via this auction
via this auction
"This synth was fully serviced by James Walker of Synth Repair Services in November 2011. (I can provide receipt for this work on request). You will receive a fully functioning Korg Polysix with no leaking battery timebomb. James replaced the old battery with a safe modern equivalent."
Wednesday, February 01, 2012
micromac and photon test1
YouTube Uploaded by macbethsynthesizers on Feb 1, 2012
"This is another video of the micromac (prototype) in action with the even more compact 21HP 3U X-Series Photon synthesizer module (prototype). Both the micromac and Photon are complete analogue synths! I'm using my all analogue CV and Gate keyboard to drive the micromac and a Korg Prophecy/Kenton Pro Solo to drive the Photon. The Photon is the arpeggiated synth going on here. Again it's fun to do this stuff, and my playing is not the best- but this video does give you a good idea of the power and the sound of these seriously small in size synths doing their job! www.macbethstudiosystems.com"
Operator Minimal Pack 01
YouTube Uploaded by designthemedia on Jan 31, 2012
"You can buy it here : http://designthemedia.com/operatorpack01
We are proud to present & produce this amazing Ableon Live Pack designed by Michael L Penman for the native FM synthesizer OPERATOR.
Michael L Penman is a young ambitious producer / DJ, from Scotland but now based in London.
It wasn't too long till these littles morsels soon tickled the taste buds of many of the top djs, such as Richie Hawtin.
Read his complete biography on his website profile: http://designthemedia.com/user/1301-michaellpenman/
--Description of the pack
- 133 minimal presets designed for operator
- Grouped into 6 categories, Arp, Bass, Drum, FX, Seq and Synth
- With the most efficient and useful macros
- Designed for both the stage and the studio
- Taking Advantage of all FM synthesis subtleties
- Combine with some extreme FX chains to give you full power over your sound design possibilities
- Usable out of the box with Ableton Live, Lite 8, Live 8, Suite 8 and plus Operator
--Versions compatibility
- Ableton Live Lite 8.x
- Ableton Live 8.x
- Ableton Live Suite 8.x"
via The MATRIXSYNTH Lounge
Minimoog D Old School House Beats with Maschine
YouTube Uploaded by jebeq2007 on Feb 1, 2012
"Just messing around with the Mini and trying out some old school house stabs. Delay was added with a Roland RE-20 Space Echo and beats by 808 Style Pattern on NI Maschine."
105 Multiperformance
YouTube Uploaded by 7thDanSound on Feb 1, 2012
"Trying to play a little performance on the Buchla.
www.niklaswinde.com"
animate Serge Modular STS
YouTube Uploaded by DrOctave1 on Feb 1, 2012
"first patch with the Animate from serge. nothing special just going threw it."
Serge Modular Animate shop panel first patch
Uploaded by DrOctave1 on Feb 1, 2012
"stil the first patch just some small adjustments Animate is cool as i never had a NTO yet this is new to me. thanks for looking."
Mr Roboto Vocoder Intro (Vox only)
YouTube Uploaded by intromix on Feb 1, 2012
"The Vocoder intro to the 1983 song "Mr Roboto" by Styx originally was created with a Roland VP-330 Vocoder"
Versum
Versum Demo
"Ingredients: Max/MSP/Jitter, Java, Supercollider, Open Sound control."
via tarikbarri.nl/projects/versum:
"Versum is a realtime virtual 3D world that invites both the audience and the composer to look at the music and listen to the visuals.
This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.
The visual position of each object coincides with the panning of it’s sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it."
Versum - Lought
"'Lought', created in my self-made software 'Versum'. More info at tarikbarri.nl/projects/versum"
Versum - Fluor
"'Fluor', created in my self-made software 'Versum'. Everything you see runs in realtime.
Ingredients: Max/MSP/Jitter, Java, Supercollider, Open Sound control."
Update via Dave in the comments:
"Batshit! I like it.
The same software could be easily applied to automated sound scoring for complex action scene in films. If you had a massive-scale dogfight with 100 spaceships, with engine noises zooming around, laser blasts & torpedos exploding everywhere, etc., you could simply assign a sound for each ship engine, each of the various special effects. The resultant audio track would be neatly laid on top of the video (in surround, no less). Easy!"
That's a great idea. If you model visual spacehips in 3D space, why not the audio as well.
"Ingredients: Max/MSP/Jitter, Java, Supercollider, Open Sound control."
via tarikbarri.nl/projects/versum:
"Versum is a realtime virtual 3D world that invites both the audience and the composer to look at the music and listen to the visuals.
This virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached. This camera, controlled in realtime by means of a joystick (or any other kind of controller) moves through space, similar to how first person shooter games work. Within this space, I place objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, the way the camera travels past them actually causes melodies and compositional structures to be seen and heard.
The visual position of each object coincides with the panning of it’s sound: objects to the right of the camera will also be heard on the right, and those behind the camera will be heard from behind in case a surround speaker setup is used. This principle also applies to the Z-axis, meaning that sounds can be heard coming from above and below if the speaker setup supports it."
Versum - Lought
"'Lought', created in my self-made software 'Versum'. More info at tarikbarri.nl/projects/versum"
Versum - Fluor
"'Fluor', created in my self-made software 'Versum'. Everything you see runs in realtime.
Ingredients: Max/MSP/Jitter, Java, Supercollider, Open Sound control."
Update via Dave in the comments:
"Batshit! I like it.
The same software could be easily applied to automated sound scoring for complex action scene in films. If you had a massive-scale dogfight with 100 spaceships, with engine noises zooming around, laser blasts & torpedos exploding everywhere, etc., you could simply assign a sound for each ship engine, each of the various special effects. The resultant audio track would be neatly laid on top of the video (in surround, no less). Easy!"
That's a great idea. If you model visual spacehips in 3D space, why not the audio as well.
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MATRIXSYNTH - EVERYTHING SYNTH
© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH