
"The Emax manual says:
'Bird Run is the function that align's the Emax's internal stabilizers and prevents excessive gyrocosmic relativation.
During this process you need to carefully observe the display for any signs of destabilization (eg. gravitational warps, apparent speeding up or slowing down of time, objects in mirrors appearing closer than they really are). If Emax returns to the Module Identifier after a few seconds, all is well.
Note: Occasionally a small emu will get trapped within the Emax and run across the screen during the stabilization scan process. This does not affect Emax's normal functions.'
Picture of that process here" If you know of others, feel free to share.
Update via Sasa Rasa in the comments: "Also, DX5 posted recently a nice video showing the bird run feature"
Emu Emax curiosities
YouTube via DX5
"Tweaking across some hilarious messages in the Emax.
First, the "Bird Run function"
According to manual:
"This function aligns Emax internal stabilizers and prevents excessive gyrocosmic relativation. (...) Occasionally a small Emu will get trapped within the emax and run across the screen during the stabilizaton scan process. This does not affect the normal Emax fuctions"
Also, the message displayed when you try to play empty sequencies."
Update via Zeroc001:
"Kurzweil k 2000/2500/2600 keyboard Easter Egg - Ping Pong on Your Kurzweil
Press the MASTER button, then the UTIL soft button, then the ( ) empty space soft button and finally, the SETUP button. You will see "Welcome to the K2000 game!" Use your data wheel to move your "paddle" to meet the bouncing ball. When you're done, press the EXIT button several times to quit.
by following the instructions above, you will have the pleasure of seeing your expensive, state-of-the-art music workstation turned into a 1980´s low-tech computergame : ping pong !
the programmers claim this to be the father of all video games.
I tried myself on my own k 2000, as soon as I heard of this. It works."
followed-by:
"oh, and btw: more copy/pasta on Kurtzweil Pong:
If you're stuck with a case of crushing writer's block, Kurzweil Pong actually outputs notes from MIDI channel 16, changing notes depending on the ball's position while you play. Assign any program you want to channel 16 and Pong yourself a new melody. Or try setting Channel #16 as the Drum Channel (on the [MASTER] page) and choose a suitable drum program. This way you can claim to be actually making music!"
See the comments in this post for more.
open up the emax to see some funny stuff printed on the circuit boards, too.
ReplyDeleteAlso, DX5 posted recently a nice video showing the bird run feature
ReplyDeletehttp://www.youtube.com/watch?v=-_Ss0nluyOg
There was a brilliant one in the Waldorf Pulse manual about perusing the (massive) manual in a toilet of your choice :-D
ReplyDeletePlus one user on the Waldorf mailing list a while back mentioned the a fellow keyboard player who's synth went bust just before a major gig, and halfway through the gig found his keyboard refusing to emit any sound and "CATSTROPHE!!!" written across the screen...
Kurzweil k 2000/2500/2600 keyboard Easter Egg - Ping Pong on Your Kurzweil
ReplyDeletePress the MASTER button, then the UTIL soft button, then the ( ) empty space soft button and finally, the SETUP button. You will see "Welcome to the K2000 game!" Use your data wheel to move your "paddle" to meet the bouncing ball. When you're done, press the EXIT button several times to quit.
by following the instructions above, you will have the pleasure of seeing your expensive, state-of-the-art music workstation turned into a 1980´s low-tech computergame : ping pong !
the programmers claim this to be the father of all video games.
I tried myself on my own k 2000, as soon as I heard of this. It works.
oh, and btw: more copy/pasta on Kurtzweil Pong:
ReplyDeleteIf you're stuck with a case of crushing writer's block, Kurzweil Pong actually outputs notes from MIDI channel 16, changing notes depending on the ball's position while you play. Assign any program you want to channel 16 and Pong yourself a new melody. Or try setting Channel #16 as the Drum Channel (on the [MASTER] page) and choose a suitable drum program. This way you can claim to be actually making music!