MATRIXSYNTH: New Makers

Showing posts with label New Makers. Show all posts
Showing posts with label New Makers. Show all posts

Wednesday, May 20, 2026

16 Music Lab Custom MIDI Interfaces for Yamaha CS Series



via 16 Music Lab:

Hello MatrixSynth readers,

I am Thierry Gerardeaux from 16 Music Lab, and I want to announce that my custom MIDI interfaces for the Yamaha CS series (covering everything from the CS-15 up to the legendary CS-80) are currently available.

To maintain the highest standard of quality and ensure these kits end up in the right hands (rather than with speculators), I operate strictly on a small-batch, built-to-order basis. I limit production to a maximum of 5 units per CS model at any given time. This is true boutique hardware designed for purists and demanding technicians.

The CS-80 Flagship Interface & MIDI OUT Capabilities

While I proudly cater to the entire CS line, I want to specifically highlight the interface designed for the Yamaha CS-80. Given the immense complexity and uncompromising architecture of this legendary synthesizer, retrofitting it requires absolute precision.

Crucially, this specific MIDI kit goes beyond basic connectivity by featuring a comprehensive and highly responsive MIDI OUT. It flawlessly transmits all 8 voices of polyphony, including velocity and the CS-80's signature polyphonic aftertouch, alongside real-time data from the iconic ribbon controller. This allows you to harness the CS-80's legendary expressive keyboard to control your modern DAW or other hardware seamlessly.

How it works:

Technical Validation: Before any transaction, I require a few macro photos of your synthesizer’s internals (connectors, board revisions). I personally evaluate these remotely to guarantee 100% compatibility with your specific machine.

Shipping / DIY Install: If you or your trusted local tech are handling the installation, a dedicated and highly trusted partner of mine takes care of the ultra-secure packing and worldwide shipping.

Custom Installation: For those who want absolute peace of mind, I also offer a complete, personalized installation service myself (for an additional fee).

These kits are built with uncompromising attention to detail to respect the original circuitry of these vintage masterpieces.

If you are looking to bring your Yamaha CS into the modern studio environment with a reliable, high-end MIDI retrofit, please feel free to reach out to me directly at: 16musiclab@gmail.com or visit www.16musiclab.fr

Musically,

Thierry Gerardeaux 16 Music Lab

Monday, May 18, 2026

AMYboard - the $29 DIY modular synth running Python.


video upload by



via Brian Whitman of AMYboard

"Today, we’re launching a new music hardware platform! Meet the AMYboard, a 10HP modular-sized synthesizer brimming with inputs and outputs for digital and analog audio, MIDI, and two CV channels. The AMYboard firmware runs Micropython, and can be controlled and programmed over the web, where you can share your own creations with others. You can also use AMYboard in Arduino to create music devices of your own design. It’s only US$29.90 - a very inexpensive way to get started making your own modular-capable synths. It can be powered over USB or a 10-pin modular power cable, and comes with a 10HP laser-cut faceplate. You can buy one today!

AMYboard is powered by AMY, the synthesis and effects toolkit that DAn Ellis and I have been working on for the past few years. AMY is a beautiful-sounding, efficient re-creation of classic analog synths – like the Juno-6 – and FM synths – like the DX-7. It can also act as a sampler, play WAV files, or let you make your own synthesizer setups in code from bare oscillators, effects, and filters. AMY is open-source and runs on all sorts of hardware. It already powers some neat synths like the Diapasonix, the Spark, and our own Tulip Creative Computer. AMYboard is our “reference hardware” for AMY - running the same ESP32-S3 as Tulip with 8MB of RAM, but with new features including both analog and S/PDIF (digital) audio input and output, enabling live effects, sampling, and filters. We’ve also added an SD card for sample storage, and an I2C host port for connecting your own displays and knobs!"

AMYboard launches with AMYboard online – a web based simulator and control surface for the AMYboard. You can experience AMYboard online before even buying an AMYboard. AMYboard online runs the same core engine as the AMYboard hardware (ported to WebAssembly) so you can set up and interact with the synthesizer over the web. When you’re ready, you plug in your AMYboard, download your patch, or control it in real time over the web, including the capability to edit and store code on your hardware that will boot up the next time you turn it on. AMYboard’s default firmware allows anyone to code their synth creations in MicroPython running on the hardware; the AMY synthesis engine itself runs in bare-metal C, but you can load your own “sketches” onto the board to build complex environments. For example, here’s a generative house track with a Derrick May custom “WOODPIANO” FM patch. Or here’s a TB303 + 808 acid setup. Or add a filter and reverb to a DX7 patch. AMYboard online also comes with AMYboard World, an online community for AMYboard users to share sketches with each other. We’re really excited to see your cool creations, please do share them!

See Brian Whitman's full post on AMYboard for additional details and links.

Monday, May 11, 2026

Vorimo Engineering is just starting out - Superbooth 2026


video upload by True Cuckoo

Sunday, May 10, 2026

Superbooth 2026: The BEST Weird Synths & Gear


video upload by Sam Gutman

"This was my first Superbooth and I had a great time! In this video I go through my favorite synthesizers, pedals, and strange noise machines that I got to play."

00:00 Intro
00:30 Terra by SOMA Laboratory
01:51 Handytraxx by Korg
02:25 Spotykach by Synthux Academy
03:45 Ziggy by Buchla
05:42 Janko Keyboard
06:59 Struktophon by Plonk
07:41 Transparentsea by GinTronic
08:37 Atrium by Whimsical Raps
09:58 Relic by Shear Electronics

Some superb Superbooth booths ( 2026 )


video upload by Floyd Steinberg

"Here's my Superbooth 2026 walkthrough."

HÄLP ZIS CHANNEL
https://www.patreon.com/floyd_steinberg
https://floydsteinberg.gumroad.com/
https://floydsteinberg.bandcamp.com/"

Saturday, May 09, 2026

Alan Instruments SpaceDrum



See it in BoBeats SUPERBOOTH favorites at 11:34.

via Alan Instruments

Combining generative beat-making
with real-time audio reactivity,
SpaceDrum is a rhythmic revelation.

It’s an endless idea machine,
an inspiring rhythm instrument,
and the ultimate jam companion.

Built to last a lifetime
in the studio and on stage,
SpaceDrum is handmade
by musicians in Chicago.

Friday, May 08, 2026

Miltone 4EXP | An accurate re-creation of the Oberheim Four Voice! #superbooth


video upload by CatSynth TV

Manfred from Miltone treats us to a demo of the 4EXP, an impressive and meticulous re-creation of the legendary Oberheim Four Voice. Like the original, there are four SEM models, build from discrete components and circuit boards the accurately match the original - they even have potentiometers with ball bearings. It does of course include modern features like MIDI as well.

To find out more, please visit https://miltone.fr/
_________
Please consider supporting this channel to help us bring you more synthesizer tutorials and other content.
Merch: https://shop.catsynth.com
Patreon: https://www.patreon.com/catsynth
Ko-Fi: https://ko-fi.com/catsynth"



Four Voices, One Legendary Sound.

GESPRÄCHSKONZERT (Lecture Concert): DSP-Dealer at SUPERBOOTH26


video upload by Superbooth Berlin

"Polygonia (Lindsey Wang) of DSP-Dealer presents DSP-Dealer's new Inspect software with an audio-visual live demonstration."

DSP-Dealer:
https://www.dsp-dealer.com/

RIPPLE DELAY


video upload by DATABROTH

"Read my full review here: www.databroth.com/blog/ripple-delay-review

check out my wavetables and presets at https://gumroad.com/databroth
join my Patreon https://www.patreon.com/databroth"

Tuesday, May 05, 2026

PolyFreq Introduces Phonon Plug-In Debut as Precision Granular Laboratory for Sonic Alchemy


video upload by PolyFreq

Press release follows:


PolyFreq pitches availability of Phonon plug-in debut as precision granular laboratory for sonic alchemy

BRISTOL, UK: boutique musical tools-maker PolyFreq is proud to announce availability of Phonon as its debut plug-in — pitched as a precision laboratory for sonic alchemy, built around a high-quality sample granulation engine with root note detection, four keyboard follow modes, and legato giving it real versatility as a playable instrument — as of May 5…

Acting as a musical synthesiser first and foremost, Phonon is designed for very intentional, controllable reconstruction of one source, leaning into synchronous granular or ‘graintable’ synthesis. Sub-sample grain scheduling and separate grain rate and density controls open new vistas of repeatable, controllable timbre and tempo across macro and micro parameter ranges. Reality dictates that where other granular synths default to randomisation or multiple sources, Phonon provides users with complete control over every grain — from classic textural clouds to malleable ‘grainwave’ synthesis. Indeed, it is equal parts laboratory and playground.

“Phonon’s development was inspired by the great creativity of early granular work from composers such as Wishart and Roads, and the deep listening of Oliveros, with a desire to make this wild, creative territory more accessible to electronic music production and sound design, without stripping away what makes it strange and inspirational.” So says PolyFreq founder Nick Mariette by way of an illuminating introduction. It aims for ease of use, with a simple drag-and-drop workflow for modulation, and most features are immediately visible, with minimal menus or hidden options. And a flexible array of audio-rate modulation sources provide huge scope for patches that respond and evolve, including LFOs (Low Frequency Oscillators), envelopes, sample metadata, sequencers, MIDI (Musical Instrument Digital Interface) control data, and various noise flavours.

Features additionally worthy of the edited highlights treatment here include Phonon’s granular engine — eight voices of polyphony with up to 256 grains per voice and sub-sample precision that bridges the gap between classic textures and sharp ‘graintable’ synthesis; effects — shape sounds with a character-driven signal chain, from saturating drive to resonant filtering, as well as a utility reverb for glue or depth; presets — easily capture, export, evolve, and share sonic creations with sample embedding and eight-way snapshots; and drag-and-drop workflow in a resizeable interface for easy enjoyment as a standalone instrument or for plug-in-based DAW (Digital Audio Workstation) production.

Phonon’s uses are almost endless — think time stretching; pitch shifting; sample mangling; sound design; classic textural, granular clouds; synchronous, tuned granular tone creation; creating a synth from any sample; rhythmic grain generation, synced to host; beat retiming and timbre distortion; and more besides. Back to Nick Mariette: “Phonon is intended for reshaping beats and designing synth leads as much as for losing time in ethereal granular atmospheres; I hope it will connect people to listening differently, discovering the sounds within sounds.”

Anyone attending SUPERBOOTH26, May 7-9, FEZ-Berlin, Germany is hereby encouraged to swing by Booth H116 there, where PolyFreq will be showcasing Phonon to the musical masses assembled and Nick Mariette himself will be on hand to personally provide a warm welcome with an open invitation to discover those sounds within sounds. Spanning chaotic clouds to precise synthesis, controllable sonic alchemy is there for the taking so why not take this hands-on opportunity to discover and delight in vibrating matter differently with Phonon!

Phonon is available to buy as a standalone or VST3 plug-in for macOS (10.13 or later) and Windows (10 or later) at a 33% launch discount — duly rising thereafter to its full price of $89.00 USD (excluding tax)/€76.00 EUR (including tax)/£68.00 GBP (including tax) — directly from PolyFreq here: https://www.polyfreq.com/products

For more in-depth information, please visit the PolyFreq products webpage here: https://www.polyfreq.com/products

Monday, May 04, 2026

Publison Infernal Machine + LinnDrum / Jam 1


video upload by Valmont

"Have you ever wondered if a Linndrum could sound... Not like a Linndrum?! Here's a first jam featuring a fully restored one for a client, along with a Publison Infernal Machine reissue, hand-built by my friend Valentin, aka “Vintage Standards” :)

LINNDRUM - This one came with a fun issue: the snare would trigger the side stick, and the toms would trigger the congas. Apart from various CMOS quirks of that kind, I rebuilt all sliders/faders (volume + pan), the trigger buttons and replaced the pots with custom clones made by my friend Manfred from VintageSynth&Co. I also swapped the audio caps for polypropylene ones and rebuilt the power supply. During the process, the CPU card failed so I had to debug the sequencer - turned out to be a bad address latch and a dead bus gate (no idea what caused that). All in all, a serious overhaul!

