"sound visualization, multi-touch interface, break beat performance engine, sonic navigation, sound storm visualization, time machine, interactive sound, time stretch tabla more at subcycle.org"
"a real-time multi-touch interface to a visualized low frequency sound. the various touch configurations control different parameters of the synthesized bass including filter modulation rate, bit crush, sample and hold, feedback, oscillator phase and fm synthesis. more info at subcycle.org"
"I composed with a iPhone synthesizer that we had made.
This tune was produced with synthesizer application SV-5 for iPhone and Protools|HD.
Of course, the majority are processed with the sound and the synthesizer of Protools|HD.
We are developing by effort to be concluded only by iPhone."
YouTube via moonmodular. click on the moonmodular label below for more. "Changing sequence CV/GATE OUT row #1-#4 to the different Oberheim Xpander voices with the Quad Switch Matrix Router M591. (The M591 has also two OFF positions /row.)"
"I have been working on a freeware application that sends dinsync over the audio ports.
For now it needs a dc coupled soundcard (motu) and Apple OSX, but other options are under development.
It delivers instant sync as soon as you press start in your DAW.
12, 24, 48 and 96 sync modes are available.
More goodies coming soon.
rv0"
Update via rv0 in the comments:
rv0 Sync Unit & Motu Interface: a cheap pc to dinsync solution
YouTube via rv0soft
"get dinsync straight from motu audio ports using rv0 Sync Unit DC. Download here: http://users.pandora.be/dar... Windows version coming soon." without MOTU
rv0 Sync Unit & MPC Sync Track: cheapest pc to dinsync solution
"Use your soundcard to sync your old analogue gear. If you don't have a motu interface you can get this device on ebay, real cheap and download the Sync Unit for mac (pc coming soon) at http://users.pandora.be/darffader/rv0"
"The device is called MPC Electronics Sync Track and it needs only 0.5 Volt peak to peak clock level, so it will work on any soundcard." from the manual: "Bar/beat switch This switch is exclusively for Roland units such as the 'DRUMATIX' and 'BASSLINE' and works in conjunction with the run/stop switch when adding breaks or pauses to a synchronized performance. In the 'BAR' position the units being driven will restart from the beginning of the bar in which they were stopped. In the 'BEAT' position the units will restart from the next beat after the on on which they were stopped, ie Acting more like a pause" Here's a search for MPC Sync Track on Ebay. Nothing was up as I posted this, but feel free to check.
Googlish translation of the specs:
Construction:
4 "Elements" (patterns), each with 16 steps, independently on different MIDI channels
Max Data generated:
4 MIDI channels with up to 24 Note-On or Note Off messages plus 3 MIDI messages, such as Pitch Bend, Aftertouch or Controller, all defined in terms of channel and / or type. With less note messages for up to 7 channel messages available
MIDI Special Features:
Echo (delay time and number of repetitions defined); Super Steps (preset curves for Pitch Bend, Aftertouch or Controller messages), events ( "drawable" curves for control of Note-Numbers, Pitch Bend, Aftertouch, Controller Sequence Sequence skip or pause), Transpose, Chord, Strum Up / Down.
"The Model 102 is part of the larger System 100 modular collection. The 102 is the expander unit for the 101 keyboard, but proves to be quite a monster on its own. It is a basic monophonic synthesizer, with patch points for modular interfacing, two LFOs, two filters, ring modulator, and more. The sound is very similar to Roland's other synths of the same era, the SH-5 and SH-3."
From the makers of Plogue Bidule: "Plogue’s new soft-synthesizer turns your VST/AU/RTAS host into a classic video game console, vintage 8bit home computer and even an 80’s arcade.
Plogue chipsounds authentically emulates more than eight vintage 8bit-era sound chips (on top of their variants), down to their smallest idiosyncrasies.
But more interestingly, it also faithfully allows you to dynamically reproduce the accidentally discovered sounds effect tricks and abusive musical techniques that were made famous by innovative chip music composers and classic video game sound designers, which for the good part of the last 2 decades, have pushed beyond the boundaries of the original chip designs.
In short, whether you are looking for a new arsenal of UNIQUE sounds as the basis of unique modern music OR to remix classic game tunes (or emulate its disctinct styles) look no further!"