Showing posts sorted by relevance for query MediaArtTube. Sort by date Show all posts
Showing posts sorted by relevance for query MediaArtTube. Sort by date Show all posts
Monday, November 07, 2011
Benjamin Grosser - Interactive Robotic Painting Machine, Robotic Installation 2011
YouTube Uploaded by MediaArtTube on Nov 7, 2011
"This machine uses artificial intelligence to paint its own body of work and to make its own decisions. While doing so, it listens to its environment and considers what it hears as input into the painting process. In the absence of someone or something else making sound in its presence, the machine, like many artists, listens to itself.
More info: http://bengrosser.com/projects/interactive-robotic-painting-machine/"
Sunday, March 14, 2010
Tristan Perich - Interval Studies, Sound Tool 2010
YouTube via MediaArtTube
"Interval Studies is a formal look at musical intervals as a dense continuum of microtonal pitch, expressed en masse as discrete 1-bit frequencies distributed across hundreds of individual speakers.
More info: http://www.tristanperich.com/"
Click here and scroll for prior posts featuring Tristan Perich's work. The very first post I put up on his One Bit Synth was back on August 31, 2005.
Thursday, March 11, 2010
Kawase Kohske - Bearings Glocken II, Self-generative Musical Instrument 2009
YouTube via MediaArtTube
"BEARINGS GLOCKEN is a musical instrument that automatically performs a glockenspiel using steel ball for bearings, said to be the world's most perfect sphere on earth. The steel ball is finished into a nearly perfect sphere, and has the property of uninformly bouncing back, over and over. BEARINGS GLOCKEN uses this property in a musical instrument.
Bearings Glocken I - 2006
Bearings Glocken II- 2009
More info: http://www.bearings-glocken.jp/en/"
Wednesday, June 01, 2011
Chunky Move - Mortal Engine, Crossmedia Performance 2008
YouTube Uploaded by MediaArtTube on Jun 1, 2011
"Mortal Engine is a dance-video-music-laser performance using movement and sound responsive projections to portray an ever-shifting, shimmering world in which the limits of the human body are an illusion. Crackling light and staining shadows represent the most perfect or sinister of souls. Kinetic energy fluidly metamorphoses from the human figure into light image, into sound and back again. Choreography is focused on movement of unformed beings in an unfamiliar landscape searching to connect and evolve in a constant state of becoming. Veering between moments of exquisite cosmological perfection and grotesque evolutionary accidents of existence, we are driven forward by the reality of permanent change.
DIRECTION AND CHOREOGRAPHY Gideon Obarzanek
INTERACTIVE SYSTEM DESIGN Frieder Weiss
LASER AND SOUND ARTIST Robin Fox
COMPOSER Ben Frost
COSTUME DESIGNER Paula Levis
LIGHTING DESIGNER Damien Cooper
SET DESIGN Richard Dinnen and Gideon Obarzanek
MULTIMEDIA ENGINEER Nick Roux
More info: http://www.chunkymove.com/Our-Works/Current-Productions/Mortal-Engine.aspx"
Wednesday, May 12, 2010
Jonathan Vingiano: Credit Synthesis, Sound Sculpture 2009
YouTube via MediaArtTube — May 12, 2010 — "A sculpture which interprets data stored magnetically (credit cards, student IDs, etc) and translates it to a brief melody.
More info: http://jonathanvingiano.com/"
Monday, April 20, 2009
Robert Hodgin - Solar, with lyrics; Sound Responsive Visualisation 2008
YouTube via MediaArtTube
"Created with Processing. Audio by Goldfrapp (Lovely Head). Generative Visualisation based on audio analysis. More info: http://www.flight404.com/bl..."
More info on the software at processing.org
"Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Processing is free to download and available for GNU/Linux, Mac OS X, and Windows. Please help to release the next version!"
Posting this one under something to do / try with our synths. I added a Video Processing label below. If you know of others, feel free to comment and/or send them in. Note I want to limit this to visual programs that you can use WITH your synths. Real time processing is better.
Wednesday, July 28, 2010
Anis Haron - Audio Palimpsest, Generative Sound-based Installation 2010
YouTube via MediaArtTube | July 28, 2010
"Audio Palimpsest (2010) is an interactive sound-based installation that explores applications of indeterminacy and randomness in an interactive platform. The piece is based on a hacked cassette recorder, where the device functionalities are reconfigured to work in a different context. Audio Palimpsest is an auditory art system that allows multi-point interaction by synthesizing data inputs collectively and emphasizing the thought of open-endedness in its execution -- opening up content generation to sources beyond the traditional expectations.
More info: http://anisharon.com/Installation"
Wednesday, August 12, 2009
Yuri Suzuki:JellyFish Theremin 2004
YouTube via MediaArtTube
"The movement of Jellyfish controls the sound, air- conditioning, the visual image and lighting.
Water is the element that possesses the most relaxing characteristics for human beings.
Jellyfish are the closest living thing to water that can be found on Earth.
I used jellyfish as the control center, since jellyfish are made up of 98% water, and I thought that the will of the water would be reflected in the movement of the jellyfish, if only a little.
If we were able to create a space controlled by jellyfish, wouldn't it be the ultimate place of relaxation?
I got the inspiration for this system from the Theremin which is the oldest electronic music instrument in the world. The Theremin is also an instrument which is as mysterious as a jellyfish.
More info:
http://www.yurisuzuki.com/works.html"
jellyfish sequencer
Tuesday, May 18, 2010
TERMINALBEACH: The Heart Chamber Orchestra, Biofeedback Performance, From 2006
YouTube via MediaArtTube — May 18, 2010
"The Heart Chamber Orchestra - HCO - is an audiovisual performance. The orchestra consists of 12 classical musicians and the artist duo TERMINALBEACH.