INFERNAL MACHINE - A very special device. The IM90 was originally designed by French engineer Philippe Petitdemange between 1983 and 1984, with development continuing until the final DSP update in 1989. Publison devices are infamous for their opacity: components were often stripped of references, making repairs impossible. No schematics were ever published or even formally documented, which made the Infernal Machine both exceptionally rare and subject to extreme prices (I’ve seen one listed around 20k€!!!)
Following Philippe’s assassination in 2019, much of the design knowledge risked being lost. Jonathan Prager was designated as the official Publison legacy/maintenance technician and undertook the task of redrawing schematics based on the original archives he bought to preserve these machines. Meanwhile, Valentin, a French expatriate living in Japan, independently carried out his own reverse-engineering and successfully built a true 1:1 clone. His version (named the Celestial Machine) fits the strictest definition of a clone: an exact replica running the original code, featuring a beautifully recreated remote controller and using NOS components throughout ; except for a new OLED display (co-designed with Bob Grieb of TaunTek).
This special Publison-badged unit was sent to me for testing and demonstration to original Publison co-founder D. Dean - more info soon maybe :)

By the way! If you’re curious, I wrote my master’s thesis on Publison, it was published in French (deal with it lmao) : https://www.ens-louis-lumiere.fr/wp-c..."

Sunday, May 03, 2026

New Apæron AFOUR Synthesizer Incoming

Update: new videos added above.

Development videos:

video uploads by Apæron

Playlist:
1. AFOUR - Sound Test Kraftwerk
2. AFOUR - looper in progress.
3. AFOUR - Arpeggiator v0.1
4. AFOUR - Ducker & Arps



• 44 knobs • instant boot time • 27 velocity sensitive keys • 4 channels • mod matrix • MIDI • arpeggiator • looper • more specs to come...

WE'RE GOING TO SUPERBOOTH MEET US AT B059

Tuesday, April 28, 2026

Patching Exciting Modulation for Filters // FIRST PATCH with Swell from Bartola Instruments


video upload by DivKid



"Here we have the new Swell Eurorack filter and valve gain stage from Bartola Instruments. We'll be exploring this in the usual in depth DivKid demo style in the future but wanted to share our literal first patch playing around with saturating, character oozing valve distortion and filtering ... and in doing so, share some modulation tips about how we like to patch modulation, mixing sources and making things feel exciting and dynamic. I hope the patch notes below are useful and let us know what you'd like to see more of with Swell."

"*PATCH NOTES*

The simple bit first - AUDIO PATH - two saw wave oscillators, changing the octaves between them at points, mixed into 'Swell' and then output into some stereo FX for background ambience.

The modulation is where this gets exciting going into the FM input (which modules filter cut off frequency) is my main envelope, a simple decay envelope. Resonance is modulated by a step sequence (external attenuation is the key here). Then the v/oct input is used as a place to input a mix of modulation. The first is an accent envelope, patching a less dense gate rhythm into a second envelope and patching that into a mixer. Then outputting the mixer into the v/oct input of the filter. The second is then the same step sequence as the resonance.

So with the mixer into the v/oct and the FM input I have 3 modulation sources modulating the filter frequency - main envelope, accent envelope & step sequence.

Modules used - Thonk Synth VCO, Joranalogue Cycle 5, TINRS Next Tuesday, Making Sound Machines Multiplikand, Bartola Instruments Swell, WMD + Infrasonic Audio Cosmis Debris, Vostok Instruments Fuji, Apollo View IOU, Thonk Synth dual VCA.

THIS VIDEO IS SPONSORED BY BARTOLA INSTRUMENTS* they have funded the creation of this first patch video and future demo video with Swell. Any questions just ask."

Sunday, April 26, 2026

New maker sbrk devices Introduces zerua nahasi 4-voice granulator eurorack module



From the creator: "My name is Dani and I am about to release my first Eurorack module, which I have been working on for the last few years: it is called zerua nahasi, and it is a 4-voice granulator with multiple internal and external modulation options, various ways to combine and synchronize the 4 voices, multiple grain engine types (varispeed, (paul)stretching...), and an integrated convolution reverb with custom impulse responses. You can learn more about it at sbrkdevices.com.

The module will be released in automn this year, but in a few days I will be showing it at Superbooth in Berlin. If you plan to be there, you are more than welcome to come visit us, we are in the headphones only area, at booth W241."

Additional details via sbrk devices:

zerua nahasi is a polyphonic granular synthesizer for the eurorack modular format, with a wide range of granulation possibilities. it features 4 stereo granular engines that can be used independently or in combination, opening a whole palette of possibilities. samples can be loaded from an SD card, or recorded via the stereo audio input. each granulation engine can use the same or different samples as sources for granulation. a live mode is also available, where the device works as a granular delay. zerua nahasi aims to work as a granulation l a b # r & t @ @ !.

furthermore, this device also includes a stereo convolution reverb, with some built-in impulse responses with barcelona's most iconic spaces, and the possibility to load custom IRs from the SD card.

