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Showing posts sorted by date for query MediaArtTube. Sort by relevance Show all posts
Showing posts sorted by date for query MediaArtTube. Sort by relevance Show all posts

Saturday, January 28, 2012

The Prouduct - Soundmachines, Creative Sound Production Device 2011


YouTube Uploaded by MediaArtTube on Jan 28, 2012

"Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.
In cooperation with the sounddesigner/ producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall.
More info: http://www.the-product.org/soundmachines"

Saturday, January 07, 2012

David Letellier & LAb[au] - Tessel, Kinetic Sound Installation 2010


YouTube Uploaded by MediaArtTube on Jan 7, 2012

"A kinetic sound installation investigating the perception of sound and space. Tessel is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangles. Twelve of them are fitted with motors and eight are equipped with audio transducers, which transform the surface into a dynamic sonic space. A dialogue between space and sound is created through this sculptural "choreography". Our perception is altered, as the surface slowly modifies its shape.

From Tinguely's poetic machines to Alexander Calder's mobiles or Buckminster Fuller's synergetics, Tessel combines influences that question the link between geometry, movement and chaos, thus continuing the quest for beauty in the synesthetic perception of sound and spatial phenomenons. Its name is derived from "tessellation", a term applied to the geometric subdivision of a surface into plane figures, also known as "tiling". It also describes a software technique that allows calculation of renderings through the subdivision of surfaces into polygons. The term has its origin in the Latin word "tessella", describing the square tiles used to make mosaics.

Tessel is a collaboration between French composer and artist David Letellier, and LAb[au], Belgian electronic arts studio. Tessel is a co-production of the galleries MediaRuimte (Brussels) and Roger Tator (Lyon), realised with the financial support of Arcadi, Dicream and the Commission des Arts Numériques de la Communauté Française de Belgique.

More info: http://www.davidletellier.net/works.html#tessel and
http://lab-au.com/"

Monday, November 07, 2011

Benjamin Grosser - Interactive Robotic Painting Machine, Robotic Installation 2011


YouTube Uploaded by MediaArtTube on Nov 7, 2011

"This machine uses artificial intelligence to paint its own body of work and to make its own decisions. While doing so, it listens to its environment and considers what it hears as input into the painting process. In the absence of someone or something else making sound in its presence, the machine, like many artists, listens to itself.
More info: http://bengrosser.com/projects/interactive-robotic-painting-machine/"

Thursday, October 13, 2011

C. Casas & M. C. Mitchell & P. Steyaert - The Creators, Audio-reactive Multitouch Installation 2011


YouTube Uploaded by MediaArtTube on Oct 13, 2011

"It explores the boundaries of viewer participation through both direct and indirect participation as an analogy to concepts of causality and responsibility.
By approaching the installation, the viewer indirectly influences the system by sound and movement. Through direct contact, the manipulation becomes a choice — a recognised responsibility.
The viewer, inadvertently or purposefully, is always a Creator.
The Creators was conceived, coded and debuted in the Faculty of Architecture of The University of Sydney with Processing, Quartz Composer, GLGraphics, Toxiclibs, Proscene, OSCP5, TUIO and a lot of passion.
More info: http://www.thecreators.tv/"

United Visual Artists - High Arctic, Responsive Environment 2011

Uploaded by MediaArtTube on Oct 13, 2011

"Set in the 2100AD, High Arctic is a monument to an Arctic past which invites us to think about human impact in the Arctic region and contemplate its fragility, its beauty, and its scale.
High Arctic invites visitors to explore a vast abstracted arctic landscape made with sculptures, light and sound. Using a UV torch to interact with animations, visitors will discover 3000 glaciers that will have melted by the end of this century and be confronted with human impact to this environment over the course of history.
Fragments of 'The Farewell Glacier', a commissioned poem by Nick Drake, work together with the visual to create an immersive experience. The installation is based on UVA Creative Director Matt Clark's Cape Farewell expedition to Svalbard which he took with Nick Drake in September 2010.
More info: http://www.uva.co.uk/work/high-arctic#/0"

Saturday, July 02, 2011

Purform - White Box, Audiovisual Performance, 2010


YouTube Uploaded by MediaArtTube on Jul 2, 2011

"White Box is a work based on a new way of generating audiovisual compositions in real time and is a new piece in a cycle that began in 2003 with Black Box. This cycle metaphorically transposes, into sound and images, concepts from systems theory related to black, white and grey boxes
PURFORM: Alain Thibault (music) and Yan Breuleux (visuals)
Programmers: Jean-Sébastien Rousseau, Peter Dines.
More info: http://www.purform.com/projets.html"

