MATRIXSYNTH: paper kettle


Showing posts with label paper kettle. Show all posts
Showing posts with label paper kettle. Show all posts

Sunday, July 17, 2011

Paper Kettle illucia "codebendable" Games Free & Avaiable Now

illucia "codebendable" games: Soviet Life Sequencer, War Machine, PCO. Free & Available Now. from paper kettle on Vimeo.


"Wave One is out!

paperkettle.com/​blog/​waveone
·Soviet Life Sequencer, War Machine, & PCO are up. Free. Creative Commons.
·Video Game Instrument Commissions now open.

paperkettle.com/​blog/​community-forums-are-live
·Community forums are live.
·Game Framework for Processing announced - beta in early Fall.

paperkettle.com/​+
Are you on Google+? Circle me & say hello!

(No working controllers were harmed in the making of this video - you're witnessing the birth of a video game instrument prototype, made from a broken controller)"

You might remember the Paper Kettle code bending project from this video post and the illucia in the snow. See the Paper Kettle label below for more.

Wednesday, April 27, 2011

illucia in the snow


A few pics of the illucia in the snow. Click on them for the supersize shots. If you missed it and even if you didn't, see the video of the illucia in this post. You can find additional high res shots of the illucia at the bottom of paper kettle's illucia page here.

illucia made Gizmodo!

Sunday, April 24, 2011

illucia: a modular codebending instrument

illucia: a modular codebending instrument from paper kettle on Vimeo.


Follow-up to this post.
"illucia is a codebending instrument.

Codebending is the exploration of software with "patch points." Patch points expose the inner workings of computer programs, and allow for atypical connections between things like games, music making software, office suites, etc.

illucia is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. Thus, illucia is a console for routing information between computer programs, and opens strange relationships across systems that don't usually interact - it turns systems themselves into play objects.

I've written several codebendable games / programs that open their inner workings via patch points. Fascinating and unexpected things happen when connecting otherwise-unrelated programs:

Video games can play other video games. Music synthesizers can control word processors. Feedback loops turn everyday software tropes into generative art. Simple AI is patchable. Anything controls (and can be controlled by) anything; in codebending, every system becomes an instrument with a unique voice, ready to control, and be controlled.

illucia is a physical instrument to explore these kinds of connections - it is a way to treat systems as playgrounds.

--------------------------------------------------------------------------------------------------------------------------------------

This video is a teaser/trailer: it features illucia, and the first wave of codebendable games that I've created:

PCO (Paddle Controlled Oscillator): a classic ball and paddle game. When pushed, it morphs into a function generator and spills abstract art.

Soviet Life Sequencer: falling Tetromino pieces generate step sequencer patterns, all remixable by Conway's Game of Life.

War Machine: a crosshair blasts colorful explosions into a dense nest of shoots that approach from above

Miserable Pile of Secrets: a codebendable text editor

I'll be releasing these games in a few weeks. All will be 100% free to download, and open under Creative Commons.

You don't need illucia to codebend or interact with these games - they speak OSC and can easily be routed into each other, or other programs / physical controllers. Visit paperkettle.com/​codebending for more information

I finished illucia and these games several months ago, and have been steadily working on other material since then... This is just the beginning. I'm quite busy at the moment, and I've got a lot of surprises in store.

More videos and deeper documentation are on the way... RSS/Bookmark/Twitter/FB for information

paperkettle.com/​

twitter.com/​paperkettle

https://www.facebook.com/paperkettle"

Monday, March 14, 2011

paper kettle - 2 free, modular-heavy EPs

"The Moon and Fireworks EP is ambient / melodic texture. It combines acoustic instruments with walls of melodic synth distortion and location recordings.

Library Ash EP is of the genre "wtfpop." FM oscillator storms, a chiptune cover of Aphex Twin, and plenty of vocal pitchwarp.

Eurorack, Machinedrum, and Monomachine are at the heart of both. Both available for free in MP3 and FLAC under Creative Commons via the links provided."

Update: A nice note on MATRIXSYNTH from paper kettle. I wanted to clear this before posting: "RSSing your site was a massive part of me getting deep into synths, and they've changed my life entirely. not just music making or putting out EPs, but also in having the modular inform how I think about abstractions/ connections/ instruments/ systems/ expressivity. so, yeah, thanks for all your work!!"

Thank you! Hearing things like this is what makes it all worth it.

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