- features -
4 stereo granular engines - each slot can hold over 20 seconds of audio.
the 4 engines can be synchronized and combined in multiple ways.
main granulation parameters with CV control and randomization: grain position, grain length, density, pitch/speed, envelope shape, stereo image.
multiple granulation modes: varispeed, stretching, and more to come.
onset/transient detection.
granulation sources: stereo input audio (live or pre-recorded), or samples from SD card.
integrated convolution reverb. IRs can be loaded from SD card.

Thursday, April 23, 2026

Spark - A Portable Open-Source Synth (based on ESP-32 and AMY)


video upload by povle

"Meet Spark - a portable open-source synth running the AMY synth engine."

00:00 DX7
01:11 Sampler
02:09 Juno-106
03:23 BLE MIDI

https://github.com/povle/spark-synth


"Really wanted something OP-1 sized but more performance focused (and cheaper), so i made it myself. It runs on AMY, i've currently added the built-in patches and implemented a BLE MIDI keyboard mode, later will start adding my own instruments.

Originally planned to use korg nanokey2 as the keybed, but the feel was so bad that i had to switch to low-profile mechanical key switches.

Overall extremely happy with the result, especially given that it's my first big electronics project"

Sunday, April 12, 2026

Pylobolus Alkove 12 Voice Binaural Hybrid Synthesizer Incoming



via Pylobolus where you'll find some audio demos.

From Sound Design to Instrument Design

ALKOVE is not just about shaping sound — it is about designing the instrument that will produce it.

On a computer, the musician builds the sound architecture from the ground up: defining oscillators, selecting and combining filters, organizing signal paths, shaping stereo space, phase relationships, and depth. Parts can be layered or split, voices distributed, and digital effects integrated as part of the instrument itself. The process is fluid and iterative — adding, removing, comparing, refining — until the desired structure emerges.

Every modification is instantly reflected on ALKOVE. There is no transfer, no separation between design and performance: the instrument evolves in real time, mirroring the creative process as it unfolds.

What is created is not just a preset, but a complete and purpose-built instrument — with its own structure, its own behavior, and a carefully defined set of parameters available for live interaction.

Build your instrument

ALKOVE provides a set of building blocks designed to shape sound at its core.

Sound sources combine traditional subtractive synthesis with classic and formant-based oscillators (VOSIM), allowing both familiar and unconventional timbres to emerge. From the earliest stages of sound creation, the instrument is built around an integral stereo architecture, where space, phase, and depth are part of the synthesis process itself.

Filters are not fixed structures, but polymorphic elements (Ladder, SEM, SVF, Comb) that can be combined and interconnected to create evolving signal paths.

Dynamics are shaped by three DADSR envelopes per voice. Attack and release stages respond to velocity, allowing articulation to adapt naturally to performance. One envelope is directly tied to the stereo analog VCA of each voice, reinforcing dynamic response and control at the core of the sound.

Modulation extends beyond simple movement. A flexible routing system allows parameters to interact freely, while both global and per-voice LFOs can be phase-shifted and distributed across the stereo field, shaping motion and spatial perception.

MPE support enables per-note control, extending the instrument’s expressive capabilities.

The instrument can be structured into up to three independent parts — layered or split — each with its own voice allocation and role within the mix.

Two synchronized arpeggiators introduce rhythmic and harmonic complexity, interacting with the sound architecture in real time.

A dedicated mixing stage and a modern effects engine complete the system, integrating processing directly into the instrument itself.

From Design to Performance

ALKOVE is designed to move seamlessly from sound creation to live performance.

Programs and banks can be browsed instantly using a large, tactile encoder or directly from the touchscreen, allowing quick navigation without interrupting the flow.

Each program exposes a set of immediately accessible parameters — eight customizable controls per part — giving direct, hands-on access to the most relevant aspects of the sound. Up to three parts can be used simultaneously, clearly identified across the entire interface through a consistent color system (blue, orange, green), making structure and role instantly readable.

