MATRIXSYNTH: The DSP Dimension


Thursday, October 02, 2008

The DSP Dimension

DSP Dimension
"Here is a list of the technology that is available for licensing for use in your products. We generally deliver our technology products as static libraries for MacOS X (Universal Binary, Xcode 2.5/gcc compatible) and Windows (Microsoft Visual C++ 6 and better). We can provide customized versions and versions for other operating systems upon request, generally at no extra cost if we have the development hardware and IDE software available or if it is provided by you. Our libraries do not require linking against platform dependent code or any version dependent libraries (such as STL). We use a plain ANSI C API and for the most part you will only need between 3-5 calls to our API to integrate our technology products with your application. All our products are multi-threading savvy and self contained, meaning that they do not depend on global variables in their behaviour.

DIRAC Time Stretching & Pitch Shifting
C/C++ Library for High Quality Audio Time Stretching and Pitch Shifting In this document: What is DIRAC? Licensing fees How to sign up Why should I use DIRAC? What versions are there and how do they compare? What about realtime processing? What quality parameters does it offer? Does it do pitch and intonation correction? Contact us! DIRAC Version Hist […]

Multi Component Particle Transform Synthesis
The audio synthesis engine uses what is called a „Multi Component Particle Transform Synthesis", a form of synthesis which could be best described as „adaptive Resynthesis". To reproduce sounds electronically with this synthesis it is necessary to first analyze the audio signal and convert it in a form usable by the Neuron Audio System. In the case of the < […]

RTmorph Realtime Audio Morphing
This technology gives your product that little extra in the effects department that your customers might be looking for. Tired of offering them the same effects as all the others on the block? Try RTmorph! The DSP Dimension RTmorph process analyzes both input sounds and determines the physical shape of the instrument that is being played, or the shapes of the vocal tract of […]"

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