signify small and large modifications to shake things up.

Because of it’s fairly open-ended approach, there are no hard rulesets or highly specific ways to play Patch TCG, and it totally facilitates single or multiplayer experiences. Wes and Jacob are using the Make Noise Black & Gold Shared System Plus in this particular video, but the cards are designed to work with any kind of patchable modular synthesizer.

Patch The Card Game:https://www.perfectcircuit.com/james-...

Make Noise Shared System:https://www.perfectcircuit.com/make-n...

Timeline:

00:00​ - Intro
01:23​ - "Use every cable you can."
02:50​ - "Turn every attenuator down by half."
03:11​ - "For each connection, flip a coin. If heads, unpatch."
04:53​ - "Create an entire patch without listening."
06:29​ - "Unpatch all the pitch inputs."
07:21​ - "Modulate the clock source."
08:51​ - "Choose two modules, patch them together."
10:12​ - "Start patching with your least favorite module."
12:14​ - "Use gates as modulation."
14:36​ - One last card."

Saturday, January 02, 2021

#Jamuary2021 | Day 02 | Patch - The Card Game


Cinematic Laboratory

"For this jam I used James Cigler's 'Patch - The Card Game' to make some patching decisions, but it's - mostly - a jam and the cards disrupted it :). But that's part of the game! You can find the game on patchtcg.com. It started with 'patch every cable you can' (fortunately I made a selection of cables because I have a lot of them) and making a video also required to make some decisions myself. At one point I had to patch all inputs of the Loquelic Iteritas Percido and it sounded terrible. So I had to cut it and start over. I wanted to 'manipulate' Clouds so I had to film until the dice rolled into a '6' without falling out of my closet. So 99% is real, 1% is creative editing :)."
---
Patch - The Card Game

Friday, December 18, 2020

The Modular Synthesizer Playing Cards

Note: Auction links are affiliate links for which the site may be compensated.


via this auction

"The Modular Synthesizer Playing Cards.
Only 3 decks made.
140 Cards to work with your modular synthesizer and create music games.

No booklet. Just invent your patch or game!

I will auction one deck every month. ONLY 3 AVAILABLE!"

Not to be mixed with Patch: The Card Game. Well I guess you can physically mix them, but this is a different deck of cards.

Thursday, December 10, 2020

MAKEN0ISE Office Hours on Thursday, December 10th


MAKEN0ISE

"Walker will be your host this week and he'll have a pack of the newly released Patch: The Card Game with him!"

Thursday, December 03, 2020

Patch: The Card Game. The Intro.


jamescigler

Modular patching card game from www.patchtcg.com

Chapters:
0:00 - Start
1:18 - The Basic Game
1:57 - How To Choose
2:21 - The Blind Point
2:38 - The Dice Roll
3:03 - The Dowsing Cable
3:20 - The Gambit
3:32 - Most/Least Recent
4:05 - Game Variants
4:32 - Abitrary Strategeries
4:43 - De-Composition
5:06 - Auto Patch
5:33 - Patch Battle Royale
6:21 - No Ops
7:01 - Shuffling
7:38 - No Wrong Way



"What started as a tool created to expand my own skills and creativity with the modular, became something even better. Something that anyone with a modular could use to do the same, in flexible and unique ways, tailored to their needs. I’m excited to have made something that can help the entire modular community grow their skills and connections to what I think is the most personal and expressive instrument available to musicians."

Monday, April 22, 2019

Casio VZ-10M Interactive Phase Distortion FM synth ( rack version of VZ-1 )

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

You can find a video demo of the VZ-10m posted here.

"This VZ-10M is identical to the VZ-1 keyboard in functionality in a smaller, rack mountable package. Working great and sounds awesome. A unique feature on this is that in addition to the unbalanced outputs, it also features a TRS and XLR jack for a stereo mix output.

Very Rare! Casio RA-500 RAM CARD for Casio VZ-1, VZ-10M, 8M, PG-380 is included. Each RAM card holds up to 64 VZ-10M patches and 64 VZ-10M operation memories.

Wednesday, January 02, 2019

Livestock Electronics BANG // Lo-fi glitchy game inspired wavetable action


Published on Jan 2, 2019 DivKidVideo

"**TIMING NEX / SECTIONS BELOW** Here's the killer glitchy lo-fi goodness of BANG from Livestock Electronics. It's a 10hp digital oscillator with a unique approach to wavetables. Wavetables are made up of multiple waves with odd, even and chunk control. Odd and even control the waveform for the top positive section (odd) and the waveform present on the bottom negative section (even) and can be modulated independently. Chunks has a range of FX depending on the waves from sync like tones to noise injections and more. You can swap out the waves and also use the waveform creation app (free for mac or pc) to create your own waves and just drop those onto the SD card (slot on the front of the module).

