MATRIXSYNTH: Search results for Unusable Engineering

Showing posts sorted by date for query Unusable Engineering. Sort by relevance Show all posts
Showing posts sorted by date for query Unusable Engineering. Sort by relevance Show all posts

Wednesday, June 03, 2026

Curves & Membranes - Software Bézier Monosynth w. Orbital Modulators & Membrane Filter


video uploads by Unusable Engineering

Note this is the first post to feature Unusable Engineering. You'll find additional plugins by them below.

Playlist:

1. Curves & Membranes - Software Bézier Monosynth w. Orbital Modulators & Membrane Filter - Walk Through
2. Curves & Membranes - Sound Demo and Patch Ideas - No Talking
3. Curves & Membranes | Synthesizer Patch Creation & Sound Design Walkthrough
4. Curves & Membranes v1.1.0 | New Features and Sound Examples
5. Curves & Membranes Filter Walkthrough | Understanding the Membranes
6. Unusable Engineering Jam | Curves & Membranes in a Different Context
7. Unusable Engineering Update | Curves & Membranes Features and Grain Discharge
8. Unusable Engineering Breakfast Jam | Curves & Membranes + Full Bundle



"Curves & Membranes is a focused mono synth built around a shapeable Bézier oscillator, two visual modulation systems, and a membrane-based filter. In this full walkthrough I go through the core ideas behind the instrument, how the oscillator works, how the preset morphing and orbital modulators create movement, and how the membrane filter shapes the sound.

The goal with Curves & Membranes was not to make a do-everything synth, but to build something more specific: a synth where sound, shape, and motion are tightly connected, and where the structure stays easy to understand while still allowing a lot of character and timbral movement.


More info: https://www.unusable.net/"

And a playlist of addtional plug-ins by Unusable Engineering:



Playlist:

1. Synaptic Resonance | Neural Vocoder Walkthrough


Synaptic Resonance is a neural vocoder-style effect where incoming audio, or an optional sidechain, excites a two-dimensional neural simulation. That simulation is then read back somewhere else and used to animate a bank of forty steep resonant band-pass filters.

In this walkthrough I go through the basic idea behind the plugin, show how the Stim Plane and Read Plane shape the behavior, and explain how the neural controls affect the way the model reacts, spreads, remembers, recovers, and settles.

The core idea is fairly simple: the input excites the model, and the output is affected by reading the model. That is what gives the plugin its character. It can behave like a vocoder, a resonant filter instrument, or something more unstable and alive depending on how it is set up.

HOME




© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH