Wednesday, December 24, 2014
Ming Mecca Tutorial Series - Episode 1: System Introduction
Published on Dec 24, 2014 Jordan Bartee
"Table of Contents:
00:45 - Tiles
01:24 - Object and Orient Controls
01:48 - Palettes
02:24 - Maps
02:44 - Dynamic Map Destruction
03:07 - Control Core Analog Outputs
05:22 - Glitch Modes
06:18 - Sprites
07:15 - Clipping
08:20 - Collision and Gate Outputs
09:48 - Triggering Audio with Collisions
11:10 - Sprite 1 Directional Inputs
12:01 - Sprite 1 Speed
12:15 - Sprite 1 Gravity
13:47 - Multi-Map Composition
14:18 - SD Card Slot / User Graphics
Visit http://specialstage.systems for more info!"
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH
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