Monday, June 20, 2011

The Ultimate Player Piano & Sequencer

Akko Goldenbeld - Stadsmuziek / City Music, Music Instrument 2011

YouTube Uploaded by MediaArtTube on Jun 20, 2011

The ultimate sequencer?
"A physical model of the city of Eindhoven is rolled onto a drum and attached to a piano. Buildings with each a unique form and dimension hit the piano keys. The tall buildings in the city centre have a heavy touch; the low-rise villas to the South create considerably gentler sounds.
More info: http://akkogoldenbeld.com/"

森の木琴

Uploaded by sakura4250 on Mar 10, 2011

"ドコモのサイトでステキな映像発見。

TOUCHWOOD SH-08C
http://answer.nttdocomo.co.jp/touchwood/"

Wednesday, June 01, 2011

Chunky Move - Mortal Engine, Crossmedia Performance 2008


YouTube Uploaded by MediaArtTube on Jun 1, 2011

"Mortal Engine is a dance-video-music-laser performance using movement and sound responsive projections to portray an ever-shifting, shimmering world in which the limits of the human body are an illusion. Crackling light and staining shadows represent the most perfect or sinister of souls. Kinetic energy fluidly metamorphoses from the human figure into light image, into sound and back again. Choreography is focused on movement of unformed beings in an unfamiliar landscape searching to connect and evolve in a constant state of becoming. Veering between moments of exquisite cosmological perfection and grotesque evolutionary accidents of existence, we are driven forward by the reality of permanent change.

DIRECTION AND CHOREOGRAPHY Gideon Obarzanek
INTERACTIVE SYSTEM DESIGN Frieder Weiss
LASER AND SOUND ARTIST Robin Fox
COMPOSER Ben Frost
COSTUME DESIGNER Paula Levis
LIGHTING DESIGNER Damien Cooper
SET DESIGN Richard Dinnen and Gideon Obarzanek
MULTIMEDIA ENGINEER Nick Roux

More info: http://www.chunkymove.com/Our-Works/Current-Productions/Mortal-Engine.aspx"

Wednesday, March 16, 2011

Richard Hoadley - Gaggle, Generative Sound Interface 2010


YouTube Uploaded by MediaArtTube on Mar 16, 2011

"The Gaggle prototype has been imagined, designed and developed in order to experiment personally with such interfaces, and primarily with the link between sensor (in this case 'pings'), physical computing board (in this case Arduino) and SuperCollider audio language.
Gaggle provides an opportunity to investigate performance using Gaggle, including questions such as: * Does the number of sensors affect the nature of the interface? Does increasing the number of sensors to a point where they are difficult to control consciously affect performativity? * Does the relative position of the sensors affect the result. In particular these ultrasound sensors can interfere with each other, especially when designing for movement such as that created by dancers. * How does the type of movement to be used with the interface affect the use and design of the interface? For instance, in this case, how is the direction of the sensors affected and what difference does this make? * Interplay between physical implementation and software algorithms: for instance, does the physical nature of the interface need to be reflected in its performance results. Of course all the usual issues concerning algorithmic composition and structuring arise at this point.
More info: http://rhoadley.net/​music"

Sunday, March 13, 2011

Monomatic - Modular Music Box, Electromagnetic Music Sequencer 2010


YouTube Uploaded by MediaArtTube on Mar 13, 2011

"The Modular Music Box consists of several interconnected, plug-and-play devices that collectively reproduce the functionality of the familiar 19th century clockwork musical instrument.
At the heart of the piece is a custom-made electro-magnetic rotary sequencer. Melodies are stored on a series of interchangeable, acrylic, 10" disks embedded with small magnets arranged in a regular circular grid. In the same way vinyl records are located on a turntable these disks are centered on a spindle and rotate over a 'play head' made up of a line of magnetic field sensors -- effectively replicating but superseding the set of pins on the revolving cylinder that pluck the tuned teeth of a steel comb in the traditional device. Additional units are 'daisy-chained' to each other via single cables and include a self contained and controllable sound source (to hear and effect the musical output) and an animated representation of a dancing ballerina automaton -- realised as a modern-day interpretation of the praxinoscope (the successor to the zoetrope -- the popular visual parlour toy of its era -- but which improved on it by replacing its narrow viewing slits with an inner circle of mirrors).
Monomatic : Nick Rothwell and Lewis Sykes
http://www.monomatic.net/"

Thursday, March 10, 2011

Mike Cook - Hexome, Tangible Music Interface 2011


YouTube Uploaded by MediaArtTube on Mar 10, 2011
follow-up to this post
"Hexome is a hexagonal version of the open hardware monome music controller.
A Monome is a well known undedicated controller much used in music. Traditionally these are an arrangement of switches and lights in a rectangular grid. This imposes a certain restriction on the sorts of interaction the user can have with the controller.In an attempt to explore other configurations I built the Hexome, a Monome with a hexagonal layout.
The Hexome consists of an arduino processor, 16 bit port expander, and three multiplexed fully dimming TLC5940 LED drivers. Each switch is illuminated by an RGB LED allowing flexibility of display colours.
Credits
Manchester Fab Lab http://www.fablabmanchester.org/
More info: http://www.thebox.myzen.co.uk/"

