Showing posts with label ADC. Show all posts
Showing posts with label ADC. Show all posts
Monday, November 09, 2026
FL Pad: Novation - ADC26
video upload by sonicstate
"Alex from Novation showed us FL Pad at Audio Dev 26, a 64-pad hardware controller for FL Studio. The controller uses a familiar Launchpad-style layout, but the focus here is direct integration with FL Studio, where dedicated hardware control is relatively limited.
The pad grid includes a sequencer view with four tracks visible at once. In the demo, kicks, snares and hi-hats are entered directly from the controller, with additional channel-rack navigation available from the hardware. A 16-step loop can be cloned to the next 16 steps, creating a 32-step pattern for adding variation. The sequencer also scales further, with support for expanded track/step access as needed.
Step editing is available by holding a step to enter graph edit mode. Parameters include velocity, panning, repeats and ratchets. The controller operates as a plug-and-play FL Studio device, and the unit is available now. More Info: https://novationmusic.com"
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LABELS/MORE: ADC, events, Fruity Loops, Novation
Please SUPPORT MATRIXSYNTH.
LABELS/MORE: ADC, events, Fruity Loops, Novation
ADC26: Open University - Additive Synthesis Supercomputer
video upload by sonicstate
"We spoke to Alan at Audio Dev 26 about an Additive Synthesis Supercomputer, a research project focused on high-partial-count synthesis and a more practical way to describe complex evolving sounds.
The project is at an early stage and now produces musical material rather than only test tones. It is not a real-time synth. Instead, it uses a distributed systems approach, where many computers can share the calculations needed for additive synthesis. Current simulations already handle a few thousand partials on a basic laptop.
The system uses the Hertz L language to define sounds. Code changes can be reflected on the next loop, depending on complexity. Rendering can also start from an arbitrary point in the audio, rather than requiring a full piece to render from the beginning.
Features include polyphonic operation, partial-by-partial morphing between harmonic, noisy and percussive material, and spatial placement for individual partials. Playback is effectively sample playback, while the rendering stage handles the main computation. CPU cores, GPUs, Apple silicon, x64 systems and local compute clusters are all relevant to the project's direction.
More Info: https://musiclab.stem.open.ac.uk/"
See dealers on the right for pricing and availability on gear.
Please SUPPORT MATRIXSYNTH.
LABELS/MORE: ADC, Music Computing Lab, New Makers, New Soft Synths, News, Soft Synths
Please SUPPORT MATRIXSYNTH.
LABELS/MORE: ADC, Music Computing Lab, New Makers, New Soft Synths, News, Soft Synths
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH
























