MATRIXSYNTH


Thursday, May 10, 2012

An Interview with Denis Cazajeux of OTO Machines


Denis Cazajeux is the man behind OTO Machines. His first product was the OTO Biscuit, a bit crushing effects unit with a multi-mode analog filter, waveshaper, delay, pitch shifter, step filter, vibrato, envelope filter, "tube" clipper, and 2 octaves down rectification. He later released DER OTO, a free monosynth with 16 step sequencer upgrade to the Biscuit. The following is my interview with Denis. You'll find some insight into what influences this unique maker of electronic gear along with his work with Olivier Gillet of Mutable Instruments (Shruthi-1). uCApps MIDIBox gets a mention as well. You'll find a pic of Denis' workplace below. The interview:

1) How did the world of synths start for you?

"When I was 15 (in 1986), I started to listen to every electronic music I could find in my country (near the french Alps, in the south east of France): Kraftwerk, Vangelis, Tangerine Dream, Space, Wendy Carlos, Laurie Spiegel, White Noise, Klaus Schulze, etc. At that time, everybody was using a Yamaha DX7 but I was more interested in the Oberheim Matrix 6, Jupiter 8 or Memorymoog, even if I did not have enough money to buy any of these synths. It was a good time for vintage analog synth lovers, they were outdated and cost almost nothing! So I bought a Minimoog, ARP Odyssey, and Korg MS-10. I really love hybrid synths, like the Roland JX series, the Korg Poly-800, Oberheim Matrix-6 or the early 8/12-bits samplers (Ensoniq, E-mu). The sound is generated by a digital counter chip (called a DCO) or a DAC, and then passed through an analog filter.

In 2002, I wanted to build my first little synth and I tried the MIDIBOX SID, based on the MOS 6581 chip, which is also a hybrid synth built in a chip. It was fun but the sound was too '80's video games' (for good reasons!) for me, and the SID chip had a permanent hiss on its output. By the way, Ucapps (home of Midibox) is a very fascinating website for DIYers. I particularly love their FM synth based on the Yamaha OPL3 chip. If you mix this chip with an analog filter, you'll end up with a warm sounding and powerful synth. When I designed the first Biscuit prototype in 2006, I played with the assembly code to generate sounds through the 8-bit DA converters. It was a very simple synth: only 2 waveforms (square and sawtooth) with digital VCA, and the Biscuit filter controlled by an ADS envelope generator. The sound was surprisingly good, halfway between a SID chip and an analog monosynth. The sample frequency was 30 kHz and because waveforms were not band-limited, I got a lot of aliasing with notes above C3. So I raised the sampling frequency up to 156 kHz to solve this aliasing problem, but then I did not have enough processing power to finish the synth with all the required features (LFO, pitch modulations,...). I gave up and I went back to work on the Biscuit. But I kept in mind that the Biscuit could be a synth one day."

2. Regarding the synthesis work that you initially worked on for the Biscuit, is this what's going into the Der OTO update? How did you manage to work around the processing power?

"I didn't keep anything from the initial work on the Biscuit prototype. My first synth needed a 156 kHz sampling frequency in order to play waveforms without aliasing (I think the SID 6581 also used a very high frequency to solve this aliasing problem). With a standard 40 kHz sampling rate, the sound was good on bass notes, but too dirty for the medium notes and nearly unusable for the high notes. 40 kHz was the upper sampling limit for Biscuit. Biscuit uses a simple 8-Bit PIC microcontroller, clocked at 10 Mhz. This processor has many things to do each second: scanning and computing switches & pots, digitizing audio, receiving and sending MIDI, lighting the LEDs, doing some signal processing (bit manipulation, waveshaper, pitch shifter,...), sending information to the 8-bit DACs, digital pots and analog filter, etc…. So, for the synth upgrade, I had no other choice than to use band-limited waveforms, with interpolation and octave crossfading between wavetables. It was quite complex for me, I'm a self taught guy and I don't have the knowledge to do that kind of stuff. Then I remembered that 2 years ago, I was in touch with Olivier Gillet, creator of the Shruthi-1 monosynth (http://mutable-instruments.net/). I listened to the Shruthi demos and found that the sound was very impressive for a simple 8-bit monosynth. It was, like Biscuit, 8-bit processing, conversion to analog and an analog filter. Olivier helped me to include band-limited waveforms (Saw and Square) with octave crossfading, FM synthesis and pitch modulation into Biscuit's hardware. He's a brilliant guy, and has a strong knowledge of synthesis and microcontroller programming. It's funny anyway because in the end I added the first raw waveforms to the band-limited ones, to give the choice between a full spectrum playability and a bassy and dirty sound. Dirtiness is useful sometimes!"

3. How much overlap is there with the Shruthi-1?

"Not much. The 2 synths are very different in many points: user interface, number of parameters available, audio path... Der OTO uses 8-bit DAC and Shruthi use a 1-bit 10 MHz PWM. Der OTO got the special 12db/Octave filter that gives Biscuit its particular sound. Shruthi has a 24dB/Oct filter with several choices, Der OTO has a digital VCA instead of its analog counterpart in the Shruthi,... I think that these 2 synths are complementary. Some of our users have both."


4. What made you decide to offer the synth upgrade for the Bicuit for free?

"We wanted to be kind with our customers! It's an anti-capitalist way of doing business, and we love that. Der OTO users can buy the 'Der Mask' overlay, that helps us to fund the development of Der OTO."

