
via
Carbon111, via
this VSE thread where you will find more images and info.
"I was privileged today to have given John Bowen's Solaris a test drive in my studio! Though its not quite finished yet and there are some re-designs in progress, I can honestly say its a programmer's as well as a player's dream!
It sounds absolutely wonderful and is very powerful! It took a few minutes for the interface to sink in, but once it did...wow! Flexible, deep and yet relatively easy to program due to the excellent UI despite the huge number of available parameters and choices. Most parameters are not buried in menus and are easy to access and tweak.
There are a ton of audio-rate modulations available on this thing, none of which generate any artifacts or aliasing at all...lots of FM possibilities, linear as well as exponential. The Moog-style filter was as warm and squelchy as one could want and could be run in other modes besides LP! The "Obie" clone was a good state-variable emulation. The oscillators were plentfull in both quantity and variety. Each patch has a unique architecture, essentially a massively parallel yet integrated "multi" unto itself.
I was suprised at how organic and non-digital it sounded! A one-on-one "taste test" against my analog gear proved this thing has that elusive low-end "beef". Its no slouch as a complex wavetable synth either, holding its own easily against my Waldorf Microwave XT and Ensoniq Fizmo.
You can do FM, physical modeling, subtractive, wavetable and vector synthesis on it as well as the warmest VA I've yet heard.- I'm really blown away! Time to start saving...or figuring out what will have to go"
Also check out the official
John Bowen Synth Design.
Some specs via
this thread on the John Bowen Synth Design Forum (BE SURE TO CHECK OUT THE THREAD FOR MORE including clarifications):
"The hardware Solaris has the equivalent of approximately 6 Scope boards (the 14 DSP cards), so 6 x 14 = 84 Scope generation DSPs - but remember, you would have to be running your Scope Project at 96 kHz as well...
We have lots of software to finish, so I can't report exactly as to the polyphony count, but here are some of the other specs: