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Showing posts sorted by relevance for query Ornament & Crime Voltage Control Lab. Sort by date Show all posts

Tuesday, August 02, 2016

Analog Shift Register in Ornament & Crime Copier Maschine mode


Published on Aug 2, 2016 Voltage Control Lab

"One of the few modes that we have not yet explored in Ornament & Crime is the Copier Maschine mode, a 4 channel Analog Shift Register for the Eurorack modular synthesizer.

https://www.voltagecontrollab.com/201..."

Tuesday, July 26, 2016

Complex Quadrature LFOs With Ornament & Crime


Published on Jul 26, 2016 Voltage Control Lab

"In addition to the handy Euclidean Rhythm functions, chord-generators and odd modulation sources we've examined in the past few weeks, Ornament & Crime can generate quadrature LFOs.

http://www.voltagecontrollab.com/2016..."

Sunday, August 07, 2016

Patch Notes #12 - Make Noise 0-Coast Slope Section


Published on Aug 7, 2016 Voltage Control Lab

"Patch Notes for our examination of the Make Noise 0-Coast tabletop modular synthesizer and the Slope section. Patch notes in the description!

The 0-Coast is playing the bass tones, sequenced by the Korg SQ-1, which is synced to Tempi. The stepped random output is routed to the Contour section decay length, and one channel on the Malekko Varigate 4 is triggering the Slope section which is modulating the Multiply section. (This is not the same patch as demonstrated in the corresponding tutorial, but that's gonna happen sometimes.)

Ornament & Crime is being used in Quadraturia mode, receiving CV from the triangle wave output from the Malekko Anti-Osc modulating LFO frequency and the Sputnik Oscillator triangle wave modulating the coupling amount. Output A is routed to the Mod Bus index input on the DPO, channel B is routed to the Slope time on the 0-Coast while channel C is controlling the Overtone amount. The output from the 0-Coast is routed to the Malekko Mix4.

The lead sequence is coming from the QCV output on the Make Noise René in Snake mode (clocked from Tempi) into the DPO. The final output of the DPO is routed through the MMG then to the Optomix as the VCA/LPG. The René X-Gate output is routed Channel 4 on Maths, which is controlling the Optomix on this voice. From the Optomix output, the voice is routed to the Mix4.

The Wogglebug is also being clocked by Tempi, sending the stepped random output to the MMG filter cutoff and the smooth random output to the Shape input on the DPO.

Braids is in Meta mode, generating it's own short envelopes to create a glitchy, high frequency sequence. The pitch is modulated by channel 4 on the Ornament & Crime, Meta mode is modulated by the Mayhem output from the Malekko Anti-Osc, and the sequence is triggered by a channel on Tempi.

The Kick is from the Malekko Dual Borg, Snare is from the Noise Engineering Basilimus Iteritas, Hihat is coming from the noise generator in the Roland Scooper, all sequenced from the Varigate 4 and routed through the Scooper, then back to the Mix4 with everything else. Tempi is clocking Brains and Pressure Points, 2 channels of which are routed through the Doepfer A-151-2 sequential switch (itself triggered by another row of Pressure Points) and routed to an internal low pass filter on Scooper.

From the Mix4 to the Mutable Warps Parasite alt firmware delays (I really need a reverb module) and out.

https://www.voltagecontrollab.com/"

Saturday, October 01, 2016

Patch Notes #21 - Sequencing w/ DU-SEQ, 0-Coast and more


Published on Oct 1, 2016 Voltage Control Lab

"This episode is exploring both our latest rubber band control on the Vintage Synth Labs VCF-74 Pulse Tips and the direction & address functionality of the DU-SEQ Eurorack sequencer.

Four voices here, clocked from the Make Noise Tempi including the DU MDLR DU-SEQ, which is sending pitch and gate to the Make Noise 0-Coast. The 0-Coast stepped random out is routed to the overtone section, while the cycling slope section is routed into the FM input. The 0-Coast is then routed out to the Vintage Synth Labs VCF-74, which has it's cutoff knobs rubber banded together, and through the Mutable Instruments Warps Parasite alt firmware ping pong delay. The DU-SEQ address is being modulated by a cycling channel 1 on Maths, from the variable output. The clock output is routed to the Malekko Varigate 4, which is sending one randomized gate pattern to the External Gate input 1 on the DU-SEQ.

