MATRIXSYNTH: Introducing the Folktek "Matter" Eurorack Module


Friday, December 11, 2015

Introducing the Folktek "Matter" Eurorack Module


Published on Dec 11, 2015 Sir Folktek

"Matter - the first Eurorack module by Folktek. Available on folktek.com:
http://folktek.com/instruments/modula...

Here it's played as a drum synth to create little sounds and big sound.
This video is a little pointless as a visual and better treated as a sound presentation of Matter. Matter has the same synthesis as Folktek "Materia". The patch being played is simple and intended to showcase Matter...if it were a song it could certainly use a few things. I'm also just a few weeks new to modular and have no oscillators to speak of.

All sounds coming out of Matter except the reverberated and filtered wave part which is Aether (Folktek instrument) being lightly sequenced by the tiptop z8000. Matter is treated with reverb and delay in a few parts (which are self evident) but otherwise straight to the mixer. All triggers by the arturia beatstep pro, two of which are triggering 4ms peg with the adsr cv being sent to Matter - the end cycle for the adsr is being sent to intellijel adsr and triggering another Matter patch and another end cycle is being sent through Matter's vactrol modulation and jumpered. Otherwise, straight gate signals from the Arturia and direct to Matter patches.

Matter modulation is sending cv to the koma filter."


"Matter is the first of an ongoing series of modules and what will become an entire folktek system. This one starts from the dirt - the beats.

Officially up for sale now. One video is presented here and sound files to come (currently having some recording issues). The video is definitely not the greatest thing in the world. The initial price includes shipping worldwide. Each module comes with jumper cables, power connector, screws, manual and a special something.

**Note that each individual module is treated with a patina (aging) of the copper which results in the blue and green coloring. Givin that each is hand patinated, the look of each module with differ.

***There will be future add-ons available for this module which plug in to the front panel and direct the sound and function to a specific purpose. Future add-ons are discussed below.

*The first folktek module for the eurorack system will be hated for its standing at 23hp.
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"Matter" is drum wave synthesis. While it could simply be called a drum synthesizer, the method of play is designed equally as much to make the analog drum-based synthesis playable as waves as it is to make triggerable drum sounds. This means Matter can take a "kick" oscillator, for example, and use it to generate a bassline, a "snare" can create washes of noise with peaking resonance and so on. This allows for a very broad complexity of rhythm because triggering is not confined to a single point. That said, this module specializes in clicks and cuts style beats - little clicky sounds.

Matter is also very capable of generating complex drone and rich synthesis and does not need to be used as a drum synth at all. It utilizes the same analog synthesis as Materia which means it also works with aspects of deductive synthesis where noise and sound is "patched out".

Like most future Eurorack modules by Folktek, Matter utilizes an onboard patch system with its own patch cables (supplied). The purpose for this is to allow for more possibility while keeping things compact. With future add-ons, use of the patchbay will be optional. In this case, Matter has two primary patchbays (1-10 and (incorrectly labeled) 11-20) which represent controllable access points within the circuitry for cv or gate signals to be applied (Each cv input has an led for voltage visualization). 20 access points each doubled for stacking input or creating direct patches. A total of 8 cv input jacks are jumpered by the player to the main patchbay to generate sound. Hard patches (direct point to point) can be used to create layers. Each cv input is represented by two jumper points (one direct from cv and one post-diode). Post diode points are generally used for overloaded signals - the diode limits voltage levels so there are times when a direct patch doesn't work but a patch post-diode will create changes in the sound or generate new sound.
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Because the inputs are jumperable, they can also be used in a variety of different ways other than direct cv triggering.

= Sound can be sent in to a few points on the Matter circuitry where it uses some of the pathways of filtration, overload and distortion.

= The jumpers can be used to multiply jacks - send a cv or audio input to one 3.5mm jack and jumper to another.

= External audio or cv signals can be jumpered through the modulation.
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Aside from the primary synthesis, Matter also has vactrol-based sine modulation which can be used in a number of ways;

- External audio can be patched into "mod trig cv" which sends the audio through the vactrol modulation. That audio can then be jumpered into the circuitry where it will be filtered, distorted or effected in any number of ways. Or, for a clean modulation the audio can be jumpered to another jack and output.

- Matter audio output can be sent through the modulation and jumpered to a new jack.

- External cv can be patched to the "mod trig cv" jack and jumpered to the main patchbay to have a modulated cv signal activating the synthesis. Or likewise, the cv signal can be jumpered to a jack to simply pass through the vactrol modulation.

- Mod cv out outputs the modulation colntrol voltage independant of the vactrol.

Modulation has speed control dial, cv speed (vactrol), input ("mod trig cv" vactrol) and cv out.
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Volume control and mono output.

+12 = xma

-12v = 0

5v = 0

23HP

1" depth
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***Future add-ons:

Currently being designed and set to go into production in early 2016. These add-ons attach directly to the front of the panel, overriding most or all in-module patching. They're designed to give the module directed function. For example, with one add-on attached, Matter can be directed to become strictly based around oscillation and sound shaping, generating a "synth" patch. Another creates a kick/bass drum by sending the circuitry through a triggerable vactrol and adding controls over the sound shaping. A couple others simply route 8 direct cv in to optimal trigger points. While another routes an audio input and changes Matter to act strictly as an effect module. These will likely be sold in sets of 5.

Currently a 5hp sidekick module is also in production.

Piece by Arius Blaze.
Release date: 12-07-2015

Price: $499

Waiting period: 1 to 2 weeks"

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