MATRIXSYNTH


Tuesday, April 24, 2007

My two Bohm Soundlabs..

flickr by JohnnyBusca.

via johnnybusca in the comments of this post:
"I've got two Soundlabs! :) including a book Die Klangwelt des Musiksynthesizers. This book is written by Bernd Enders.. inventor of the Soundlab and this book describes music synthesis with examples with Soundlabs! :) The book also contains patchsheets and pictures of frontpanels which never made it, like schmitt-trigger module, mixers, VLFOs and envelope followers.

The Co-developer Oliver Klegg contacted me and still has the prototype. I really want a picture of that prototype, but the email seems to be dead.

He was also asking me about the Ringmodulator. He was not sure it was working in the first models. I've no problem with them."

Title link takes you to more.

Maplin 5600


flickr by micromoogman.

"vintage mono synth. 4 osc!!"

korgs_for_korgs

flickr by *velika*fraisse*

Happy Computer - Hello World! (C64 Sid Mashup Remix)


YouTube via aufsturz. via C64Music!.

"first videoclip by Happy Computer... wuuuhuuuu....C64 madness!"

Howard Jones - New Song (Live)


YouTube via pezzipez. Sent my way via mini.
"One-man band performance. He is playing keyboards with sequencing a Linn Drum."

And another using the studio track:

Howard Jones - New Song (Original '83 Recording)

YouTube via utahwrx

LinnDrum Drum Machine by Roger Linn - HiNRG Pattern


YouTube via 123synthland.

"Here's the beautiful LM-2 Linndrum we just put up for sale. Thoroughly testing what we sell is a big part of our preparation process. And sometimes it's actually fun! :) NOTE: Unlike the last video we posted, this one's 100% pure Linndrum, 80's Hi-NRG style. Email us anytime at minime123@onebox.com"

LinnDrum Drum Machine by Roger Linn (altered)


YouTube via 123synthland.

"Here's the beautiful LM-2 Linndrum we just put up for sale. Thoroughly testing what we sell is a big part of our preparation process. And sometimes it's actually fun! :) NOTE: the Linn here is being used in conjunction with another secret piece of gear - a Linndrum alone will not sound like this. We hope you enjoy the clip. We may take some ARP 2500 and Linn LM-1 clips soon, if we can find the time. Email us anytime at minime123@onebox.com"

KORG X-911 Guitar Synthesizer

via this auction.
Details: "Early 80’s vintage. Although designed essentially as a guitar synthesizer, this unit can also use a control signal from trumpet, saxophone, and other instruments. Until the X-911, guitar synthesizers have had a reputation for poor operation and an inability to take full advantage of the guitar's expressive potential. This unit is as easy to use as any effects device, yet will produce extremely complex sonic variations. No special guitar pickup is required. Just patch your guitar, microphone, or other instrument into the X-911 and play one note at a time. Simple pushbuttons on the front panel let you choose five different instrumental sounds including bass, trumpet, and flute, along with five synthesizer waveforms which can be varied freely to get a wide range of different effects. Any or all of these may be mixed together to produce 2047 different tone color combinations. Also, you can use a foot switch to instantly raise or lower the X-911's pitch an octave above or below the guitar pitch. You can play in unison with yourself with two lead lines a third or fifth apart. Footswitches can also be used for instant switching of effects such as portamento and hold. There are even rear panel jacks for interfacing with other synthesizers such as the compact Korg MS-series to add even greater sound synthesis capability."

via Johan

Update: Better pics of the unit here.

via Joe.

Yamaha DX5

Title link takes you to shots via this auction.

Details:
"It has the same engine as the fantastic DX1 synthesizer, combining two DX-7 engines into one synth with a great, responsive keyboard and higher quality components than the original DX-7."

via Johan

PSPSeq 2.10




Remember PSPSeq? Version 2.0 is out. Title link takes you to the download and samples.

"PSPSeq is a free homebrew application for composing music on the Sony PSP handheld game system. PSPSeq contains both realtime synthesis and sample playback capability, along with multiple FX modules of widely varying types for modifying instruments in countless ways. PSPSeq also has a powerful and unique step sequencer for triggering samples and arranging loops into full songs.

Key features of PSPSeq:

- up to 16 independent audio tracks per song
- a wide variety of synthesizers from traditional virtual analog and FM to Karplus-Strong
and unique digital oscillators with parameter controls rarely seen in commercial synths
- WAV file playback with looping, pitch shift, and configurable start/end points
- many FX algorithms from digital filters and waveshapers to bitmasks and decimation
- all synthesizer parameters can be set to unique values on a per-step basis
- step sequencer with configurable step length, swing, highly accurate BPM, and tap tempo
- probabilistic sequencing: the decision to retrigger to be based on a 0-100% probability
rather than a boolean yes/no operation
- song sequencing with 100 different loops per song, 1000 measures per song, and loop
repeat capability
- record loops and songs to WAV

Some of the improvements over PSPSeq 2.01 include:

- automated interpolation of synthesis parameters
- more track copying options to simplify and speed composing music
- instant solo/unmute of all tracks and removal of hits in a track
- copy/paste synthesis parameters in step sequencer
- automated shifting of hits in a track for easy echo effects and arpeggiation
- ability to record to ms0:/PSP/MUSIC directory for playback outside of PSPSeq
- more visualization modes and new visualization controls
- access to time, battery life and available flash memory within PSPSeq
- new features for using PSPSeq in live environments
- optimized WAV file playback
- other minor bug fixes and optimizations to screen and audio rendering
- many new sample songs and loops

PSPSeq 2.10 can be downloaded here.

The PSPSeq user's forum is located here. Additional information can be found in the readme and documentation contained in the zip."
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