MATRIXSYNTH: KERMIT MKIII : AUDIO DEMO


Saturday, March 07, 2020

KERMIT MKIII : AUDIO DEMO


Published on Mar 7, 2020 Robotopsy Robotopsy

"Audio demo of the Kermit MKIII from Industrial Music Electronics.
Every sound source comes from the Kermit MKIII only...... well except the Kick drum in the first patch that comes from the HDMKIII.

Patch:01
Main Tempo from DC1 Drumcomputer from Soundmachines
All Kermit MKIII's output channels goes to two Bionic Lester MKIII before going to Two Double andore MKII's VCA Audio input
Constant Kick with the Hertz Donut MKIII triggered by the DC1
Kermit MKIII's Preset CV is in trig random mode so each trig generates a random patch of the unit.
Bionic Lesters MKIII are also in Trig Random mode
Sequencing with Stillson Hammer MKII + Pressurepoints + Z8000

Patch:02
Kermit MKIII's preset CV and attenuater are in Morph
Each channels of the Kermit goes to Bionic Lester MKIII before going to the Evin 209 Matrix mixer.
2 mix of the Evin goes to the Tyme Sefari MKII for droning
1 mix goes to the Bionic Lester v1 for optimum bass booster and aliasing madness before going to the optomix for Kick Bass.
The last mix of the Evin goes to the Polyvok Filter ( VCF ) before going to the DAMKII for some click percussions.
Reverbs - EQ - Compressor - Filters with Ableton LIVE

Patch:03
Kermit Channel A for Audio
Kermit Channel B as envelope assigned to the Amplitude of channel A to act as VCA Env combo
Kermit Channel C modulate waveform of channel A
Kermit Channel D modulate the waveform of channel B
Stillson Hammer MKII for Sequencing Kermit's channel A and B
Kermit's channel A output is splitted to the Bionic Lester MKIII A input before the Tyme Sefari MKII then the Tyme Sefari MKII's output back to the Bionic Lester MKIII B input.
Using Stillson Hammer v1's gates to the A Sound Of Thunder and Bionic Lester MKIII's CV inputs.

I'll explain the lasts patch later I got to pee.........."

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