You might remember csGrain posted back on March 27. It is the first app for iOS based on the popular programming language, Csound. The SDK is now available.
via The Audio Programming Blog:
"Complementing the Csound for Android SDK, we have now released its Csound for iOS counterpart. Here is the official announcement by Steven Yi:
Victor and I are happy to announce the release of the Csound for iOS
SDK, version 5.17.3. It is available at:
https://sourceforge.net/projects/csound/files/csound5/iOS/
There are currently two zips there:
* csound-iOS-5.17.3.zip – This includes a PDF manual for developing
applications with Csound for iOS, as well as includes the Csound for
iOS Examples project. This project has a number of examples that
demonstrate differents aspects of the CsoundObj and Csound API,
including widget wrapping, MIDI handling, and using sensors. This
project includes precompiled binaries of libcsound.a and libsndfile.a
that are compiled for arm and intel, and work with both the simulator
and devices. To create new projects based on Csound for iOS, we have
put everything that is the core of Csound for iOS in the “Csound iOS
Examples/csound-iOS” folder. You can copy that entire folder into any
new project and will have everything necessary to build and run new
Csound-based apps.
* libsndfile-iOS.zip – This is a copy of the sourcecode and Xcode
project used to build libsndfile.a for iOS. This zip is only
necessary if you are planning to build libsndfile.a yourself,
otherwise, you can just use the pre-compiled one that comes with
csound-iOS-5.17.3.zip.
Other notes:
* An “iOS” folder has been pushed to the csound5 GIT repository. It
contains a build.sh script for rebuilding libcsound.a, an
updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder
with the latest .a’s and headers, and a release.sh script for building
a release folder (same as what is used for the pre-compiled release
above).
* Building requires CMake and Xcode to be installed. We are using
CMake to generate Xcode projects (using the same CMake files that are
used for building the desktop Csound), then using Xcode to build.
Also, the XCode commandline tools must be installed, as xcodebuild is
used to build the XCode projects from the commandline.
* iOS, like Android, will be maintained as first class platforms for
Csound. New releases of Csound will now be built not only for Mac,
Windows, and Linux, but for iOS and Android as well.
Thanks and enjoy!
steve"
Tuesday, April 03, 2012
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