The distribution of voices and the active part configuration remain visible at all times, both on the screen and through the color-coded interface. Modulations are not hidden layers: they are displayed in real time and can be adjusted directly from the touchscreen, maintaining a continuous link between gesture and result.


Beyond these primary controls, all parameters remain within reach through dedicated shortcuts and encoder-based navigation, allowing deeper intervention without breaking the performance flow. Global elements — LFOs, arpeggiators, effects, and performance settings — are permanently available and do not depend on the currently selected part.

A final mixing stage provides a clear and immediate overview of all active parts, with intuitive control over balance and spatial placement, completing the transition from instrument design to expressive performance.

Thursday, April 09, 2026

Meet the Glitch Boy - 8-bit AV synthesizer


video upload by melt dream

"Kickstarter: https://www.kickstarter.com/projects/...

Meet Glitch Boy: a compact instrument that turns 8-bit games into live glitch visuals and doubles as a chiptune synthesizer.

Inspired by hacked consoles, Glitch Boy recreates those hardware corruptions and lets you control them precisely"

Some additional info via Martino, the creator of Glitch Boy, followed by the press release:

"Glitch Boy is an hardware instrument that turns NES-compatible ROMs into glitch video synthesis material and also doubles as a 4 voice chiptune synth.

Basically a hacked retro console, both desktop standalone and for a Eurorack system.

It has hands-on controls for real-time glitching, MIDI, audio reactivity, composite video out, CV input, and both standalone and a few more fun things.

It's a project I have been developing since last year for my brand Melted Electronics, under which I have released glitch devices for 5+ years."

We’re launching it on Kickstarter on April 14th."

Press release:



"Glitch Boy by Melted Electronics

Glitch Boy is an audiovisual instrument for glitch artists, musicians, and experimental image makers.Inspired by hacked retro consoles, It loads NES- compatible ROMs from microSD and lets users manipulatetheir graphics and sound in real time using onboard controls, MIDI, audio input, or CV.

It also functions as a 4-voice chiptune synthesizer, and is available in both standalone and Eurorack versions.

Quick facts
Loads NES-compatible ROMs from microSD

Real-time glitch control via knobs and buttons

MIDI input for automation and controller mapping

4-voice chiptune synth engine playable via MIDI

Audio-reactive glitching via line input

2x CV inputs for Eurorack / modular integration

NTSC and PAL composite video output

Open and hackable firmware

Available in standalone and Eurorack versions

Launch details
Launches on Kickstarter: April 14, 2026
Early Bird price: €150
Standard price: €170
Estimated shipping: Early Bird June 2026, general July 2026

Kickstarter

https://meltedelectronics.com

Wednesday, April 01, 2026

drone music / Lefty’s Sound Lab DARK MATTER / Eventide BLACKHOLE / by GIPNOZER


video upload by G I P N O Z E R

"Rain beat against the grimy glass of my office, as if the darkness itself were trying to force its way in. I sat, leaning against the battered back of my chair, watching the city drown in this invisible energy. They called it dark matter, but that was just a word, a pathetic attempt to describe something that had long since ceased to be mere matter. It breathed, pulsated, permeated the edges of reality, distorting the angles of perception and memory. People changed, became... different. Not evil, not mad, but simply *not the same*. Their faces seemed to blur, losing their clarity, until they became masks reflecting something ancient and alien. I saw it absorbing light, not simply extinguishing it, but reprocessing it, turning it into something new, something that defies description. And I knew that sooner or later she would get to me, swallow me up in her bottomless dark ocean, turning me into another brick in the foundation of something incomprehensible, something that would come when the universe got tired of being the universe.
. . .
sound gear:
_ Lefty’s Sound Lab DARK MATTER / ‪@leftyssoundlab‬
_ Eventide BLACKHOLE
_ Tascam DR40x"



"Dark Matter is a Russian Chthonic Synthesizer, shortly, Chthonizer - your portal to another sound worlds and dimensions. 100% analog circuit."