Sunday, January 02, 2011

Seaquence, Online Social Music Tool 2010

Ryan Alexander & Gabriel Dunne & Daniel Massey -

YouTube via MediaArtTube | January 02, 2011 |

"Seaquence is an online social music experiment that allows users to create step-sequencer micro-compositions. Short musical patterns are represented as biology-inspired life forms which are heard as you navigate through their universe. Different sounds and timbres are visualized as unique character traits in each life-form. Users can navigate through the field of submissions, creating a unique musical and visual experience.
Seaquence is a project developed by Gray Area Foundation for the Arts, San Francisco resident artists Ryan Alexander, Gabriel Dunne and Daniel Massey.
More info: http://www.gaffta.org/our-work/projec..."

Sunday, December 26, 2010

OSK - Offener Schaltkreis (Open Circuit), Responsive Sound Environment 2007


YouTube via MediaArtTube | December 26, 2010 |

"A silent labyrinth created out of open copper trails on the floor carries the electrical signals of a multichannel sound repository. By putting wireless speaker- cylinders on them, the carried sound layers can become audible and the interpretation by the visitors gets possible. The "Offener Schaltkreis" reacts depending on the manner in which the speakers are used: If nothing is moved, the sounds stay calm and soft, but as soon as a single cylinder is placed elsewhere, the sounds of all speakers intensify simultaneously. This results in a dynamic relation between silence and noise, which is influenced by the visitors.
OSK - Christoph Haag, Martin Rumori, Franziska Windisch and Ludwig Zeller.
More info: http://osk.openkhm.de/"

Tuesday, November 30, 2010

David Rokeby - Very Nervous System, Interactive Environment 1986-


YouTube via MediaArtTube | November 30, 2010 | 0 likes, 0 dislikes

"David Rokeby interacting with Very Nervous System in the Lentos
Kunstmuseum during Ars Electronica 2009 (Linz, Austria)
"The installation is a complex but quick feedback loop. The feedback is not simply 'negative' or 'positive', inhibitory or reinforcing; the loop is subject to constant transformation as the elements, human and computer, change in response to each other. The two interpenetrate, until the notion of control is lost and the relationship becomes encounter and involvement.
The installation could be described as a sort of instrument that you play with your body but that implies a level of control which I am not particularly interested in. I am interested in creating a complex and resonant relationship between the interactor and the system." - David Rokeby
More info: http://homepage.mac.com/davidrokeby/v..."

Thursday, September 30, 2010

Georg Reil & Christoph Döring - Tangible, Tangible Reactive Display 2010


YouTube via MediaArtTube | September 30, 2010

"Experimental interface reacting to movement, rotation, tilt and pressure. various applications are controlled via direct manipulation of the display.
Built with processing and arduino
More info: http://vimeo.com/13879559"

Tangible - Experimental User Interface from Georg Reil on Vimeo.


"experimental interface reacting to movement, rotation, tilt and pressure. various applications are controlled via direct manipulation of the display.

built with processing and arduino

collaboration with christoph döring"

Monday, September 20, 2010

Dave Young (aka henderson) - Radius Music, Generative Audiovisual Device 2010


YouTube via MediaArtTube | September 20, 2010

"Two devices are situated in the room, documenting sonically and visually the dynamic real-time readings taken from the rotation ultrasonic distance sensors. As people walk in and out of the room that these devices will be placed in, they will alter the readings of distance, and therefore, the sounds too.
Radius Music combines ideas of cartography and graphic scores as a means to produce sound. The device itself is an autonomous revolving machine that reads a distance value in real-time between itself and another object. As the machine slowly rotates and scans the room, it takes this radial distance and outputs it as a relative sonic frequency and a corresponding visual score.
The synthesis techniques used to generate the audio include Frequency Modulation and Additive Synthesis, with phasing effects providing a procedural rhythmic element. The circular rotation of the piece evokes an idea of early sample culture - each device plays a loop of sound approximately 3 seconds long, sampling the position of people and objects in the space.
Built using Arduino, PureData, and Processing.
More info: http://hendersonsix.com/#212455/Radiu..."

