Tuesday, January 17, 2017
Novation Circuit: How to Create an Arpeggio Effect with an LFO + Bonus Tips!
Published on Dec 14, 2016 Lightfinger
"In this video I explain how to create an arpeggio effect with an LFO on the Novation Circuit. Jump to 2:56 hear the arpeggio effect...
The patch "Magic Arp" is available for free on my website here:
http://www.lightfinger.net/novation-c..."
Dave Rossum Control Forge J Haible Tau Phaser
Published on Jan 17, 2017 Steve Brenner
"Rossum Control Forge Haible Tau Phaser System 1M"
New SSF Entity Bass Drum Synth Eurorack Module
SSF Entity Bass Drum Synth - Basic Kick Synthesis
Published on Jan 17, 2017 SteadyStateFate
"Examples of creating kick drums with the Steady State Fate Entity Bass Drum Synthesizer. This video shows some examples of how the controls are used to shape various kick drum sounds."
SSF Entity Bass Drum Synth -Feedback Distortion
Published on Jan 17, 2017 SteadyStateFate
"Demonstrating kick drum sounds using feedback of the output into the A-MIX (amplifier input). Use of a stackable cable or multiple is needed in order to feed the output back into the Entity and into an output module or recording device. This configuration is capable of producing extreme distortion and self oscillation."
Update: New video on controls added:
SSF Entity Bass Drum Synth - Controls
Published on Jan 17, 2017 SteadyStateFate
"Overview of the sound shaping controls on the Entity BDS. This video highlights most of the control knobs and functions for basic kick drum synthesis."
via Steady State Fate
"Bass and Drum Synthesizer Voice
The Entity Bass Drum is a complete and versatile synthesizer voice geared for designing a huge array of bass drum, percussive and synth sounds. Finally, a truly deep tool for creating analog bass drum, bass lines and other percussive effects is here!
The design consists of a high fidelity resonant filter, 2 stage slope generator (rise/fall) with independent slope shaping, a high fidelity VCA and discrete transistor saturation circuitry. Every parameter on the Entity Bass drum is voltage controllable.
By applying a trigger of any length and at least 2V amplitude, we excite the resonant filter to produce a percussive sine wave. The pitch control tunes the output with a range of 8Hz to around 2.2KHz. Both higher and lower levels are achievable using the FM input for modulation etc. The internal filter will track 3-4 octaves reliably and the tracking device is temperature compensated.
The slope generator (ENV) can be switched into the circuit via the 3 way switch below the FM LVL control. This control is a bipolar attenuator which affects the level of the slope generator and/or external modulator that affects the pitch of the output.
The 3 way switch selects FM, FM+ENV or just ENV as a mod source.
The rise/fall envelope is a two stage function generator. The controls provide slope timing from 1ms to about a minute. To the right of these controls is the shaping section where logarithmic, linear and exponential slope shapes are selected independently for the two envelope stages.
The envelope is designed to re-trigger at a set point. This allows for changing dynamics to occur to pitch and amplitude when the slope times are greater than the output transient time. For instance the sound can vary between any number of triggers that fire before the envelope set point is reached. Setting the slope time fast enough (below roughly 1 o'clock) provides for nominal operation. Settings will vary depending on trigger and ring decay timing.
The envelope can also be used exclusively or in a more complex patch via a direct +ENV output. Additionally, a novel DUCK output provides a means to control external VCAs - to work like slow compressors. DUCK is an inverted and positively offset version of the +ENV out. This keeps VCAs open when the envelope is off and effectively 'ducks' the VCA when the envelope fires. Of course, mod sources for these outputs are not limited to VCAs...
Published on Jan 17, 2017 SteadyStateFate
"Examples of creating kick drums with the Steady State Fate Entity Bass Drum Synthesizer. This video shows some examples of how the controls are used to shape various kick drum sounds."
SSF Entity Bass Drum Synth -Feedback Distortion
Published on Jan 17, 2017 SteadyStateFate
"Demonstrating kick drum sounds using feedback of the output into the A-MIX (amplifier input). Use of a stackable cable or multiple is needed in order to feed the output back into the Entity and into an output module or recording device. This configuration is capable of producing extreme distortion and self oscillation."
Update: New video on controls added:
SSF Entity Bass Drum Synth - Controls
Published on Jan 17, 2017 SteadyStateFate
"Overview of the sound shaping controls on the Entity BDS. This video highlights most of the control knobs and functions for basic kick drum synthesis."
via Steady State Fate
"Bass and Drum Synthesizer Voice
The Entity Bass Drum is a complete and versatile synthesizer voice geared for designing a huge array of bass drum, percussive and synth sounds. Finally, a truly deep tool for creating analog bass drum, bass lines and other percussive effects is here!
The design consists of a high fidelity resonant filter, 2 stage slope generator (rise/fall) with independent slope shaping, a high fidelity VCA and discrete transistor saturation circuitry. Every parameter on the Entity Bass drum is voltage controllable.