The Varigate is also sending a randomized pattern to Mutable Instruments Braids, triggering the internal envelope in the Bees in the Trees alt firmware. As well, Braids is in Meta mode, modulated by the smooth random output on the Make Noise Wogglebug. The cycling channel 4 on Maths is modulating the timbre control, with a looping channel on the Intellijel Dual ADSR modulating the color control.

The pitch is modulated via the S&H circuit on the Sputnik Modular West Coast Random Source. The white noise source is routed to the S&H input, which is being triggered by a 4x clock from the Synthetic Sound Labs Modulation Orgy (which is being clocked by Tempi).

One of the fluctuating random outputs from the West Coast Random Source is routed to the attack input on the Noise Engineering Basimilus Iteritas. The stepped random function from the Modulation Orgy is routed to the pitch. The 4 channels of LFOs on the Ornament & Crime are routed to the decay, fold, harm and spread inputs. The Wogglebug bouncing output is routed to the morph control. The BI is clocked by two source joined through the Doepfer A-151-2 Sequential Switch. One signal from the Tempi, another from the stepped random output on the Wogglebug. One channel on the Make Noise Pressure Points is toggling between the sequences every 4 steps, while another is resetting the switch on the following step.

The bass is coming from the Tiptop Audio Z-3000, with the sawtooth wave routed out through the Make Noise Optomix. A sine wave from the Make Noise DPO is routed to the other channel on the Optomix, and then out to the Z-3000 FM input. Both channels on the Optomix are being opened by the Malekko ADLFO, which is triggered via the Make Noise René (also routed from the QCV to the 1v/oct input on the Z-3000).

Everything through the Malekko Mix 4 and out, with a slight bit of dynamics processing to even out the peaks in the recording.

https://www.voltagecontrollab.com/"

Sunday, August 21, 2016

Patch Notes #15 - 0-Coast Noise Explorations


Published on Aug 21, 2016 Voltage Control Lab

"Patch Notes #15 examines using the stepped random voltage source on the Make Noise 0-Coast as a noise generator, along with other Eurorack based accompaniment.

The Korg SQ1 sync output is routed to the Tempi input to clock everything else. The channel A CV and Gate are routed to the 0-Coast pitch and gate inputs, channel b CV is routed to control the decay input on the Contour section.

The cycling Slope section output is routed to the Tempo input, and the stepped random output is routed to the Voltage Math section input. The Contour output is routed to the Voltage Math input 2, attached to the attenuverter. One of the VM outputs is routed to the Balance section audio input, the other is routed to the Multiply CV input. Channel A from the Ornament & Crime in Quadraturia mode is routed into the Overtone input. The output is from the 0-Coast is routed to the Malekko Mix4, then on to the Mutable Warps (running Parasite firmware in pingpong delay mode).

Tempi is clocking and resetting the Malekko Varigate 4, which has an 8 step, heavily randomized pattern triggering the Noise Engineering Basilimus Iteritas. Tempi is also clocking the Make Noise Brains with Pressure Points (one channel of which is modulating the pitch on the BI) and the Wogglebug (the stepped, smooth and bouncing outputs are routed to the decay time, morph and fold functions on the BI). The Malekko Anti-Oscillator is in LFO mode, routing the mayhem output to the harm input on the BI, while the cycling Malekko Envelator is modulating the spread. The BI is then routed out to the Mix4.

Finally, Tempi is also clocking René, which is playing a slow 3 step pattern on the DPO. The Final output is routed to the MMG, then the Optomix and back to the Mix4. René X-Gate output is routed to the Intellijel Dual ADSR, one channel opening the Optomix, the other modulating the MMG filter cutoff.

https://www.voltagecontrollab.com/"

Sunday, August 14, 2016

Patch Notes #13 - 0-Coast FM


Published on Aug 14, 2016 Voltage Control Lab

"Patch Notes #13 using the Make Noise 0-Coast and it's internal Slope section as an FM synthesis source. Full patch notes in the description!

