MATRIXSYNTH: Modular Jam #28 - Nightlight


Tuesday, September 29, 2015

Modular Jam #28 - Nightlight


Published on Sep 29, 2015 DivKidMusic

"Full patch notes below so you can see how everything was done. Another fairly simple "oh that's pretty cool I'll film it" jam video. Wish I had more time to get into bigger more playable and varied patches but I don't at the minute. So these jams stay as fairly quick little snippets of patches I tend to make when I unwind with the modular after work. Full patch notes below.

http://www.patreon.com/divkid

PATCH NOTES -

Kick
Happy Nerding HM VCO's sine wave output with the WMD Multimode Envelope going into the FM input to trigger a sharp rise and fast exponential decay to create the kick sound.

Snare Noise
This is the white noise output of the Frequency Central System X SH module going through the Frequency Central Meth Amp for tone/feedback shaping. A gate opens up the volume (VCA) on the Meth Amp to create the note length.

Main Percussion
The ALM Busy Circuits Dinky's Taiko module provides percussion and through the video the oscillators releases and on board envelope speed is manually adjusted.

Laser Hi Hats
This is the SARA filter from Din Sync self oscillating with the cut off modulated by the Frequency Central UltraWave LFO with a distorted falling saw wave shape to create the laser resonance style sound. Cut off is adjusting manually through the video.

Drum Mixing & Processing
All four drum parts go into Mutable Instruments Frames working as a basic four channel mixer. The sound then goes into a Synthrotek DLY which has it's mix and feedback amount manually adjusted through the video. This then goes into the main mixer for the patch which is Shades from Mutable Instruments.

Bass
The bass sound is Mutable Instruments Braids in Fold mode. The fold amount is modulated by Mutable Instruments Peaks in LFO mode with smooth/curved sample and hold as the output. Braids then goes into Mutable Instruments Clouds for some granular processing with feedback and reverb. The blend - dry/wet mix of Cloud sis modulated with hand gestures on a HackMe Vectr. This goes into Shades as the master mixer.

Melody
Mutable Instruments Elements provides the melody sound for the main sequence in the patch. It's Blow Timbre is modulated with the System X SH module, the Dampening modulated by one row of a Make Noise Pressure Points sequence, the brightness modulated by another Pressure Points sequence and the resonantor position modulated by a triangle LFO from Peaks.

Sequencing / Clocks
ALM Busy Circuits Pamela's Workout provides all the clocks/triggers in the Euclidean Toy Firmware mode. This triggers the Kick and Laster Hi Hat sound as well as the Dinky's Taiko percussion line. It also sending a clock to the Make Noise Brains module controlling a pair of linked Pressure Points modules. Step 5's gate output on the linked Pressure Points opens up the VCA in the Meth Amp to let the noise through create the snare/noise hit in the drum section. The 3 rows of the pressure points are taken out into an Erica Synths Sequential Switch with the Pressure Points' first step gate output triggering the sequential sequencing. The output of the switch then goes into an RYO Airtenuator for simple attenuation of the voltages before going into an ADDAC 207 Quantizer to send pitch to Elements for the main sequence."

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