TIMING INDEX / SECTIONS

00:14 Patch Previews // What’s to come in the video

01:14 BANG - what is it? Features, verbal run down

02:45 Tonal exploration, looking at the waveforms, odd and even, chunks.

06:10 Patch break #1

06:21 Modulation and animated sounds

09:30 Patch break #2

09:42 Super pulse and UBER PWM

12:04 Patch break #3

12:18 Noise & Mega Percussion voice!

14:33 Patch break #4

14:49 BANG as a complex noise modulation source

18:03 Patch break #5

18:23 Arp like glitches

21:01 Patch break #6

21:15 Ambient closing patch"

Wednesday, December 06, 2017

Capacitance: An Oberheim OBXA Love Letter


Published on Dec 6, 2017 Dudadius

"I’m a child of the 80’s and the Oberheim synths were always a favorite. From the Police to Van Halen, it held a mythical place in my musical mind. A few years ago I stumbled on an OBXA for a really great price. It was more or less functional, but needed some love.

I installed a Kenton midi kit early on, but then the project sat dormant for a few years. I did use the synth quite a lot, including in a favorite track of mine called Heavy.

Recently, I discovered a website called Synthchaser.com that sells various rebuild kits for some classic synths, including this one. Let’s do this!

I rebuilt the clacky keyboard, replacing the bushings. Then I rebuilt the power supply. Lastly, I undertook an overhaul of all eight voice cards. There are about 20 components on each card which need replacing. It was laborious, but I actually find working with it soothing in a meditative way. Maybe it’s the solder fumes.

I just finished the rebuild and performed a very detailed calibration yesterday. I was so inspired by the new sounds this puppy was making that I realized it was time for a youtube jam!

The first sound out of the gate is the classic massive OB resonant filter sweep bass. In unison this is a sound that could start WW III. Amazing.

Next is a new sound I discovered while calibrating. No oscillators are on for this, just the resonate, tuned filters with some noise. It’s a haunting tone.

Then at :27 that sound is joined by a patch I made as an homage to Lyle Mays, Pat Metheny’s longtime keyboardist. It’s a flutey tone with the second oscillator sliding into tune via envelope modulation.

A typical string patch then sneaks in.

All of that was played ‘live’. I did program the pulsing bass that comes in, and the hi hat. Kick, snare, and hi hat are all from the OBXA as well.

The little game music bridge features a square wave-modulated lead and the standard gigantic, Prince-style brass, with over-the-top pitch bend and modulation.

I think that’s about it. Every single sound is from the OBXA!

Special thanks to Synthchaser.com for answering my numerous questions and to Old Crow for helping me troubleshoot a bum envelope chip."

Tuesday, October 11, 2016

Special Stage Systems OSCILLOGRAPHIC BLOCK /// Official Demo


Published on Oct 11, 2016 Jordan Bartee

"available now:

https://www.ctrl-mod.com/products/osc..."


"Welcome to the ultimate chip-audio workstation. The Oscillographic Block (OB) combines a three channel digital synthesizer voice with integrated function generators, preset memory, algorithmic patch generators, and CV control. Designed for maximum flexibility, the OB can generate everything from arcade impacts and abstract 8-bit drums to looping musical sequences and multi-timbral soundscapes.

The module utilizes the SN76489 chip, a digital sound generator manufactured by Texas Instruments during the early 1980’s. Better known as the “PSG” chip, the SN76 features two square wave channels, a noise channel, and dedicated 4-bit amplifiers. The SN76 possesses a characteristically rich, dark sound, and was used in a number of beloved videogame and computer systems, including the Sega Master System, Sega Game Gear, ColecoVision, BBC Micro, and IBM PCjr.

The OB pairs the simple, nostalgic tones of the SN76 with a deep and innovative control system. Each SN76 channel is paired with two dedicated function generators for controlling pitch and amplitude, for a total of six function generators per preset. In standard mode, the function generators snap to discreet values; in interpolation mode, they smoothly glide between values, generating continuous LFO-like waveforms. A number of standard shapes are provided, but intrepid explorers will find themselves programming custom shapes via the powerful Envelope Graph interface. Combined with their extremely wide speed deltas, the function generators can be used to create anything from short drum sounds and 1-shot effects to slowly moving textures and sequences.

The resulting patches can be saved to any of the OB’s eight preset slots. Presets store virtually every module parameter, and are written to an SD Card for easy management and portability. Each preset is instantly recallable using the Preset CV input or the dedicated gate inputs running along the center of the module. By storing a 1-shot percussive sound in each slot, the eight gate inputs can be used to trigger each preset drum-machine-style, while the preset CV input can be used to sequence or sweep through presets with control voltage. Presets can also be algorithmically generated using the RANDOM button according to three distinct modes: Drum Mode, which generates bass drums, snares, hats, cymbals, and effects; Envelope Mode, which randomizes the function generator shapes; and Sequence Mode, which generates full looping patches and sequences.

