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Tuesday, January 31, 2017
SSF Entity Bass Drum Synth - Waveform Processing
Published on Jan 31, 2017 SteadyStateFate
"The Entity Bass Drum Synthesizer can be used as a waveform processor as well. This is accomplished by patching a waveform from a VCO into the TRIGGER input on the Entity BDS.
The controls will now alter the texture and harmonic content of the resultant sound. This demo shows some examples of how the controls affect the sound. Vowel-y filter and wave-folder style affects can be achieved in this manner.
Another entity is used to make the kick drum sound for effect - and the duck output from the kick is patched into the processor to duck the output volume."