MATRIXSYNTH: MPC Sound Design Tricks Part 1 (Multiple Randomised Samples on a Single Pad)


Tuesday, January 22, 2019

MPC Sound Design Tricks Part 1 (Multiple Randomised Samples on a Single Pad)


Published on Jan 22, 2019 Praxis Axis

"In Program Edit Mode, use 4 layers set to Random, X Simultaneous Play, to create textures of up to 5 randomized samples triggered by a *single* pad, from a pool of up to 20. Approach what is possible in software like Twisted Tools' S-Layer, but natively within the Live."

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