MATRIXSYNTH: Lese

Showing posts with label Lese. Show all posts
Showing posts with label Lese. Show all posts

Saturday, March 14, 2026

Lese TEURI


video upload by DATABROTH

"Read my full review here: https://www.databroth.com/blog/teuri-...

00:00 Pads
01:03 Kicks
03:24 Noise


video uploads by Lese Audio Technologies





Teuri is for Distortion Morphing.

Teuri’s “Cellular Distortion” system puts multiple distortion models at different points on an XY pad and lets you live in the tension between them. Drag through the grid and blend through textures that were never meant to coexist. ragged fuzz bleeding into clinical overdrive, soft saturation collapsing into bitcrush.

No snapping, no quantizing, just continuous, organic layers of deterioration.

Since the different models can produce sound at different levels, Teuri internally handles these differences to give you a smooth morphing experience.

Highlights
Model Selection

Teuri comes with a broad palette of distortion characters; from analog circuit models to experimental processes that have no hardware counterpart.

Whether you’re reaching for the warmth of a pushed tube stage, the grind of a germanium fuzz distortion, or something that treats your audio less like a signal and more like a material to be torn apart, Teuri’s model selection is built to cover the full range of what distortion can mean.

Distortion Cells

Different distortion models are added on an XY pad, and the internal “Positional Blending” system handles smooth blending between them, regardless of model. The “blender” also attempts to balance between the gain differences that the models have in real-time.

Modulate More

Teuri has a modulation system, similar to the one in Glow and Smear. Offering up to four modulators which can be optionally synchronized to the DAW’s BPM & retriggered by the DAW’s playback state.

https://lese.io/plugin/teuri

Wednesday, September 13, 2023

5 patches with Lese GLOW


video upload by DATABROTH

"read my review: https://www.databroth.com/blog/glow-r..."

00:00 Patch 1
01:57 Patch 2
03:16 Patch 3
04:23 Patch 4
05:19 Patch 5

And via Lese:

Lese - Glow (Short Demo)
video upload by Lese Audio Technologies



"What started as a simple granular effect blossomed to a fully fledged granulation engine.

Filled with what you would expect from a granular effect, Glow takes it further, with feedback, externally controllable retriggering, and, through the use of a clever optimization technique, mass granulation, allowing for up to 150 grains to be processed at once.

Glow features three grain engines, three slots for effects post-granulation, four highly customizable modulators, and three dimensions of macro control. This allows you to create highly complex patches, perfect for anything from subtle glitchy background effects, to blurred atmospheres with enough detail to take center stage in your productions.

Fragmentation Engine At glow's core is three independently controlled granular processors. With visual controls reminiscent of aircraft HUDs, these processors take in your audio, and return a jittery, fractured representation of it.

While the typical granulation method is offered through the use of Stream Mode, Glow's other method, Cloud Mode uses intelligent optimizations internally to allow each engine to process up to 50 grains overlaid upon eachother for an effect previously unheard of. (3x50=150)

The output of each of these engines can also be fed back into itself to be further processed. This feature is used extensively in some of the demo presets to create multilayered "pseudo-reverbs". Your Modulation, Your Way

Glow's four modulators go beyond what is usually available in effects processors.

Our system allows you to work off of a selection of "primitive" shapes, and click & drag extra points onto the line to get it controlled exactly how you want it. When ramps are created, you can drag your mouse over the circular dot to specify the curve of the ramp for even further shaping.

Additionally, you can select the pencil icon to draw shapes directly; Specify the grid snapping, the shape to draw, and then drag to paint any shape you want! Multidimensional Peformer

Presets are meant to be expressive. Glow features a multidimensional macro system, allowing you to control three parameters at a time in the Perform section with a "Macro Cube". You can even add a short description to each dimension to remember what it's supposed to do. Freeze Control

Glow is designed to be frozen. Either control freezing & unfreezing manually, or use either the rate retrigger mode (synchronized to the DAW or free-time), or the envelope-based retrigger (and the source retriggering the audio can even be external through use of your DAW's sidechain routing)."
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