MATRIXSYNTH: MakeNoise Tempi-Samurai Beats


Thursday, January 14, 2016

MakeNoise Tempi-Samurai Beats


MakeNoise Tempi-Samurai Beats from Richard Devine on Vimeo.

"Sneak peak first patch with the TEMPI module by MakeNoise. TEMPI is a 6 channel, polyphonic, time-shifting module. It provides an intuitive method for the creation and recalling of complex clocking arrangements within a modular synthesizer system.

The primary user interface and programming elements for the module are six large, illuminated buttons:

BUTTON-1 through BUTTON-6, and two smaller illuminated buttons:PGM_A and PGM_B. The module is able to store up to sixty-four clock/timing scenarios called "STATES", arranged in four BANKS of sixteen. An LED is used to indicate the current BANK by <COLOR> and changes in STATE indicated by <FLASHING>. There are INputs for External TEMPO, a Gate INput for MOD, and STATE Selection via a CV INput (with Combo pot for attenuation) and / or GATE INput.

The primary goal of this module is to have the maximum amount of artist-controlled musical variation with a minimum amount of data inputs.

Specific notes about the patch:

All the beats are being sequenced by the Tempi module. There are several stackable cables going out to two Addac Wave players, each playing 72 samples each, and the main drums are coming from the Nord Drum 2, which is then split into two signals one being processed by a Mungo g0 dual delay/storage strip clocking through different delay feedback presets. Then the outputs from one of my ADDAC 101 waveplayer's was then being processed by a Qu-Bit RT-60, and another RT-60 was processing the output of the other ADDAC 101 waveplayer. Running both at the same time and then using one of the Gate outputs 5, and 6 from Tempi to switch through different effects on the RT-60's and at the same time triggering different samples. This is what was creating the different effects processing happening at specific time intervals. Snare noise sound coming from the Hex Inverter new Snare module. Other modulation coming from the OmniMod module from Macro Machines, going out to the Folktek Matter module adding in some of the extra tiny glitches and textures. The drone chords come from the ALM's ALM011 / Akemie's Castle running into the TipTop Z-DSP halls of Valhalla card using program 8. The bassline is from a Modcan FMVDO running into a MakeNoise Optomix. The high harmonic notes played via a Mutable Instruments Ring Module, sending out a clock from channel two from Tempi into X clock input on Rene. Everything was recorded in one take."

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