Tuesday, March 31, 2026

ŅōĨşÈ Múśİç / experimental music / Diogens Lantern synth / Universe Zen VOSKHOD-2 / by GIPNOZER


video upload by G I P N O Z E R

"Cold sand creaked beneath limbs I couldn't remember having acquired. Metal and flesh, woven into an inconceivable construct, pulsed with a dim, inner light. The planet was dead, scorched to the bone, only rusted rock and endless dunes on the horizon. I didn't know who I was, what I was, or how I had ended up here. My memories held only fragments of alien sensations, echoes of long-forgotten knowledge that didn't add up to a coherent picture. I was a mechanism, not crafted by hand, but grown like a mushroom on the rotting wood of space. My purpose? Nonexistent. My past? Emptiness. I simply wandered, driven by an instinct I couldn't explain, across this lifeless land, like a ghost forgotten even by death. And with every step, with every breath, I felt this planet, this emptiness, creeping into me, erasing the last vestiges of what could have been.
. . .
sound gear:
_ Diogenes' Lantern by Kakos Nonos / ‪@kakosnonos4541‬
_ Universe Zen ВОСХОД-2 / www.universe-zen.ru
_ Tascam DR40x
. . .
musician's account:
Bandcamp: https://gipnoz.bandcamp.com
Instagram: / gipnozer.sound
Telegram: https://t.me/gipnozer_sound
VK: https://vk.com/gipnozer"

And from Kakos Nonos:

Шумовой синтезатор Фонарь Диогена

video upload by Kakos Nonos

Googlish:

"Diogenes' Lantern" is a 12-voice drone synthesizer. However, it is capable of generating noise, ambient textures, and melodies alike.
The synth features a unique control system designed to eliminate the need for a thousand knobs to manage every parameter; instead, it works as follows:
One knob sets the value for the first oscillator, while a second knob determines the *offset*—how much the value of each subsequent oscillator differs from the one preceding it.
This method is used to control all parameters: frequency, waveforms, and signal combination types.

Link to the VK group:
https://vk.com/musicnoisebox

Features:
12 oscillators with adjustable waveforms
16 waveforms that morph smoothly into one another
8 signal combination schemes (for pairs of signals) that morph smoothly into one another
3 filter types with resonance (HP, LP, Res)
Filter LFO with selectable triangle, square, or oscillator/combiner-derived waveforms
A second LFO featuring complex waveforms, capable of modulating synthesis parameters—including the filter (providing two dedicated LFOs for the filter)
Tone quantization capability (quantizing to the tonic or fifth)
6-button keyboard interface; individual keys can be custom-configured, or a layout can be selected from 63 presets
Attack, Release, and Glide controls
Killswitch with smooth fade-out/fade-in functionality
Randomize button, allowing for independent randomization of synthesis parameters and LFO settings
"Move" mode: each key is assigned its own unique synthesis preset
Polyphonic mode with 6, 4, or 2-voice polyphony
Support for 432 Hz tuning
Distortion effect
Smoothly adjustable "Mass" parameter ...of sound, where the number of operating units can be regulated.

Original Russian:

Twin Tropiques - Anti Rave Frosty & Slopes Edition Rhythmic Percussive Drone Synthesizers


video uploads by Twin Tropiques



Note the above is a playlist for the the Anti Rave Frosty Edition. The listing below is for the Slopes Edition. Not sure how or if they differ. This appears to be the first post to feature Twin Tropiques.



via this eBay listing

"Fully Analog Patchable Synth with Aligator clips included.....Very unique sound and is perfect for Noise, Odd Glitchy sounds....All all the available patch opportunities, you can get some really sync'd Percussive Rhythms...Nice squishy Textures and lot's of Clocks, Gates, Noise, Logic, Dividers...it really is packed with features...You can also interact with other Eurorack Gear.

Specs below.......

2 VCO's (pulse and triangle outputs

Unique capacitor switching low pass filter capable of a wide range of sounds

- percussive pinging, metallic sounds, additive and comb synthesis, lush and mellow to harsh and abrasive mayhem

-3 XOR gates which can generate logic outputs from pulse inputs or can be used to ring modulate pulse waves

-pseudo random chaos generator inspired by the famous rungler module by Rob Hordijk, has clock and data inputs and chaos output, great as a sound source or for modulations + 4 circuit bending touch sensitive patch points)

-The circuit bent patch points allow a range of WTF type of non linear and unpredictable modulation, depending on how and where you patch them

-2 slope generators with voltage control on attack and release, end of cycle pulse output, and trigger, hold, and loop inputs

-2 waveshapers with 2 voltage control inputs each, for overdriving and mangling internal or external signals

-2 gates

- 1 high pass with diode clipping, 1 low pass

- very clean

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