MATRIXSYNTH: Mosaik Auto-BPM-Synced / Time-Warped Looper for iOS Released


Thursday, March 27, 2014

Mosaik Auto-BPM-Synced / Time-Warped Looper for iOS Released

Mosaik first mentioned in this post (click through for some nice screenshots) is now available.

iTunes: Mosaik - iOS - endeavour

"+++ Special introductory price - $0.99 / €0,89 - remains in place until the next major update will hit the App Store! +++

What is Mosaik?

You can import samples into Mosaik using AudioPaste, iTunes file sharing or the devices iPod library. To extract beat information out of the imported audio and to align it onto a global pattern, the App is using a beat detection algorithm which starts right after you have imported a sample or song. With this been done, you can warp through your audio, change its playing speed and set loops.

The time-stretching algorithm and how it works is the special feature in here. Instead of using an existing library we took a different approach. Our engine is taking care of beats. This means that Mosaik is trying to preserve the attack and decay phases of your audio. We call that "BSOLA" which means: "Beat Synchronous Overlap Add".

Current Project Status

When developing an audio application, starting from scratch is hard work. And in the case of Mosaik, it has been a lot harder than we thought. Therefor we have currently no other option than to release Mosaik in it's very early stage of development but at the lowest possible price tag - **$0.99 / €0,89**

Since the development still continues and since new features like user definable warp-markers or multiple tracks are about to be released in the next update, this is an opportunity to get Mosaik at one eighth of the price it will be sold for when the next update hits the store.

This major update will definitely include the following things:

1. Audiobus support with input/output.

2. Real-Time audio recording.

3. Note Onset-Detections

4. User definable and moveable warp-markers. This will add elastic audio features to Mosaik.

5. Multiple Tracks of up to 16 playing simultaneous, arranged in a grid of multiple sample cells.

6. Improved audio quality."

via Simon Kemper on The MATRIXSYNTH Lounge

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