Saturday, August 21, 2010

Knowbotic Research - Dialogue with the Knowbotic South, Interactive Installation 1994-1997


YouTube via MediaArtTube | August 21, 2010

"Departing from the paintings of the Antwerp painter Jan van Kessel (1672), under the heading of "Room of arts and miracles" in which the cultural knowledge of the world was presented as a series of mannerist paintings, Kr+CF presents a computer model (knowledge model) about Antarctica which has the following origins: -the unrepressable expansion of virtual information spaces to shape the complex information processing through networks. -the immaterial visualization of the (scientific) topics involving Antarctica can only gain meaning when related to those matters on and off Antarctica that they concern. -contrary to the 16th and 17th century "Wunderkammer", where static objects and descriptions had to give an impression of reality, nowadays, dynamic systems are used to visualize continually changing processes in a model.
The audience was contacted to existing scientific research stations on Antarctica through a direct Internet connection. These telephone connections will be visualized through a minute monitor in the exposition room. In the same room, a computer graphic representing Antarctica will be projected. The audience will be able to retrieve information through the telephone connection and this information will change the arctic "image". Thus, the image the audience will get of Antarctica will be largely dependent on, and constructed from the - in this case scientific - information from Internet.
Knowbotic Research: Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek
More info: http://www.krcf.org/krcfhome/DWTKS/1d..."

Wednesday, July 28, 2010

Anis Haron - Audio Palimpsest, Generative Sound-based Installation 2010


YouTube via MediaArtTube | July 28, 2010

"Audio Palimpsest (2010) is an interactive sound-based installation that explores applications of indeterminacy and randomness in an interactive platform. The piece is based on a hacked cassette recorder, where the device functionalities are reconfigured to work in a different context. Audio Palimpsest is an auditory art system that allows multi-point interaction by synthesizing data inputs collectively and emphasizing the thought of open-endedness in its execution -- opening up content generation to sources beyond the traditional expectations.
More info: http://anisharon.com/Installation"

Sunday, July 11, 2010

Georg Reil & Kathy Scheuring - Fine Collection of Curious Objects, Sound Sculptures 2010


YouTube via MediaArtTube | July 11, 2010

"The arrangement includes six exceptional exhibits from the world of sounds and acoustics. At first sight looking trivial, each object incorporates a very unique ability.
The magical character of each object is accompanied with a little story, almost completely concealing the existence of technical components such as speakers or sensors. Only small connection ports as well as the uniform black finishing point to their unusual abilities.
Processing is used for recording live audio input, modifying the playback and generating digital sound according to sensor data.
In form and functionality all these exhibits pursue John Maeda's „Simplicity". They are enjoying to use, they are surprising and one wants to explore and investigate them.
More info: http://www.geschoir.de/"

Tuesday, May 18, 2010

Ryoichi Kurokawa - rheo: 5 horizons, Audiovisual Installation 2010


YouTube via MediaArtTube — May 18, 2010 — "Kurokawa composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. He also performed live-visual for musicians such as HUMAN AUDIO SPONGE(ex.YMO: Sketch Show + Ryuichi Sakamoto). In recent years, Kurokawa is invited to numerous noted international festivals and museums in Europe, US and Asia including TATE MODERN[UK], ARS ELECTRONICA[AT], transmediale[DE], Shanghai eARTS[CN], MUTEK[CA], and SONAR[ES] for concert and exhibition, and he continues to be an active presence on the international stage.
More info: http://www.ryoichikurokawa.com/"

TERMINALBEACH: The Heart Chamber Orchestra, Biofeedback Performance, From 2006


YouTube via MediaArtTube — May 18, 2010

"The Heart Chamber Orchestra - HCO - is an audiovisual performance. The orchestra consists of 12 classical musicians and the artist duo TERMINALBEACH.
Using their heartbeats, the musicians control a computer composition and visualization environment. The musical score is generated in real time by the heartbeats of the musicians. They read and play this score from a computer screen placed in front of them.
HCO forms a structure where music literally "comes from the heart".
The debut performance of HCO was in Trondheim/Norway in October 2006, during the festival for electronic arts and new technology, Trondheim Matchmaking. The orchestra was the Trondheim Synfonietta
The musicians are equipped with ECG (electrocardiogram) sensors. A computer monitors and analyzes the state of these 12 hearts in real time. The acquired information is used to compose a musical score with the aid of computer software. It is a living score dependent on the state of the hearts.

While the musicians are playing, their heartbeats influence and change the composition and vice versa. The musicians and the electronic composition are linked via the hearts in a circular motion, a feedback structure. The emerging music evolves entirely during the performance.The resulting music is the expression of this process and of an organism forming itself from the circular interplay of the individual musicians and the machine.

A project by TERMINALBEACH initiated and produced by TEKS - Trondheim Electronic Arts Centre in cooperation with TRONDHEIM SINFONIETTA
supported by:
Norsk Kulturrad // Trondheim Kommune // Sor Trondelag Fylkeskommune
Fond for lyd og bilde // PNEK // Atelier Nord
More info: http://www.heartchamberorchestra.org/..."
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