The drone is coming from the Make Noise DPO final output, which is routed through the MMG and to the Optomix, then to the Malekko Mix4. The wave shape from the drone can be seen on the oscilloscope.

The Make Noise Wogglebug stepped random and smooth random outputs are routed through channels 2 and 3 on Maths respectively, and then each routed to the 1V/Oct inputs on each channel of the DPO.

Three channels from one half of the Malekko ADLFO (in Loop x10 mode) are routed to different modulation functions on the DPO, one to the FM Bus Index, another to the Mod Bus Index, and one to the Shape input. The final output from the set of 3 ADLFO channels is routed to the Angle control input. The Sum output on Maths is routed to control the Optomix, summing the slowly cycling channels 1 and 4.

Tempi is clocking everything, including the Ornament & Crime in Piqued mode, generating Euclidean rhythms sequencing the not so audible kick and snare patterns in the Roland Scooper and Noise Engineering Basimilus Iteritas. The BI is modulated by 3 channels on Pressure Points, also clocked through Brains by Tempi. The drums route through the Scooper and through an internal LP filter, and then back to the Mix4.

Tempi is also running the Malekko Varigate 4, which is sending a repeat randomized and 40-60% note probability for each of 8 steps in the sequence, to th X-clock input on the Make Noise René. The Wogglebug burst output is clocking the Y-clock input, and a looping channel on the Dual ADSR from Intellijel is modulating the Y-CV input. This makes for a hectic 16 step sequence modulating the pitch on Mutable Braids. Of course, Braids is in Meta mode, modulated by the Wogglebug bouncing output. Timbre and Color controls are being modulated by the Malekko Anti-Oscillator and the Sputnik Oscillator respectively.

Braids is routed out to Mutable Ripples, and out from the LP4/VCA output to the Mix4. The DPO modulation oscillator saw output is routed to control the filter cutoff on Ripples, while the audio rate bouncing out from the Wogglebug is modulating the FM input. The VCA is being opened by the leftover channel on the Dual ADSR, which is being clocked by another channel on the Varigate.

The Varigate channel is set to one step, with a note probability of about 50% and repeat random setting of about 50% as well.This setup is creating the glitchy, crunchy percussive noises.

Finally the O-Coast is driven by a 15 step sequence from the Korg SQ1 clocked by Tempi. The SQ1 B channel out is being used to modulate the Overtone function on the 0-Coast. The Slope section output is routed to the Malekko Dual Borg in VCA mode modulated by Envelator (which is triggered by the SQ1 B gate output) and routed back to the FM input on 0-Coast oscillator. The Dual ADSR inverted output it patched to modulate the Slope time. Finally, the stepped random output on the 0-Coast is controlling the Contour decay time.

Everything routed back to the Mix4, and on through Mutable Warps pingpong delay from the Parasites alt firmware (still need some outboard reverb!) with a bit of hand controlled modulation of the delay time and feedback.

https://www.voltagecontrollab.com/"

Friday, December 02, 2016

Patch Notes #27 - Eurorack Modular w/ Leap Motion


Published on Dec 2, 2016 Voltage Control Lab

"A fairly simple patch tied back to an Ableton Live set with 6 mono channels of DC offsets in a custom Max4live device routed to the first 6 outs on the ES-8, and a seventh channel doing randomization.

The 6 offsets (more details on the custom device later) are mapped to the middle finger on each hand and their locations in the X, Y and Z axes above the Leap Motion controller using the LeapModulation M4L device.

I’ve set up a pretty simple one voice patch to play, Make Noise DPO Final output to the MMG to the Optomix, and on to Mutable Instruments Clouds in Granular mode. Clouds is routed back into the Expert Sleepers ES-8 inputs for recording.

The left hand middle finger up and down motion (the Y axis) is mapped to control the Optomix level, while the right hand Y axis control is mapped through the Ornament & Crime Quantermain mode for pitch quantization, and then into the exponential FM input on the DPO. The O&C is clocked via Tempi.

The left hand X and Z axes are mapped to control the mod bus index and the angle amount on the Final output. The right hand X and Z axes are mapped to the Clouds position and density CV inputs. The random output from the ES-8 is mapped to the FM bus index on the DPO.

