
"PHYSYNTH turns your iPad or iPad 2 into a piece of real vintage synth hardware.
Powered by next-generation 3D graphics technologies, it is a stunning, beautiful device that will enable you to weave beautiful, fluid 'Soundscapes'.

PHYSYNTH uses a state-of-the-art physics engine to trigger sounds using four real simulators, you charge physical objects with sound and collide them with other objects to trigger them. It is an entirely new way of creating music, a natural and fluid way to express yourself with a wide range of beautiful, realistic instruments.
• Don't forget to read about updates coming, more information below after the features!
• Introductory sale now on for only a few days.
FEATURES:

• Custom shaders especially designed for iPad2 and the beautiful high definition full-3D interface pushes the limits of what your device can do.
• iPad 1 owners are not left out, Physynth was designed to take full advantage of everything the device has to offer.
• Layer your sounds with Four-track Soundscaping.
• Jam with Realtime melody or rhythm over-dubbing.

• The physics-triggered sample engine with user-adjustable parameters means endless scenarios.
• Enjoy a wide range of beautiful sounding instruments with more coming in regular updates.
• Express yourself with full mixing control including full stereo panning, volume and digital special effects.
• Vintage hardware design with groundbreaking 3D tilt camera, stunning lighting and unbelievable next-gen graphics make Physynth the app to show your friends.
• Melody-mode to allow the user to play Physynth instruments like a traditional keyboard or drum pad.
• Headphones are recommended for full stereo immersion and realtime panning.
FUTURE UPDATES:
• Sharing Soundscapes with other Physynth owners.
• coreMIDI support.
• Regular new instruments!"
iPads on eBayPhysynth videos
here and
here.
Update: A note from the developers via
http://simiansquared.com/blog/?p=60"We love Physynth, we love the iOS music scene but some of the criticism we have received has been a little unfair in my opinion. We aren’t Moog and we don’t have a million dollars behind us, we are two people bringing something we love and slaved over into the world and I can’t wait to move forward with it based off of the constructive feedback we have received and no-doubt will continue to receive but I thought I’d communicate what we were trying to achieve.
While designing Physynth I really wanted to create something to come back to time and time again, I wanted a tinker-tool that had a real use to songwriters and performers. There were hundreds of fantastic synthesisers out there doing a great job at synthesising but none of them allowed me to create something outside the box, outside of writing melodies manually. I wanted to create something chaotic.
Functionally, what I wanted to create was something close to that sketchbook you have lying around that you come back to and jot in whenever you’re feeling creative. I didn’t want to make a studio tool, those already are at a point where I get what I want from them. There is nothing really out there that suites me for just having a dabble with something a bit unpredictable. When choosing the sounds that shipped with Physynth I had to balance what people might want with what would actually suite Physynth itself. You can’t really have power synth chugs when you’re triggering these at a such a high rate. It would just sound like a mess of sound, this style of music creation needed something a with a bit more of a ring, a chime.
We planned in the ability to update our sound banks with instruments based on our users’ demand so as time goes on we will be updating with new sounds and many of them are electronic ones, it’s just that some things simply don’t work without sounded overloaded when they’re being triggered multiple times per second at up to 32 times per second.
Going forward, exporting/sharing songs between users and midi support are planned for future updates along with the new instruments.
Feel free to contact me at:
@ChimpSquared (twitter)"