"Trix is a software recreation of a Japanese rhythm machine from 1973, built through hands-on analysis of an original unit and its analog circuitry.
Trix uses no samples. Every sound is generated in real time by models based on the original electronic circuits, from the resonant drum voices to the metallic percussion and noise-based sounds.
Features
• 100% synthesized
• Built-in rhythm patterns and sequencer
• Step sequencer and pattern editor
• Individual controls
• Master Tone and Over Drive
• Internal / Host / MIDI clock
• macOS AUv2 / VST3
• Windows VST3
Available for macOS (AUv2 / VST3) and Windows (VST3).
Funicular transforms Playdate into a portable real-time audio effects processor.
Connect an external audio source using a standard CTIA headset splitter, then build a chain of three DSP effects to create everything from tape wobble and vinyl coloration to delay, fuzz, filters and bit crushing.
The DSP engine is written entirely in C and processes live audio with low latency. Effects can be freely reordered, presets can be saved and recalled, and the crank provides an intuitive way to adjust parameters.
"Kepra is a rhythm instrument developed through detailed analysis of an original Japanese vintage programmable rhythm machine.
Rather than relying on sampled sounds, Kepra recreates each instrument by studying the original analog circuits, measuring waveforms, analyzing spectral content, and reproducing their behavior in software.
Developing Kepra felt less like sampling a drum machine and more like studying an archaeological artifact.
Every instrument was investigated through circuit analysis, waveform measurements, timing analysis, and spectral comparison to better understand how the original hardware produced its sound.
Rather than reproducing recordings, Kepra attempts to reconstruct the behavior behind them.
The Missing Instrument
One voice in Kepra did not exist on the original hardware.
The Shaker was designed as an 'imaginary expansion'—a voice inspired by the architecture and character of the original instrument.
Instead of adding a modern sample-based shaker, it was developed by asking a simple question:
'If the original designers had decided to include a shaker, how might they have built it using the same technology?'
The result is not a historical reproduction, but a speculative reconstruction that aims to remain faithful to the design philosophy of the original machine.
Not an Emulator
Kepra is not intended to be a museum piece.
It is a modern rhythm instrument built from careful hardware analysis, extending the ideas of a classic Japanese drum machine into new creative territory."