Very simple patch, but pretty dramatic results.

https://www.voltagecontrollab.com/"

Friday, August 19, 2016

Patch Notes #14 - Make Noise 0-Coast Dubstep Wobble Bass


Published on Aug 19, 2016 Voltage Control Lab

"Patch Notes 14 explores the patching demonstrated in our recent Dubstep Wobble Bass tutorial with the Make Noise 0-Coast with the Korg SQ1.

The 0-Coast and SQ1 are patched exactly like the previous tutorial, with the SQ1 clocked by the Make Noise Tempi, and the 0-Coast routed out to the Malekko Mix4.

The lead sequence is being played by the Make Noise René, also clocked by Tempi, routed out the DPO. The DPO Final output is routed to the MMG, then to the Optomix and out through Mutable Instruments Warps running Parasite firmware in pingpong delay mode. Then the signal is patched to the Mix4.

The René X-gate output is routed to the Malekko ADLFO, triggering two envelopes routed to the MMG filter frequency cutoff and the Optomix control input. The left over group of 3 ADLFO functions are in Loop x10 mode to generate longer LFOs. One is routed to the FM Bus on the DPO, the sum output is routed to the Mod Bus index. One channel on the Ornament & Crime (in Quadraturia mode) is also routed to the Mod Bus external source input.

Another one of the O&C outputs is routed to modulate the Timbre control on Mutable Instruments Braids in WTx4 mode, playing back the chords. The pitch is modulated by a channel on Make Noise Pressure Points (clocked through Brains by Tempi), while the note triggers are coming from a channel on the Malekko Varigate 4 (also clocked and reset by Tempi).

Another channel on the Varigate 4 is routed to a mult, then to the Roland Scooper to trigger a hihat, as well as to the Doepfer A-151-2 Sequential Switch. The signal is then toggled via 2 channels of Pressure Points summed through Maths, between 2 destinations, the Kick (from the Dual Borg/Envelator combo we’ve explored before) and the Snare (from the Noise Engineering Basimilus Iteritas). The drums are routed through the Scooper, and then to the Mix4 (which is the final output).

https://www.voltagecontrollab.com/"

Wednesday, August 30, 2017

Tripping On Acid Curds For Eurorack Chords


Voltage Control Lab
Published on Aug 30, 2017

"This week, we're examining another mode in the deep and complicated Ornament & Crime, an extremely programmable Eurorack chord sequence generating tool, Acid Curds.

https://www.voltagecontrollab.com/"

Thursday, October 20, 2016

Patch Notes #24 - Radio Music Eurorack Drum Machine


Published on Oct 20, 2016 Voltage Control Lab

"Patch Notes #24 explores the Music Thing Radio Music Eurorack sample player module with looping disabled in the settings (as seen in our recent tutorial) rendering it a one-shot sampler.

The main clock is coming from the Malekko Varigate 4. Channel 1 is triggering the custom kick drum samples loaded into the Music Thing Radio Music, with looping disabled in the Radio Music settings.txt file.

Channel 2 is clocking the Ornament & Crime, which is generating 3 channels of Turing Machine semi-randomized sequences. One sequence is shifting the station on the Radio Music, switching samples. Another Turing sequence is routed to the Noise Engineering Basimilus Iteritas pitch, while a third sequence is modulating the envelope decay on the metallic tones being created.

Channel 3 on the Varigate 4 is routed into the clock input on the DU-SEQ, which is running a 5 step pattern, controlling the gate and pitch on the Make Noise 0-Coast. The pitch signal is routed through Maths channel 2 first, then out from the Sum output to the 0-Coast pitch CV input. One channel from the Pressure Points is also routed into channel 3 on Maths, adding the CV to the pitch input at channel 2, allowing for the transposed sequence. The 0-Coast is routed out through the Vintage Synth Labs VCF-74, and on to the Mutable Instruments Warps running the Parasites firmware for some delay (I like this routing a lot).

The clock output from the DU-SEQ is routed to the 4MS Rotating Clock Divider, which is sending a pulse for every 4 input clock triggers to the clock sync input on the Korg SQ-1. The CV A output is routed to the pitch input on the Mutable Instruments Braids. The stepped random and woggle outputs from the Make Noise Wogglebug are routed to the Braids Timbre CV input and the BI Harm input.