By applying a trigger of any length and at least 2V amplitude, we excite the resonant filter to produce a percussive sine wave. The pitch control tunes the output with a range of 8Hz to around 2.2KHz. Both higher and lower levels are achievable using the FM input for modulation etc. The internal filter will track 3-4 octaves reliably and the tracking device is temperature compensated.
The slope generator (ENV) can be switched into the circuit via the 3 way switch below the FM LVL control. This control is a bipolar attenuator which affects the level of the slope generator and/or external modulator that affects the pitch of the output.
The 3 way switch selects FM, FM+ENV or just ENV as a mod source.
The rise/fall envelope is a two stage function generator. The controls provide slope timing from 1ms to about a minute. To the right of these controls is the shaping section where logarithmic, linear and exponential slope shapes are selected independently for the two envelope stages.
The envelope is designed to re-trigger at a set point. This allows for changing dynamics to occur to pitch and amplitude when the slope times are greater than the output transient time. For instance the sound can vary between any number of triggers that fire before the envelope set point is reached. Setting the slope time fast enough (below roughly 1 o'clock) provides for nominal operation. Settings will vary depending on trigger and ring decay timing.
The envelope can also be used exclusively or in a more complex patch via a direct +ENV output. Additionally, a novel DUCK output provides a means to control external VCAs - to work like slow compressors. DUCK is an inverted and positively offset version of the +ENV out. This keeps VCAs open when the envelope is off and effectively 'ducks' the VCA when the envelope fires. Of course, mod sources for these outputs are not limited to VCAs...
LABELS/MORE:
eurorack,
New,
New in 2017,
New Modules,
New Modules in 2017,
Steady State Fate,
Updates
NAMM 2017 Doepfer Press Release
Click each pic for the details.
High level:
A-112-2 VCO
Vintage Edition of A-100 Modules
A-135-4 VC Performance Mixer Modules
A-110-6 Trapezoid Thru Zero Quadrature VCO
A-150-8 Octal Manual/Voltage Controlled Programmable Switches
A-100LC1 Small Eurorack Case
LABELS/MORE:
Doepfer,
NAMM,
NAMM2017,
New,
New Cases,
New Cases in 2017,
New in 2017,
New Modules,
New Modules in 2017
Heavenly Sky --- DSI/Oberheim OB-6 Demo by Hitoshi Koizumi
Published on Nov 6, 2016 Hitoshi Koizumi
"DSI/Oberheim OB-6 + Logic Pro Plug-In Reverb"
Nowhere --- Minimoog Model D Reissue Demo by Hitoshi Koizumi
Published on Nov 26, 2016 Hitoshi Koizumi
"synthesizer: Minimoog Model D reissue
sequencer: Manikin Schrittmacher
fx: strymon (moebius/timeline/bigsky)'
DSI Prophet 12 Demos by Hitoshi Koizumi
Published on Jan 4, 2015 Hitoshi Koizumi
Playlist:
1. Prophet 12 --- drone - DSI Prophet 12 (no external/plugin effects)
2. Exit --- Poly Evolver Keyboard + Prophet 12 - DSI/Poly Evolver Keyboard + Prophet 12 (arpeggiator) + Logic Pro Plug-in Reverb/Delay.
3. Igneous --- Prophet 12 + Poly Evolver Keyboard - DSI/Prophet 12 & Poly Evolver Keyboard + Logic Pro Plug-in Reverb
Poly Evolver Keyboard Demos by Hitoshi Koizumi
Published on Oct 9, 2016 Hitoshi Koizumi
"DSI Poly Evolver Keyboard + Logic Pro plug-in Reverb
electronic/drone/experimental/kosmische musik/organ/ambient"
Playlist:
Voyage --- DSI Poly Evolver Keyboard - DSI Poly Evolver Keyboard + Manikin Schrittmacher + Logic Pro plug-in Reverb
Dark Star --- Poly Evolver Keyboard
Opéra De Nuit --- Poly Evolver Keyboard
Frozen Echo --- Poly Evolver Keyboard
Poly Evolver Keyboard --- drone
Dust To Dust --- DSI Poly Evolver Keyboard
Minimoog Voyager Demos by Hitoshi Koizumi
Published on Jan 17, 2017 Hitoshi Koizumi
Playlist:
We Are Electronic --- Minimoog Voyager sequencer: Manikin Schrittmacher effects: Strymon (Mobius/TimeLine/BigSky)
Doepfer Dark Time + Minimoog Voyager - improvised on Minimoog Voyager + Doepfer Dark Time + Logic Pro Plug-in Reverb.
Minimoog Voyager + Doepfer Dark Time
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MATRIXSYNTH - EVERYTHING SYNTH
© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH


























