Sunday, June 04, 2017

Hartmann Neuron Synthesizer SN 0420 0294 0601 Unboxing Shots


Some pics in via MATRIXSYNTH reader Dirk who is currently selling it here. This is a brand new Hartmann Neuron.

"The German made Hartmann Neuron was a polyphonic synthesizer that attempted to break new ground using a new form of synthesis and sound-modeling they say was based on technology found in neural networks. What the Neuron actually does is it analyzes audio files (samples) and creates digital computer models of these sounds which can then be re-synthesized and processed using the extensive amount of on-board data-wheels and joysticks with control of more 'musical' sonic aspects such as instrument shape, size and acoustic behavior. The joysticks allow for real-time tweaking of up to three parameters at once - 3D modeling in a true 5.1 surround sound environment.

The Neuron shipped with 200 modeled sounds already in its memory, but using their proprietary software application, ModelMaker (Mac/Win) a user can add their own sampled sounds to be modeled by the Neuron's neural network, and these can be stored in the user memory banks (sounds could be brought into the Neuron via analog, S/PDIF or USB connections). Instead of oscillators, the Neuron uses Resynators, of which it has two. Each resynator holds a single model (you can freely assign any models in memory to each resynator to build your sound). Each resynator has a joystick that lets you adjust the 'scape' and the 'sphere' of the sound. 'Scape' refers to the generation properties of a sound (such as the excitation source in a real instrument), 'sphere' would contain all parameters referring to the properties of the resonating 'instrument' body. The Neuron's Blender function lets you mix the results of the two resynators in a variety of ways, including morphing and crossfading. It even lets you manipulate one resynator using another.

The Silver section is the Neuron's filter and effects section. In addition to a multi-mode filter (24dB LP, 12dB LP, Bandpass), it offers two multi-effect processors (time-based FX like chorus, flange, delay and frequency-based FX such as phaser, distortion, compressor, limiter). You can use this section's joystick to adjust multiple parameters in real-time, like filter cutoff and resonance at the same time. The Slicer section is a type of 3D LFO, affecting Resynator 2 or the Silver section. The Mod section is another more traditional LFO with 12 wave shapes, routable to many destinations in the Neuron. Envelope generators offer three ADSR-type EGs per resynator, an ADSR amp envelope and a user-definable EG.

The Neuron's joysticks could also have their movements recorded so that their effect could become a part of the sound you are designing, further enabling you to create truly animated, swirling and moving sounds. To really get the most out of this, the Neuron also provided six freely definable audio outputs, which could be used in a true 5.1 surround sound format, and yes your sounds could be designed to swirl and sweep through the full surround environment. This made the Neuron very appealing to film composers like Hans Zimmer and innovative electronic musicians such as BT and The Arcane Paradigm."


New pics.

1 comment:

  1. What is better than 1 joystick? Two joysticks!!!! But what is better than 2 joysticks? Four of course!!!!

    ReplyDelete