Showing posts with label Oculus Rift. Show all posts
Showing posts with label Oculus Rift. Show all posts
Tuesday, November 08, 2016
Exploring Soundscape Singleplayer [GEAR VR]
Published on Nov 8, 2016 Computing.Sound
VR synths. Se this post for another demo.
"Something different...
First encounter with the Soundscape Samsung Gear VR experience.
The app offers a virtual environment featuring two simple synths and a drum machine.
https://www.oculus.com/experiences/ge...
Captured using the Gear's internal video recording feature and a Zoom H5.
Please note that the video doesn't really do the experience justice."
Wednesday, April 27, 2016
Making Music in Virtual Reality with the Oculus Rift and Leap Motion Orion
Soundscape WIP - Oculus CV1 and Leap Orion integration
Published on Apr 26, 2016 Sander Sneek
"For the last couple of weeks, I have been working on the CV1 + Orion integration in Soundscape.
I am pretty much blown away by the new tracking capabilities of the new Leap Motion Orion SDK."
First Oculus Rift post. Curious what else we will see over time.
Published on Apr 26, 2016 Sander Sneek
"For the last couple of weeks, I have been working on the CV1 + Orion integration in Soundscape.
I am pretty much blown away by the new tracking capabilities of the new Leap Motion Orion SDK."
First Oculus Rift post. Curious what else we will see over time.
NEXT PAGE
HOME
© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH













© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH