MATRIXSYNTH: BLEASS SATURATOR - Versatile Motion Waveshaper App for iOS

Saturday, January 02, 2021

BLEASS SATURATOR - Versatile Motion Waveshaper App for iOS

Perplex On

"I feel very honoured to have had the opportunity to create the official promo video for BLEASS' latest iOS plugin called Granulizer. The task was not only to create the soundtrack (of course with heavy use of the plugin) but also to establish a visual environment that kinda builds on the lofi 3D style of the UI's grain display. The video was realized by actually projecting the visuals onto the table with the ipad in the center. Music was created on the iPad with BLEASS Alpha, Zeeon, various BLEASS fx and StepPolyArpUnit and ChordPolyPad as sequencer in one take hosted in AUM. Visuals were made with NOTCH and projected with a Ricoh PJ WXC1110 projector."

NANOSTUDIO 2 & A Pre-Release Look At BLEASS Granulizer - Live Demo for the iPad
The Sound Test Room

"BLEASS Granulizer is a granular texture effect plugin with randomization, 4 multi-bus audio inputs and a mesmerizing 3D visualizer.

BLEASS Granulizer generates short samples (‘grains’) from different input signals by modulating different parameters which you can visualize thanks to a 3D Visualizer:

– Volume
– Pan (represented by width in the visualizer)
– Size ( = grain’s duration)
– Density ( = frequency of grains generation)
– Offset ( = the amount of time between record and play represented by the depth in the 3D visualizer)
– Backward/Forward Playback Direction
– Shape ( = grain’s envelope, represented by the height dimension in the visualizer)
– Warmth ( = strength of the distortion applied to the grain)
– Tune ( = grains can be pitched up or down according to different modes: “Fine” / Chromatic / Major / Minor / 5th / Major 7th. / Minor 7th / Octave)

The amount of randomization can be set with the “dice” knobs.
Density, grain size and offset range can be freely synced or beat synced to the host’s tempo.
Touching and holding the visualizer modifies pan and density.

BLEASS Granulizer takes up to 4 sources from different busses as inputs (compatible host required). When multiple busses are on, each grain is randomly extracted from one of the available sources."

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