MATRIXSYNTH: Aidan Lawrence


Showing posts with label Aidan Lawrence. Show all posts
Showing posts with label Aidan Lawrence. Show all posts

Sunday, December 08, 2024

Best Ambient Synth Shootout #140: Mega MIDI - Song 3


video upload by Christian's Sonic Spaces

"This is the third song with the Mega MIDI by Aidan Lawrence. It's an FM synthesizer based on either the YM2612 yamaha chip (used here and in SEGA Genesis / Megadrive home consoles and various SEGA arcade game systems, including the Mega-Play, System 18, and System 32) or the cleaner sounding YM3438 chip without the crossover distortion in the output. Both sound chips has six channels with four operators per channel.

In contradiction to the Kasser DAFM Synth you can program the sounds only via Midi CC but it can load via SD card opm-file game sounds from the SEGA Genesis / Megadrive games (currently more than 9500 opm-files available). The game music composers did a great job to programming the best out of the 4 OP FM synth. So it's a lot of fun to dive through all the game sounds.

I used for the recording the following FX pedals:
Line 6 DL4 MkII, Pigtronix Echolution² Deluxe, GFI System Specular Reverb², OTO Boum.
Depending on the recorded track some FX are deactivated.

The signal went through a Presonus StudioLive 16.0.2 into the PC via USB for recording. To create the complete song I recorded consecutively several stereo tracks. On some tracks Compressor and EQ where added in Cubase 13. The final song was then mastered using iZotope Ozone."

Saturday, May 23, 2020

Best Ambient Synth Shootout #91: MEGA MIDI - Song 1


Published on May 23, 2020 Christian's Sonic Spaces

I believe tis is the first post to feature the MEGA MIDI by Aidan Lawrence.

"This is the first song with the MEGA MIDI by Aidan Lawrence. It's an FM synthesizer based on either the YM2612 yamaha chip (used here and in SEGA Genesis / Megadrive home consoles and various SEGA arcade game systems, including the Mega-Play, System 18, and System 32) or the cleaner sounding YM3438 chip without the crossover distortion in the output. Both sound chips has six channels with four operators per channel.

In contradiction to the Kasser DAFM Synth you can't program the sounds but just load via SD card opm-file game sounds from the SEGA Genesis / Megadrive games (currently more than 9500 opm-files available). The game music composers did a great job to programming the best out of the 4 OP FM synth. So it's a lot of fun to dive through all the game sounds.

I used for the recording the following FX chain:
MEGA MIDI - DigiTech Obscura - Pigtronix Echolution 2 Deluxe - GFI System Specular Reverb 2. Depending on the recorded track some FX are deactivated

The signal went through a Presonus StudioLive 16.0.2 into the PC for recording. To create the complete song I recorded consecutively several stereo tracks. The final song was then mastered with a bit EQ and compression on some tracks and some limiting on the master track."
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