MATRIXSYNTH


Saturday, September 27, 2008

SPEAR

"SPEAR is an application for audio analysis, editing and synthesis. The analysis procedure (which is based on the traditional McAulay-Quatieri technique) attempts to represent a sound with many individual sinusoidal tracks (partials), each corresponding to a single sinusoidal wave with time varying frequency and amplitude.

Something which closely resembles the original input sound (a resynthesis) can be generated by computing and adding all of the individual time varying sinusoidal waves together. In almost all cases the resynthesis will not be exactly identical to the original sound (although it is possible to get very close).

Aside from offering a very detailed analysis of the time varying frequency content of a sound, a sinusoidal model offers a great deal of flexibility for editing and manipulation. SPEAR supports flexible selection and immediate manipulation of analysis data, cut and paste, and unlimited undo/redo. Hundreds of simultaneous partials can be synthesized in real-time and documents may contain thousands of individual partials dispersed in time. SPEAR also supports a variety of standard file formats for the import and export of analysis data."

SPEAR homepage. via brian c.

Waldorf Blofeld Samples via SCD

via Boele on the Waldorf list:

"Just toying around with the Blofeld:

Recordings are bare Blofeld, no external FX or processing.

Sounds with nice reverb:
http://www.synthmusic.info/mpdries/relax2.wav
http://www.synthmusic.info/mpdries/reverb.wav

Sound with 6 oscillators per voice (3 osc, noise, 2 combfilters)
http://www.synthmusic.info/mpdries/6osc.mp3

:)

Boele

Something Completely Different
http://www.synthmusic.info"

Day 269#

flickr by TyeBoi

"25/09/08 - Got up quite late today and just chilled for most of it.

2 of my flat mates and I did some recording for a bit before we all got ready to go out into leicester for another Freshers night of madness."

full size

life around synths...

MFOS

flickr by synthmonger
(click for more)

full size

Hello Kitty

flickr by synthmonger

full size

Get yer' bitcrunching on!

light

100_0465

flickr by synthmonger
(click for more)

full size

Friday, September 26, 2008

White Moog Prodigy


more images via CustomSynth

ROLAND GR-77B Bass Guitar Analogue Synthesizer

images via this auction

MOOG Micromoog

images via this auction

click on the bottom image for a full size shot. Mmmm... leather... We are all on the wood. What about the leatherrrr......

Health Club Music's Soundlab

images via this auction
"This is Health Club Music's Soundlab Game- It is an Analog Synthesizer & 8-step Sequencer. It is a mini sized synth and sequencer inspired from the look of game. You can make different kinds of sounds with Game. Melodic, hypnotic sequences, space sci-fi, chip-tunes, tonal drones, electro, whimsical birds, other spooky, catchy, and chirpy music you create. You can also play it with your other analog synthesizers and drum machines of course.

The Features:
2 VCOs (1 ramp and 1 ramp & square with Pulse Width modulation)
1 LFO with square, triangle, sawtooth, ramp waves
1 Attack Release Envelope Generator with Manual Trigger button
1 VCF with switchable band-pass and low-pass
1 White Noise Generator
1 Mixer
1 VCA
1 8-Step Analog Sequencer
Inputs and Output jacks
12vAC Power Supply

The Oscillators sync with one another with the sync switch on, plus the link feature is one where tuning Osc.1 tunes both Osc.1 and Osc.2. External CV input jacks are wired so that one CV input into CV1 will send the CV to both Osc1 and Osc2. With the Link switch on, the tuning knob on VCO2 will detune VCO2 from VCO1. If you plug in a CV input to just CV2, they will be controlled independently.

The audio input has a pre-amp built in, and the main output has a headphone amp loud enough for you to listen on your headphones.

SEQUENCER: The 8-Step Sequencer has an external clock jack and is also switchable between the LFO and AR Envelope as your on-board clock source. There is a Sequencer CV switch on each VCO, of course. There is also a gate on/off switch on the AR. (it is not labeled) You can play the sequencer in forward or reverse mode. One portamento knob. The reset options are external and manual. Make your reset spontaneous or improvisational with the Manual Reset arcade button.
Make your reset programmed and synced with your drum machine trigger output. I have used the TR-606 Low Tom as the clock source and Hi Tom as the Reset input to sync the Game Sequencer and TR-606 together.
The LFO clock source works best, you turn the speed of the LFO as your sequencer clock speed, and you can use it with any LFO wave shape. Square gives a more perfect pulse, and triangle waves can give more irregular intervals at the slow LFO speed. The AR clock source is best used when the sequencer gate output is not switched on to the AR, this setup makes a feedback loop with the sequencer and AR, but is that is fun also. You can play on the AR's internal loop; the Manual Trigger will not trigger the sequencer when the gate output is switched to the AR. One of the most interesting is to play with the Attack and Release times to control the sequencer in unconventional ways! There is 1 sequencer CV and 1 Sequencer Gate output for external control.

Runs on 12v AC (AC only!). Adapter included.

The synthesizer part of Game is based on a circuit design by Ray Wilson. Visit Music From Outer Space at http://www.musicfromouterspace.com for other exciting analog projects and PC boards.

Check out videos, mp3s and more photos at --> www.healthclub-music.com/game.htm"
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