Grant Richter of Wiard is the creator of the original Wogglebug. Make Noise and Malekko produce Wogglebug eurorack modules. I forget if there are others. If you know, feel free to comment!
Update: Thanks to unkown in the comments, apparently Malekko did not make a Wogglebug. They made the Richter Oscillator II, Dual Borg Filter, Envelator, Noisering, and Anti-Oscillator. Erica Synths, Zlob, and S3n0Я made a Wogglebug according to Modular Grid, and Grayscale made custom faceplates for the Make Noise version.
If you ever wondered how cellular automata based software works this video tutorial does a pretty good job using the movement of ants as an analogy. Audio comes in at 1:11.
"Is a cartographic cellular automata based on the abstraction of the life of an ant. The module implements behaviors
from birth to the death of an ant with manual
controls of its evolution or
with automatic behavioral evolution. Consequently,
it also enables an easy way of creating music
and generative music
3 voice Eurorack module specially developed to create patterns CVs
"Ambient OB-6 explorations on a rainy and cold December morning. The OB-6 is used completely standalone, all sequences were prerecorded into the unit itself. Everything you hear is directly from the DSI OB-6, no additional effects or processing has been applied."
"Live stereo input granular demo on the percussa mssp kickstarter prototype. The patch in the mSSP consists of a granular module, 2 LFOs for start and pan modulation, an SVF before the granular input, and a delay and reverb module after the granular. The granular has a built in recorder with overdubbing and dry/wet controls. All granular parameters can be modulated using internal or external signals and it's possible to run multiple granulars in parallel, sending their stereo outputs to the 4 outputs of the mSSP. The mSSP will come with a PC/Mac editor to edit all patches. All synthesis and FX are done on the mSSP at 96kHz 32-bit. Output of the mSSP recorded using the big SSP at 96kHz 32-bit, and synced to video afterwards. Input signal for the mSSP was 2 STOs + 1 FUNCTION by make noise."
"The granular can load WAV files as well, instead of using a live input. You have the following parameters to play with, which can also be modulated using audio or CV signals, internal or external:
Start of Grain Selection Window
Length of Grain Selection Window
Grain Level
Grain Frequency
Grain Duration
Number of Grains
Tuning
PItch
Frequency Modulation
Randomization of Grain start and Duration of Grains
Dub factor for overdubbing
Blend factor for Dry/Wet mix of Live input / Granular output
Pan position
Randomization of the Pan Position "
Ocean Swift Polyphenom Advanced Hybrid Synthesizer - Addictive Synthesis Published on Dec 12, 2018 Ocean Swift
"Immersive polyphonic additive-subtractive hybrid with an extensive feature set and built in effects. Built with our patented "crafted with love" and "forget the tech and just tweak it" technologies.
Main Features
3 OSCILLATORS
Core synthesis chain of a harmonic oscillator with 16 clean additive partials with control over frequency, panning and modulated volume
Plus 2 fully featured raw analog style subtractive oscillators with ring modulation.
UNISON
Unison and dedicated pitch modulators are there for the entire oscillator section.
FM
Advanced clean FM on the additive harmonics with dynamic modulation on the FM signal itself.
FILTER
Low pass filter with dedicated envelope and LFO modulators. The filter LFO features inverse modulation for a neat stereo filtering effect.
MODULATIONS EVERYWHERE
Dedicated LFO modulators for everything, with analog style waveforms in free rate or tempo sync mode – intuitive and versatile.
EFFECTS SECTION
Extensive set of built in effect that include: Panner, Crusher, Phaser, Delay, Chorus and Reverb. Sculpt a deep and polished sound.
HUNDREDS OF PRESETS
Hundreds of factory presets – mystical sounds at your fingertips."
In this Eurorack Modular NerdSeq Review PART-5, we look at more FXs, controlling Automator LFO parameters ‘per-step’, Randomizing FXs, Random Steps Jumping, Per step control of pattern/song ‘stop’, BPM control ‘per step’, Transposition BASE FX, etc…
INDEX BELOW
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Questions? Suggestions? Write in the comments below to discuss…
00:00 Introduction to the ASLx FX which allows us to control Automator (e.g. LFO) parameters ‘per step
1:07 Description of the simple patch used, without FXs, before we start applying FXs
2:34 A recap of the Automator menu and specifically the LFO and LFO’s Parameters
5:51 Adding the FX: ASLn to Pattern-Steps. We can start and stop the LFO ‘per step’ and use the ASLn FX to control a bunch of other Automator (LFO) parameters ‘per step’ - e.g. LFO Shape, LFO Speed, LFO Shape, LFO Phase, etc…
11:36 RNDM FX (Randomize the parameter of the next FX)
15:30 SPFX (a set of Special FXs) - With these you can activate specific commands on any Pattern-Step, e.g. Stop Track at End of Pattern, Stop Track Now, Stop Song Now…
Also,
- a quick summary of available Clock/Reset ‘output’ commands
a quick summary of FX ‘Reset’ commands
20:22 SPFX RANDOM JUMP (Jump to another step within that current pattern)
22:50 - A suggestion about the RANDOM JUMP functionality
24:32 - Just a mention of ReSync FXs commands
24:53 BPM FX - Ability to change project BPM ‘per step!’
27:51 BASE FX. Controlling pattern’s pitch transposition ‘per step’
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"A series of three simple drones created on a Buchla 200e (Skylab) system. I switch between 3 presets on the same basic patch (in other words, no cables moved)."