MATRIXSYNTH: AJH Synth Wave Swarm *Turn 1 VCO into 12 or your new "MAKE IT BIGGER" generator*


Friday, August 10, 2018

AJH Synth Wave Swarm *Turn 1 VCO into 12 or your new "MAKE IT BIGGER" generator*


Published on Aug 10, 2018 DivKidVideo

"TIMING INDEX / SECTIONS BELOW - Here's the new Wave Swarm from AJH Synth. It's a dual 6 stage wave animator that can function as two independent (can do stereo) multi stage waveform animators or one big 12 stage animator. The animation is based on creating shifting versions of the input wave which when stacked with the dry sound or when stacking several stages sounds like mixing several detuned oscillators together. You can play around with each stage to emphasise or minimise the tremolo like sounds from the phase cancellations as the sounds modulate against each other. Typical applications would be turning a saw wave into a super saw but it will also do gorgeous subtle shifts in tone and harmonics with softer sines and triangles too. It will create thicker and almost glitchy effects with already modulating wavetables and complex tones while continuing to track the input wave. Determined to bend and push it beyond the basics I used it as a two distortion device and a weird wonky clock generator too.

TIMING INDEX / SECTIONS

00:00 Hello and previews of what's to come

00:56 Feature run down

01:31 Sound demo - triangle waves - looking at turning triangles to sines and then soft clipping them alongside the 6 stage animation

02:50 Sound demo - saw waves - making super saws! 6 stage and 12 stage animation

04:16 Stereo sources - two oscillators tuned a fifth a part animated independently one in each channel of the Wave Swarm. Looking at independent processing down stream for a wide stereo sound too.

05:53 Animating already complex waves - using the new V-Shape to twist and distort/fold a sine wave into something already complex and moving then letting the Wave Swarm further animate that for unison modulated 'stacks' of the sound. There's also some clipping to round off the wave.

08:14 Animating morphing wavetables - a second patch with more complex already modulating/morphing inputs. We also get into dual layer processing with the two outs here to create more simple pulses then swells of big detuned sound for more interesting patching from a single source.

12:42 Trying to animate drum sounds - also using the clipping stages as a dual (in series) distortion to drive the low end in some drum beats.

14:15 Wave Swarm - the new hot clock module! Ok ... maybe not, but while pushing and pulling this thing around as I often do before filming I managed to get one of the internal LFOs from the animation stages to feedback and 'thump/click' through the output. I used this as an audible percussion source as well as a clock source for clock dividers/multipliers and then made a beat from it. Adding other animation stages in creates a wonky clock that seems to trip over itself. This great as the modules down stream "trip up" and go a bit chaotic.

16:20 Stereo Wave Swarm animation, AB mono additional shaping and a lovely musical drone bathed in Finaliser R-EQ verb."

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