Four assignable CV inputs allow for external control over pitch, amplitude, or speed on any SN76 channel. Each input’s assigned routing is stored along with the preset system, allowing for dramatic modulation permutations without physically re-patching the inputs.

Friday, July 04, 2014

Blue Lantern Modules Dwarf Star Synthesizer Semi Modular desktop analog synth

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

Videos at the auction previously posted here.

"Let me introduce to you the Dwarf Star Synthesizer. A fully analog desktop synth. This is perfect for live performance, groovebox setups, and music production.
I revisited the idea of the all in one box. Many will remember I started my journey building a synthesizer called the 'nexus' many dwarf years ago.
I miss the experience of not having to patch and have a cable in the way for the most basic sessions. I especially miss the concept of the toggle switch.
I personally love melody and music production. That being said I designed this synthesizer for the professional who needs to finish those darn tracks!
The beginner is also at home with this synth. This is one of those boxes you will keep, even if it was your first.

What does this do?
This is an analog synthsizer that is plug and play. No need to buy or install into a

cabinet.

What do I need to play this with a keyboard?
The dwarf star synthesizer is fully analog. You need to own or purchase a Midi to CV
converter. The dwarf star synth uses the 1v/octave standard.

Can I use the Dwarf Star Synth with other Analog synthesizers?
Yes, it is compatible with all euro format modules.
The dwarf star's 3.5mm jack outputs are -5v/+5v swing. So if your synth can handle those
voltages it should work. The dwarf star synth is designed to handle at max 0-10v input
control voltages. Normal CV use is rated at 0-5v input.

Do I need to patch to get some audio going?
No patching is required to get audio going from the outputs. Knob positioning is required
however. I made a reference manual to get you started.

Is this the only one you will make?
The first run consists of 100 units. So if you need more, or you needed a replacement
unit, it will not be a problem.

How did you build the inside of the synth?
The internal construction is using the latest build technique similar to arduino header
stacking. There is a giant control pcb board, and individual 'cards' for each analog
section. So in other words there is not a bunch of wires connected to potentiometers.
The dwarf star uses star configuration for powering up the individual cards. I use 0.156"
power connectors, not ribbon cable.

I spent all this money and dam! The vco's modulate each other. I hate this! Do the vco's
bleed and influence each other when nothing is even patched up?
No, careful electrical engineering was performed by myself. +10 years experience was put
into the dwarf star synthesizer's vco section. Each analog card section for example is
using reference voltages for the control knobs. Other Blue Lantern tricks of the trade
are being applied to each section. The vco section is using a triangle core and special
sync circuit. The sync circuit is quite strong, so when not in use, the sync knob should
be at '0'. Very small vco change is noticible if the sync knobs are turned up but nothing
is connected. During testing, this only happened when the vco's where in ultra high
frequencies, close to fully clockwise. But I say again, all you have to do is have the
sync knob to zero when sync patching is not in use, and the vco's don't move.
-----------------------------------------------------------------------------------------
The sections.

You get the following:

*Two Triangle Core VCO's using a discrete transistor array for triangle generation.
Bergfotron Advanced vco was the initial influence in the making of these vco's.

*Mixer section, with all basic waves mixable, no patching required. VCO 1 generates two
sub harmonic pulse frequencies. Will will not see this on any other analog desktop synth!
FAT SOUND.

*PPL VC NOISE GENERATOR. Remember the defender arcade game blast fx? Yup, you get this
inside. Large metal knob is your sweep to go from asteroids to white noise. You won't wee
this on any other analog desktop synth.

*Cool Audio v2164 Chip 12db Analog Filter. You get a superior quad vca based analog
filter. This particular filter is mixable so that you get lowpass, band pass, high pass,
notch, and all pass. I added the blue lantern touch and allow the user to select
capacitors for the filtering, you get 470pf and 120pf. You also get a diode limiter to
control extreme settings. Again, you will not see a filter like this on any current
desktop synth. The mixer section and filter go hand and hand. The mixer section will
saturate the filter if level knobs are close to fully clockwise. So you get an extreme
and soft soound pallete.

*Linear based Envelope Generators. You get two. These are analog, and have individual
loop lfo's for each. I added a timing capacitor switch to allow for short or long
envelopes. One envelope is hard wired to the filter, and the other is hard wired to twin,
stereo vca's.

*Cool Audio v2164 Chip twin VCA's. You get stereo output. Each vca gate knob is
individually controllable. There is a 3.5mm jack to patch up a rotor stereo effect. This
will allow a left, right, left, right panning effect for example. The output on the vca
section also contains a synth level to line level converter.

