MATRIXSYNTH: Interview with Portal 2's Mike Morasky


Friday, April 27, 2012

Interview with Portal 2's Mike Morasky



Full interview on the Plogue website here. The interview covers some of the synth used with a focus on ChipSounds.

"Honestly, I probably used every chip available in chipsounds at one point or another. The only thing I purposefully avoided (after testing of course) was anything that actually sounded clearly like 8bit game sounds or game music. I was looking at those patches as if Aperture had actually sourced all these cheap chips as the voice boxes for the puzzle mechanisms in the test chambers. Although I tried writing some game style chiptunes, it really broke the immersive nature of the game and I ended up avoiding it."

"A unique characteristic of Portal 2′s soundtrack, apart from its sonic grandness, is that it’s generated in real time by an adaptive music system that react to the player’s actions. This dynamic music was also designed as a reward for successfully completing puzzles inside the game."

This one in via Chad

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