MATRIXSYNTH: GPUAudio Major Synth In the Works

Monday, October 24, 2022

GPUAudio Major Synth In the Works

Pro Synth Network LIVE! - Episode 132 with Special Guests, GPU Audio! video upload by Pro Synth Network

Some initial pics and specs below. The above is talk with GPU Audio mentioning the upcoming software synth.

"Music Technology Discussion with Rob Puricelli, Ben Simpson & Kent Spong and our special guests, GPU Audio!

This week we're joined by Jonathan & Sasha from GPU Audio, a company that is shaking up the performance of computer-based music making with their Digital Sound Processing platform that unlocks a standard GPU to handle audio production with next-gen performance capabilities. Compatible with the VST3 standard, as well as custom software, GPU Audio dramatically enhances performance by offloading processing from a computer's CPU to its GPU.

And they will be showing a WORLD EXCLUSIVE of something very new and very exciting that has been made possible by their innovative technology. DON'T MISS IT!!!

Grab the GPU Beta Plugin Suite here...

0:00 - Intros and welcomes
08:30 - GPU Audio Interview
47:08 - WORLD EXCLUSIVE Reveal of 'Major', the first GPU Synth!
1:09:10 - AcousticSamples V-Horns Saxophones -
1:33:25 - The Rise of Akai Professional Book Kickstarter - ttps://
1:36:57 - LABS Electronic Antique -
1:39:22 - Future Retro are back under new management! -
1:42:23 - Guk AI Sistema Synth -
1:46:19 - UVI Falcon updates to 2.8 -
1:52:41 - Arturia Rendez-vous Event -
1:53:38 - Synthfest U.K. 2022 Retrospective/Thoughts
2:09:22 - Thank yous and goodbyes!"

Major’s hybrid synth engine provides you with the best of both worlds - 8 synthesizer oscillators and 8 sample based oscillators, 8 independent layers with uniquer effects chains, envelopes and independent output routing. Built-in editable plugin chains save your resources and insert slots for the library of other GPU Audio powered effects. From rich, multi-layered textures to independent bass and synth lines all within a single patch - Major makes a statement as the world’s first GPU-powered synthesizer.

-Multi Layer Hybrid Synthesizer Virtual Instrument
- 8 Independent layers with mixed audio/midi routing.
- Flexible automation for most parameters using MIDI controllers, internal modulators or host automation
- MPE enabled
- Up to 4x oversampling and up to 64 bit length for real-time or individual "bounce mode"
- Per layer:
- 8 Synth-based + 8 sample-based oscillators
- 16 voices per oscillator
- OSC: 5 Alias-free waveforms incl White Noise
- OSC: Up to 128 voices per note
- OSC: PWM for all waveforms
- OSC: Detune, Stereo Spread, Panning and Filter Routing balance
- OSC: FM modulation between oscillators
- WaveOSC: Attack and Loop Wave players
- WaveOSC: Stereo Spread, Panning and Filter Routing balance
- Two 12,18, 24db/oct HP, LP and BP filters with resonance
- Two Host-Sync LFO with 5 waveforms
- 8 Envelopes with different curves
- Internal cascade of Distortion, Chorus, EQ, Delay and Reverb with variable order
- Up to 32-step Arpeggiator with swing
- Up to 32-step Gater with swing
- Two StepLFO with up to 32 steps and swing
- Two MultiControls for easy automation
- Spectrum analyzer
- 16 modulation lines per each modulation panel
- Legato, Polyphonic and Polyphonic Legato modes
- Incredible Mass-Preset for Random Patching across all parameters, effects, layers, oscillators etc.


  1. A software synthesizer is purely digital, regardless of whether it is marketed as analog or hybrid. Simulated analog is never more than simulated. Close, but no cigar. Many VA synthesizers are very good sounding, until they are played next to an actual analog. The analog has a much greater discretion of harmonic frequencies.

    1. Reading between the lines, is it just the FX which are GPU processed? It's hard to see how any synthesis with cross coupled paths could work, since GPU is multiple parallel pipelines which by despite are not dependent upon their nighbours for data.


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