MATRIXSYNTH: X1L3 - Shards and Wreckage - harsh drone and percussion


Sunday, August 05, 2018

X1L3 - Shards and Wreckage - harsh drone and percussion


Published on Aug 5, 2018 X1L3

"Harsh drone and drums power electronics session with some cool use of a shard and a couple of ADSRs tied to VCAs as a percussion generator.

Shard 1 - It's got a soundmachines LP1 lightplane at the atrophy input which is synced to the grids module. The grids module is using the remaining two trig outputs it has to trigger the two ADSRs, these in turn are controling two VCAs. Combined they create a cool distorted drum track. The output is split into two. One instance fed into clouds for reverb and the other raw to the mixer.

Shard 2 - This has a braids module fed into the audio input to blend with, disrupt and grind with the shard oscillators. Heard to varying degrees of dominance at various places. Anything that happens on this shard is manually controlled, this comes into play heavily in the closing of the session. The output is fed into a VCF which is then hooked up to the mixer.

Wreckage - This has an LP1 connected to the atrophy input and the audio out is connected to a VCF and then fed into the mixer. The VCF also has an LP1 hooked up to modulate the cutoff. Wreckage gets used for violence and high frequency stuff and later on for fucked up glitching and noise. Taking the lead as the set fades away."

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