5. What is your take on the current world of synthesis and how do you see Der OTO in that world? What inspires you?

"I dream of a simple-low cost-good sounding-polyphonic analog or hybrid synthesizer, that I didn't see yet! OTO is not really in the world of synthesis yet, and Der OTO is maybe just a start, who knows... I think synthesis is like cooking, you need several ingredients to make a good meal. Nowadays, you create loops with a computer, you treat them with analog processors, mix them with an old synth, and then you edit everything in your computer using plugins. It's fusion cuisine, it's very powerful and exciting. I think that 'Der OTO' is a new ingredient for your music. It's not a digital synth, it's not an analog synth, it's between these 2 worlds. When I listen to 'Der OTO', I think it's really musical, wild and its defects are touching!"

6. Anything else you'd like to share with the readers of MATRIXSYNTH?

"I'm just an electronic luthier, I'm waiting to listen what Biscuit users will do with that upgrade!"

7. Speaking of an electronic luthier, Bob Moog always stated he built tools for musicians and wasn't a musician himself. I remember reading he claimed to be first and foremost an engineer. Where do you see yourself? Do you get time to play with your creations and other synths for that matter? When you do, what is a typical session like? Some explore sound and create music in the process, and some pursue music directly.

"It's a very interesting question. I'm not sure if it's possible to be a good engineer and a good musician at the same time. Making (good) music, or designing new musical products takes a lot of time and energy. It's a passion which occupies most of your thoughts. It's the same thing in the world of classical music: the luthiers are not musicians and vice versa. Very few musicians have built their electronic instruments (Raymond Scott, Oskar Sala,...), but their creations were unique and mainly designed for their own use. I used to make music but unfortunately I don't have enough time for that. By the way, I'm not a very good musician! So I see myself more as an engineer, even if I don't have any diplomas in electronics."

I'd like to end this with a big thank you to Denis Cazajeux of OTO Machines for taking the time out for this interview, and for making the Biscuit. I own one and I can wholeheartedly say it is a fantastic machine.

Innerclock Systems Sync-Gen IILS


Additional pics, videos and details at Innerclock Systems here.

FAIRLIGHT CMI IIx

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via this auction

"FAIRLIGHT CMI IIx with midi 8bit @2.1-30.2kHz Page R software. All manuals, booklets etc (8), 132 disks (many Fairlight labeled). Original cables, power cords and working Light Pen with good cord. Professionally and carefully re-foamed original flight cases..."

CRUMAR PERFORMER ANALOG STRING SYNTHESIZER

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Roland CSQ100 Computer Controlled Digital Sequencer CV Gate

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Moog Micromoog with Original Moog Anvil Case

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hmmm


YouTube Published on May 10, 2012 by ZerosumInertia

"Adventures in dorkland. The legend continues"

YAMAHA AN1x VA Synthesizer


YouTube Published on May 10, 2012 by retrosound72

"synthesizer demo by RetroSound

YAMAHA AN1x Virtual Analog Synthesizer from the year 1997.
for me the best sounded virtual analog synth...

single sound demo with some self-made and factory sounds

- 10 Voices
- 2 Oscillators per voice
- FM, Ringmodulator, Sync, Edge
- resonant 12/18/24dB/ low/band/hi pass filter + hi pass
- Arpeggiator , Step-Sequencer
- digital FX"

The Man Behind iYM2151

Here's a little bit of info many may not be familiar with. The man behind the newly released iYM2151 (iTunes link) is the same man behind the Korg DS-10, DS-10+, and M01 for the Nintendo DS systems. He is also the supervisor for the KORG iMS-20. His name is Nobuyoshi Sano. The following is some info he shared with me over email, posted here with permission.

"When I was 14 years old I bought KORG MS-10 because I knew my favorite artist Yellow Magic Orchestra used instruments called 'synthesizer'.

Then I enjoyed making music with MS-10 and my friend's JUNO-6, TR 606 and so on…

I loved video game like Xevious, Gaplus, Tower of druaga as well so i joined Namco ( Japanese video game company) as a sound designer after graduating from college.

I made a lot of sound effects and music for a lot of video games like 'Ridge Racer' and 'Tekken'.

In 2008, I produced KORG DS-10 for NDS when I used to work for Cavia, video game developer (actually my boss ordered me to make music 'game' but i made just a synthesizer not game... ) Then I set up DETUNE and i made some synth apps as above…"

Top pic of Nobuyoshi Sano via GameSetWatch where you'll find an interview from 2008 focused on the DS-10. You'll find links to other interviews with Nobuyoshi Sano on Wikipedia here.

You can follow Nobuyoshi Sano on Twitter here: ‏@sanodg and Facebook here: http://www.facebook.com/nobuyoshisano. He also has a release titled "Brightness" on Amazon JPand other releases on on Amazon US

Peg sto ping ,,, no trigger no ping !


YouTube Published on May 10, 2012 by Ebotronix

"4ms Peg V 4.1 ping stop is workin' thank's Dann!
RCD VcaMatrix Noise Swash
Analogue Systems RS 100 RS 110 RS 360
Doepfer A 118 A 134 pan by Moog MP 201(bipolar)
Flame Chord Machine Talking Synth Module
foh choices
Make Noise Maths Moddemix Optomix René QMMG Wogglebug
Malekko Anti(4) JAG Uncle(4)
Moog 3x Freqbox&CP 251
Roland System 104 Sequencer SVC 350
SSL Modulation Orgy
Toppobrillo Quantimator Sportmoulator
Master Clock Logic via Kenton Pro 2000II and 2x 4ms RCD.
Drums Logic Ultrabeat"

Bit of a Reggae rhythm to this one.
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