Using their heartbeats, the musicians control a computer composition and visualization environment. The musical score is generated in real time by the heartbeats of the musicians. They read and play this score from a computer screen placed in front of them.
HCO forms a structure where music literally "comes from the heart".
The debut performance of HCO was in Trondheim/Norway in October 2006, during the festival for electronic arts and new technology, Trondheim Matchmaking. The orchestra was the Trondheim Synfonietta
The musicians are equipped with ECG (electrocardiogram) sensors. A computer monitors and analyzes the state of these 12 hearts in real time. The acquired information is used to compose a musical score with the aid of computer software. It is a living score dependent on the state of the hearts.
While the musicians are playing, their heartbeats influence and change the composition and vice versa. The musicians and the electronic composition are linked via the hearts in a circular motion, a feedback structure. The emerging music evolves entirely during the performance.The resulting music is the expression of this process and of an organism forming itself from the circular interplay of the individual musicians and the machine.
A project by TERMINALBEACH initiated and produced by TEKS - Trondheim Electronic Arts Centre in cooperation with TRONDHEIM SINFONIETTA
supported by:
Norsk Kulturrad // Trondheim Kommune // Sor Trondelag Fylkeskommune
Fond for lyd og bilde // PNEK // Atelier Nord
More info: http://www.heartchamberorchestra.org/..."
Sunday, March 14, 2010
Troika - Cloud, Kinetic Sculpture 2008
YouTube via MediaArtTube
"'Troika was commissioned by Artwise Curators to create a signature piece for the entrance of the new British Airways luxury lounges in Heathrow Terminal 5.
In response, we created 'Cloud', a five meter long digital sculpture whose surface is covered with 4638 flip-dots that can be individually addressed by a computer to animate the entire skin of the sculpture. Flip-dots were conventionally used in the 70s and 80s to create signs in train-stations and airports. By audibly flipping between black and silver, the flip-dots create mesmerizing waves as they chase across the surface of Cloud. Reflecting its surrounding colours, the mechanical mass is transformed into an organic form that appears to come alive, shimmering and flirting with the onlookers that pass by.
The sculpture is located in Terminal 5 in the atrium hall that leads to the British Airways First Class Lounges. The brief from British Airways was open and simple: create a signature piece that marks the entrance to the First Class Lounges and signifies the transition between the busy shopping floor and the calm and serenity of the lounges. Working from the idea of clouds and the contrast between the busy, hectic airport experience and the calm, luminous and ethereal world that we discover as we fly through this dense layer we came up with the basic metaphor, atmosphere and form of the installation. Another one of our inspirations came from the old electromagnetic flip-dots that were used in railway and airport signs from the mid 70s. Those signs, with their characteristic flicking noise that instantly invokes the idea of travel, represent to us a golden age of technology when analogue and digital started to merge. The indicators, dots that flip from one side to the other with an electric impulse have a fantastic materiality, a physical and tactile quality that more modern technologies often lack, being de-materialised into the virtual.
We dreamt of applying this redundant technology to our sculpture, to create a sort of living organism, a cloud that we could animate, exploring the aesthetic potential of the flip-dots. As the flip-dots flick we are instantly reminded of rippling water, of the mesmerizing movements of snakes and school of fish. For to accentuate this feeling we chose to create one side of the dots as silver mirrors emulating the organic movements of.' ( source: Troika web-site)
More info: http://troika.uk.com/cloud"
Saturday, January 09, 2010
Moving Brands - Muon Speakers Lunch, Sound Reactive Installation 2007
YouTube via MediaArtTube
"Made with Processing.
With a brief to simply create the ultimate, KEF assembled a cross-disciplinary team of designers and agencies to design, brand, and launch the most extraordinary audio speaker ever conceived.
The speakers themselves were created by visionary industrial designer Ross Lovegrove, and marry a sensual yet logical organic form to state-of-the-art audio technology, whilst the Muon identity and book, created by Farrow Design, reflects the speakers totemic sculptural form.
Moving Brands were commissioned to create an audio responsive visual installation to compliment Muon a liquid light experience and used a custom built sound-responsive visual engine to dynamically map liquid behaviours.
The resultant installations organic, responsive light-forms created an emotional aura around the speakers that perfectly encapsulates the dual inspirations of particle physics and Zen Buddhism from which Muon derives its name.
Credits
KEF
Ross Lovegrove
Farrow Design
Moving Brands
More info: http://www.movingbrands.com/?category..."
Tuesday, September 22, 2009
Seeper - Pi, Interactive Installation, 2008
YouTube via MediaArtTube
"Arts and technology collective seeper baked a giant interactive Pi for the 2008 Glastonbury Festival. The filling being the audience.
They asked: If there is no beginning and no end, then what? their answer Pi, Pie or a circle? In this instant a 16 metre round Big Top tent in the festivals Trash City area, that responds to the motion of the people within it.
Standing inside the Pi people were tracked by cameras and saw a silhouette of themselves on the walls of the space. As they moved photons, plasmas and other particles radiated from them and were sent flying around the space. Their movement also controlled sound as one of a series of instruments. Scratching a beat, playing a bass or strumming strings made the audience not only the filling but also the players, conductors and composers of their own collective Pi.
More info: http://www.seeper.com"
Thursday, April 23, 2009
Björn Schülke - Supersonic #1, Responsive Sonic Interface, 2007
YouTube via MediaArtTube
"The white glossy object houses a theremin which responds to the proximity of a viewer, emitting a range of bass frequency notes.
Interface: Theremin, digital delay, 9' inch subwoofer, motion sensor, fiberglass, wood, car paint More info: http://www.schuelke.org/"
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH