MATRIXSYNTH: > by > on a Massively Modded Two Headed Gameboy Rig

Thursday, November 14, 2013

> by > on a Massively Modded Two Headed Gameboy Rig



"This EP was recorded directly from the output of a heavily customized Game Boy running LSDJ. Additional compression and EQ were used to suppress noise. Visit clubrecs.com for more information.

Released 8/15/13
credits
released 15 August 2013
© ℗ > Uni-fi Sounds 2013, All tracks written by Morrow (BMI), Recorded at Uni-fi Sound Studios Thousand Oaks, CA 91360, www.clubrecs.com | CLR-EP001"

"Here’s a rundown of some of the more interesting modifications to my two-headed Game Boy rig:

- Custom enclosure.
- Merged two Game Boy Colors into enclosure (allowing for 8 synth channels).
- Hardwired sync between the two Game Boys.
- Integrated analog parametric EQ.
- Integrated analog amplifier.
- Bypassed the original headphone amplifiers to reduce unwanted noise/hum.
- Added Summing/Signal Inverting to reduce unwanted noise/hum.
- “Under-Clocked" the bottom Game Boy's crystal-oscillator with a slower crystal (this slows down the processor and drops the frequency/pitch of the audio output, allowing for deeper low end).
- Added screen lights that were taken out of old Game Boy Advances.
- In addition to the hardware modifications I also created over 375 custom drum samples and a set of 375 N.E.S Pulse-wave samples (15 different chords (Major, Minor, 5ths, etc) played in all 12 root notes (C, C#, D, D# etc)!

Combining these mods into one unified system let me explore different ways of working with the Game Boy and I hope that process can be heard in the music on this EP!"

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