
The bulk of LIGHTNING III's electronics is housed in a half rack cabinet.

Basically, LIGHTNING III senses all three coordinates of each hand, for a total of six independent coordinates. From this information, LIGHTNING's digital signal processor computes instantaneous velocity and acceleration, and performs detailed analysis of gesture. An easily mastered, musically oriented interface language allows the user to define relationships between various gestures and potential musical responses.
In one sort of implementation, LIGHTNING's coordinates might be mapped to various MIDI controllers on multiple channels. Spatial pitch wheels, pan pots, level sliders and modulation wheels are easily defined and great fun to play. Performance gestures can be analyzed for direction and velocity and can be used to generate a variety of notes as well as other musical events. Multi-dimensional zoning capability can be used to create different musical responses in different regions. Everything you need to create the conceptual ensemble (an invisible, acoustic virtual reality).
User definable scale and tuning tables allow one to determine the range and selection of notes occurring along a horizontal or vertical axis. Pitches can be in any order, and the boundaries can be set where ever desired, facilitating the creation of spatial instruments and imaginary orchestras.
LIGHTNING III features a conducting facility that can analyze a conductor's gestures, display deviations from a preset tempo, and signal errors such as missed beats. Simultaneously, LIGHTNING can transmit a synchronous MIDI clock for controlling external sequencers and output programmed note data to accompany specific beats within a measure.

To facilitate its use in conjunction with other controllers, LIGHTNING possesses intelligent MIDI merging capability. A complete system exclusive implementation enables LIGHTNING presets to be stored and edited via external computers and sequencers."
via Lundi
Christian + Charles Cohen: Lightning I; new years eve, Phila!
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