Channel 4 on the Varigate is routed to the Basimilus trigger input. Everything is routed through the Malekko Mix 4 and then out to the audio interface.

https://www.voltagecontrollab.com/"

Sunday, July 10, 2016

Patch Notes #4 - Odd Clocks With Make Noise René


Published on Jul 10, 2016 Voltage Control Lab

"Here's an example of a one of the more popular Eurorack sequencers, Make Noise René, modulating the pattern position using stepped random voltages.

Tempi is routed to the X-clock input on René, as well as a 16th note triplet division clocking the Wogglebug. The stepped random output from the Wogglebug is routed to the Y-CV input on the René.

When the Chaos knob on the Wogglebug is set to zero, the longer notes play back the root position, bass line notes along the X axis (left to right). As the Chaos knob rises, the 16th note triplet stepped random voltages begin to effect the Y axis position, creating the effect of arpeggiation.

Tempi is also routed to the Ornament & Crime, which is generating 24-step Euclidean rhythms to both the hihat and the snare-ish sound (a noise-based hihat from Scooper, and a snare from the Basimilus Iteritas.

Tempi is also clocking the Varigate which is driving a kick drum from Braids. All of the sound generating modules are routed to the Mix4, and then through Warps running a delay from the Parasite firmware.

The 0-Coast is receiving a clock from Tempi as well. The internal stepped random function is mult-ed, then sent to the Overtone and Multiply section inputs. The Oscillator square wave is routed to trigger the Slope section, which is tuned to generate sub-oscillator tones, then Slope output to balance input so the signal can be mixed between the sub tone and the overtone signal.

https://www.voltagecontrollab.com/"

All parts.

Sunday, August 28, 2016

Patch Notes #16 - Arpeggios with Make Noise René


Published on Aug 28, 2016 Voltage Control Lab

"Patch Notes #16 explores our latest tutorial, using René as an arpeggio sequencer to create complex chord progressions and musically interesting improvisations on them.

Make Noise Tempi is mult-ed out to the René X-clock input (stepping through the chord root notes), and another output at 4 times the clock rate is routed to the cycling channel 4 on Maths, then out to the Y-clock input on René (stepping up the “arpeggiated” chord tones). The QCV output is routed to the pitch input and the Y-gate output is routed to the gate input on the 0-Coast, which is routed out the Malekko Mix4.

The mult-ed clock sent to René is also sent to Brains/Pressure Points, one channel of which is routed to the 1v/Oct input on the main oscillator of the DPO. The final output is routed to the MMG in low pass mode, then to an open channel on the Optomix (which isn’t really doing anything to the signal, actually). The modulation oscillator is in Sync mode, the main osc expo FM attenuator is at noon, as is the FM bus knob. A looped channel from the ADLFO is routed to the Fold section input. Optomix out to the Mix4.

Another channel on Tempi is routed to clock the Ornament & Crime in Piqued mode, generating a Euclidean rhythm with fluctuating fill amounts modulated by another looping channel on the ADLFO. The O&C rhythm is routed to channel 1 on Maths, which is then controlling the second channel on the Optomix. The Both input is being modulated by yet another looping ADLFO channel. Braids is routed through Ripples LP2 mode (FM modulated by another ADLFO channel), and into the Optomix channel. Braids is in Meta mode, the FM input modulated by the stepped random output from the Wogglebug (also clocked via Tempi), the pitch modulated by the smooth random output. The Timbre and Color are modulated by the Malekko Anti-Oscillator in LFO mode, the triangle output to Color, Mayhem to Timbre. This is producing the glitchy percussive rhythms.

Two channels from Tempi are routed to clock and reset the Malekko Varigate. One channel on the Varigate is sent to the Envelator, which is modulating the Dual Borg kick drum we’ve explored before. A second channel is triggering the snare from the Noise Engineering Basimilus Iteritas.

Everything is routed through the Mix4 and then through the Mutable Instruments Warps delay in the Parasite alt firmware.

https://www.voltagecontrollab.com/"
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