
via this auction
EVERYTHING SYNTH
Mark Mothersbaugh of DEVO & Jeff E. Winner with Raymond Scott's Motown Electronium from Jeff E. Winner on Vimeo.
"Video shot by Stan Warnow; bonus scene from DVD: http://ScottDoc.com • YouTube alternalink: http://youtu.be/lCvkcGlhwoo
• Transcript follows:
MARK MOTHERSBAUGH: So sick! I mean, there are temporary touch-buttons called "DOOWAH!" What does that mean?!
JEFF E. WINNER: It was made for Motown, so we figure he was trying to relate to their vocabulary.
MM: That's great. I don't know — but it really makes you wanna hear this thing. Looks like this was some sort of a — like that was the sequencer part of it. Decay, staccato, envelopes, and chords, but there's just such a mixture of things...
STAN WARNOW: You don't really know that much about what each one of these things did? It's a mystery to all of us, I think.
MM: It's all speculation until you fire it up. Maybe Mister Entenmann... is that his name? He would probably be able to come here and say, 'Here's what they did, and I'll tell you why he bought red Krylon spray paint for this...'
SW: Yeah, he would.
JW: Raymond told this guy what he wanted, and he executed it, on this very model.
MM: That's amazing.
SW: Mitzi said he worked on it from the very beginning, until it was shipped out to Motown.
MM: They made a beautiful cabinet for it. The cabinet's kinda interesting because it's the most retro part of it, in a way.
JW: Yeah.
MM: It looks like an old telephone communications station or something.
JW: An airplane.
SW: My dad valued all that stuff, and he had a complete wood-working shop, when he had that big place…
MM: When he was really going.
JW: He seemed to like this shape, because even his big rooms full of equipment, when it filled his room, was also this same kind of angle.
MM: Yeah, like a cockpit. You're sitting right there and you're like...
JW (to MM): Here's an earlier version, and here's that digital thing you were talking about last night. But he completely rebuilt it.
MM: Look at that room, that's amazing.
JW: See these angles?
MM: That's cool! (laughs)
JW: It used to be whole walls-full, then he shrunk it down, more and more.
MM: (laughs) This one almost fit on the console of your car, you could drive your Honda around town with a...
JW: Do you happen to remember if this is all removable? Does this stuff come off? Is this the base? You don't know? Is there 'guts' in there, or is that mostly empty?
MM: Oh no, there's stuff in there. Let me see... It's pushed up against the wall right now, so we can't... but there is some things inside it.
SW: That's what I was wondering."
Knot(e) ECAL/Matthieu Minguet from ECAL on Vimeo.
Tutors: Alain Bellet, Gael Hugo, Christophe Guignard
ECAL / University of Art and Design, Lausanne Switzerland
Bachelor Media & Interaction Design
www.ecal.ch + vimeo.com/channels/ecalmid
Knot (e) is a device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form of a rope, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to generate visual and sound compositions. The intersection of the rope amplifies the signal. Conversely, the absence of knots and curves restores the application to its original position. Each prototype has its own forms, colours, atmospheres and sound effects.
During the writing of my thesis, I was led by my interest in the theories of John Maeda and Hiroshi Ishii. The former describes the idea of "tangible bytes" and proposes to reduce the separation between digital information and physical space. Inspired by the work of Ishii, one of Maeda’s theories questions the importance of simplicity of language in the human / machine interaction. This project allowed me to explore new types of interactions around a physical object. The research allowed me the opportunity to respond to a critical analysis concerning the increase of already existing technologies, through the use of simple and already perfectly ergonomic objects.
LANGUAGES : OPENFRAMEWORKS / C++ / Objective-C
SOFTWARE : ARDUINO / PURE DATA