MATRIXSYNTH: Korg Drumlogue - Feature FAQ and Full Beatmaking Workflow


Friday, November 18, 2022

Korg Drumlogue - Feature FAQ and Full Beatmaking Workflow


video upload by Oscillator Sink

"Korg's brand new hybrid drum machine is finally here. In this video I will provide an "FAQ" overview of its features and then demonstrate said features by building a beat from scratch.

Transparency Notice: Korg kindly provided me with the Drumlogue for the purposes of making video content with it, but they have had no editorial oversight on this video's content, nor have they requested any.

Chapters
00:00:00 - Intro
00:01:03 - Feature overview/FAQ
00:13:49 - Making a finished beat from scratch"

Drumlogue - My First 3 Beats
video upload by Oscillator Sink

"Here are my first 3 beats made with the Drumlogue. Any saturation or compression you hear is coming from the Drumlogue itself - the only processing applied in post is some very gentle shelving EQ on the master bus and a master limiter to bring up the overall volume (which is hardly doing any work, just catching the occasional volume spike.

Beat 1 is probably the most conventional of the 3 beats, using most of the tracks "normally" - of interest though is the "bell/piano" riff which plays at the start (and through much of the track) which is actually the High Tom analogue track, essentially "pinging" the filter with the resonance nearly maxed out. The bass synth part is the Multi channel in VPM mode for some FM-like goodness. The master track is set to compressor mode and set very very aggressively, but then dialed back with the wet/dry control for parallel compression fattening action.

Beat 2 is an exploration of distortion with distortion and bit-crushing on most of the tracks, and the boost Master effect providing even more grit. I've also routed the reverb and delay into the Master effect so that the can both contribute to the texture; this is why the kick sounds like an explosion. The 'windy' synth line is the Noise Multi Engine mode

Beat 3 was an experiment to see how sliced beats might be able to be handled. Obviously the slices had to be prepared outside of the Drumlogue, but once that was done, importing them and sequencing the slices using motion sequencing on the sample tracks was easy enough. I'm using two sample tracks here - one set up just to handle kicks and the other set up polymetrically with lots of probability to handle everything else. The two sample tracks are set up as a choke group so that the kick samples always cuts into whatever the other one it doing. The Master effect is set up to do big pumping compression, side-chained to the kick (which is bypassing the compressor). The acidic bassline is the Nano user oscillator type on the Multi channel.

Transparency Notice: Korg kindly provided me with the Drumlogue for the purposes of making video content with it, but they have had no editorial oversight on this video's content, nor have they requested any.

Chapters
00:00 - Beat 1
03:39 - Beat 2
06:51 - Beat 3"

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