*VCLFO #1. This lfo is OTA LM13700 based and has a triangle core. The cv section has
exponential cv and a special linear cv section. The linear cv section is my pride and joy
circuit. It allows for arpeggio like cresendos when patched with another lfo.

*Skew LFO #2. This lfo does not have voltage control and is basic. It is similar to the
MS20 lfo in design. You get a triangle shaper with output, and pulse width output.

*Sample and Hold. This sample and hold uses the Skew LFO for the clock. You need to patch
something to the input jack and patch the output jack to something else to use it. So
this section is 'free floating'.

*Stereo 'Vintage' Sounding Delay. This is using twin PT2399 chips to simulate BBD chips
to make cool delay trails. Each control has CV inputs.

The 1/4" jack outputs are not balanced, they are Tip and Ring format (TR)."

Sunday, December 05, 2010

dr moonstien booger bot circuit bent casio pt-82 .avi


YouTube viadrmoonstien | December 05, 2010 |

"circuit bent casio with lfo and scuzz circuit bent game boy played through the scuzz
effect on casio"

via this auction
"circuit bent casio pt-82 added scuzz effect that has audio in and out that is patchable at the rca patch bay located on the front of the keyboard also added lfo with 2 types selected buy toggle on of on switch. there are 2 drum bends as well selected buy toggle on of on switch lfo scuzz and bends each have there own knob the rca patch bay is keyboard out suzz 1 in scuzz 2 in scuzz out. only one scuzz input at a time will work they are 2 different types i just patched them out instead of having a toggle. this thing makes some amazingly cool sounds the drum bends cause it to geek out sometimes when used with the other effects. just reset it and its fine. the scuzz also has 3 body contacts.this is a good piece for any experimental or electronic musician to have lying around the studio. the cheesey song card has been removed to make room for the new controls.in the video i am using a game boy to demonstrate the keyboard as an effect unit i also demo the key boards using the lfo and the scuzz effect bult in to the keyboard i am patching the keys out from the 1/8 out on the side but there is an added rca out on the patch bay i just did not have an rca cable handy takes dc power 6.5v or aa bat. makes great 8 bit chip tune like sounds"


Friday, November 16, 2007

SOUNDCHASER Apple II synthesizer demo cassette

via this auction

"demo cassette of the old APPLE II synthesizer! The SOUNDCHASER synth. Rather unusual - I remember seeing Chick Corea demo this thing, and likely it's where I got this from. 1982 as I recall!"
Anyone know more about this one?

Update via Eccentric Genius in the comments:
"Zoiks...what a flashback.

I had one... real similar to an Alpha Syntauri. The Syntauri had a velocity sensing keyboard, the Soundchaser was stuck with an organ style one. The 'chaser had better sequencing software though... 16 tracks as opposed to 4.

Both were based around the Mountain Digital Oscillator boards, which plugged into your Apple II along with a keyboard controller card and gave you up to 16 voice polyphony. The hardware was unbelievably noisy; a noise gate was mandatory to avoid the crazy-makin' drone of 16 leaky oscillators coming at you every single second the thing was powered up.

It had user defined waveforms, which was the earliest proof available that complex single cycle waves for the most part sound like shit... Despite the fact that the oscillator boards came with an attached light pen (for use with the Mountain score editing software), the Soundchaser made you draw your waveforms using the Apples game paddles or joystick. The only place draw-yer-own waveforms was useful was when you got all finicky and drew elaborate and precisely stepped 'staircase' shapes and assigned them to the LFO, which let you harness the zipper effect and gave you a one-key arppegio that would almost be in tune if you drew the shape just right. Of course, the LFO rate tracked the keyboard, which severely limited the usefulness...

Each oscillator was treated as a separate voice; you made your patch by assigning oscillators from the pool, then tweezing each oscillator to death.

There were no filters...just a 4 stage envelope and the lfo. If you wanted anything approaching timbre dynamics you had to get artsy fartsy and assign, say, 4 oscillators to the patch, then meticulously tweeze the envelope parameters for each oscillator to fade from one to the other during the course of the note on event. This could really eat into your available polyphony in a hurry.

It is worth noting that assigning 16 oscillators to one patch gave you one note polyphony, but it was a very large note when you played it.

It supported one keyboard split, and the gamepaddle was used as a pitchbend during performance. I don't recall a mod wheel being implimented.

The sequencer started out as 4 track, then updated to 16. Keyboard input with limited quantization, then you could open up the sequence as a hexadecimal event list and edit pitch and duration on screen after the fact. It was less than intuitive. I paid $1800 cdn in 1981, and used it regularly through the '80s, despite the perils of dealing with outraged soundmen distressed at the presence of the *very* loud radio frequency presence of the Apple onstage. I think my son still uses it back in Toronto...I'm gonna have to ask him."
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