MATRIXSYNTH: Roland Animation NFTs

Thursday, November 25, 2021

Roland Animation NFTs

TB303 from Arthr on Vimeo.

Part of an evolving collection, 'A Journey Through Synths'.
Full story & background: https://www.arthr.net/post/tb303

"Similar to all the other animations in this series, the sounds are recorded from the original unit that’s visually featured. I wanted the sound of the 303 to be unmistakable, so tracked the full rasp and squelch of the unit. The cutoff frequency and resonance parameters were gradually increased over the duration of the audio, so you really get to hear the sound open up. In 3D I built a small controller with rotary encoder type knobs that would operate the corresponding controls on the 303. Arthr then hovers over the knobs and strikes them with lightning to keep them energised and moving! To control Arthr’s back and forth motion and the on/off button for the lightning, I used a joystick reminiscent of the old Atari CX40 that would control all of this motion."

TR808 from Arthr on Vimeo.

Part of an evolving collection, 'A Journey Through Synths'.
Full story & background: https://www.arthr.net/post/tr808

"As it’s been such an important part of my musical passage, ’A Journey Through Synths’ had to include the SH101. As with all the animations in this series, the sounds are recorded/sampled from the original unit that’s visually featured. The style of the main lead line you hear appears in most of my productions with the cutoff frequency and square wave mix parameters being modified.

To maintain an accurate sync between the audio with what’s happening visually, I built a little slide controller in 3D that would control the corresponding controls on the 3D SH101. To sync these with accuracy I matched the FX envelopes in Ableton to the timeline in 3D. Arthr also plays out the arrangement of notes on the keyboard, so each key was animated in line with the audio timeline. Next to the parameter controls, I thought it might also be fun to have a live recording device setup with a visual waveform to capture Arthr’s live performance as it happens."

SH101 from Arthr on Vimeo.

Part of an evolving collection, 'A Journey Through Synths'.
Full story & background: https://www.arthr.net/post/sh101

"The animation for the 808 started with figuring out which components on the machine would be interactive. In order to emphasise the punchy, sharp transients of the drums, the only way to represent this was for Arthr to jump and land on every step switch with precision to make that solid audiovisual connection. As the drum pattern extends across the entire front of the machine, getting Arthr back to the beginning to start his loop again proved challenging. Experiments with backflips, cartwheels and other martial arts moves all looked a bit forced and artificial. The solution came after reminiscing with my nan about the time we broke one of the claw machines at the arcade and so the controlled claw came to mind. The Atari CX40 inspired joystick with a button to activate the claw grip seemed like a nice way to get him back to the start, whilst also giving a nod to another iconic piece of hardware from a bygone era."

TR909 from Arthr on Vimeo.

Part of an evolving collection, 'A Journey Through Synths'.
Full story & background: https://www.arthr.net/arthr-blog

"For the 909 I wanted to increase the level of detail in the scene. I really enjoyed the waveform feedback built into the SH101 animation, so constructed a device Arthr could operate that would include this. The industrial looking machine lets Arthr tap out the kick drum sequence in the track with a gavel/hammer like apparatus. Other little details included are the ever-spinning clock, accurate BPM display and the beat pulsing cables."

via https://www.arthr.net/arthr-blog

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