MATRIXSYNTH: Search results for sonicPlanet


Showing posts sorted by date for query sonicPlanet. Sort by relevance Show all posts
Showing posts sorted by date for query sonicPlanet. Sort by relevance Show all posts

Saturday, January 21, 2023

sonicPlanet app "Creation"


video upload by Richard Devine

"The user gains the architect’s role by creating dialogues in a 3D simulation scene based on gravitational interaction. A force that is responsible for the macro-formal evolution of our universe.

Creation calculates the gravitational interaction between up to 999 objects and 5 masses (with GPU) and renders the cumulative sound from this dynamically evolving space data.

Each object itself represents an oscillator with a rich sound synthesis engine and unique modulation capabilities

https://www.sonicplanet.com/portfolio..."

Sunday, May 08, 2022

sonicPlanet - First Experiment with StarWaves



video uploads by sonicPlanet


video upload by Richard Devine

"StarWaves is an audiovisual sound architect, the embodiment of sound, space and visual design rolled into one. Presented by sonicPlanet www.sonicplanet.com, it is a move towards the next generation of sound design apps.

Available for OSX and iPad (Windows version later), minimum hardware requirements : for iOS an 2019 iPAD (8th gen or pro) or newer, for OSX a recent Mac (2019 i7 or M1)"

via the user manual on SonicPlanet:
StarWaves is an audiovisual scene architect, the embodiment of sound, space and visual design rolled into one.

StarWaves gives the sound designer the architect’s role by creating possibilities of dialogue between these multiple elements.

IN THE MAKING OF SONIC ARCHITECTURES
StarWaves can import the sonic material in its concrete form as recorded files. Then this digital data is being represented as 3D rigid physical forms in space. We name them “the platform blocks” distributed spatially, a structure which stems from the sonic material being imported. There can be 100s of them, reaching the granular levels of sonic material. The layout of the platforms can be designed with 3D tools like positioning, rotation; they can be stretched, bent, scattered along their physical dimensions in continuous transformations.

As Goethe wisely stated : the architecture itself is 'frozen music'. How do we interact with this architecture to create the sonic textures ?

We know that sound travels as waves in an environment. It originates from a source and travels towards a distance, then interacts with the surface material of the environmental objects, gets

SONICPLANETTM
reflected, refracted, and absorbed within all the physical reality of its nature, granting a flexible relation to spatiality.

Sound remains as a hidden existence until it reaches our body. StarWaves uses on its scene the transmitters which send particles and beams of light to the space ( reminiscent to particle behavior of light or sound ) They hit the platform blocks ( representing the sonic material ) get reflected and collide with further objects, travel in distance until they die.

The time they collide with these rigid bodies they trigger sonic events and start a flow of synthesis processes. It is this continuous kinematic interaction, this physical realm which composes the sonic being and applies continuous transformations on its texture.

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