MATRIXSYNTH: SuprClldr


Showing posts with label SuprClldr. Show all posts
Showing posts with label SuprClldr. Show all posts

Friday, June 05, 2009

DJ Cylob @ Exeter, UK May 20 2009


YouTube via djcylob
"Video courtesy of Chris Moss Acid: http://myspace.com/chrismossacid
The projection reflects the display and operation of the Monome 128, and gives info about the performance, such as BPM, track titles, time remaining and so on. The shapes gradually morph between randomly selected presets.
DJ program and visuals made with SuperCollider: http://supercollider.sourceforge.net/

P.S. The audio dropouts are due to the camera used and were not present in the original performance!"

Sunday, March 29, 2009

SuperCollider: a 60-second intro


YouTube via mcldx
"How to make sound in SuperCollider, in 60 seconds.
(CC-BY 3.0)"

SuperCollider mobile device prototype interface

"A demo of my prototype interface for mobile touchscreen devices to play a SuperCollider synth. The interface is made using GTK."

SuperCollider on Eee: first demo

"I've just got SuperCollider running smoothly on an Asus Eee PC (on the default Xandros Linux that comes with it), so here's some video evidence... (by the way, towards the end I accidentally put the unit to sleep, silly me)"

Wednesday, November 05, 2008

eyeSequencer (Work in Progress)


YouTube via cappelnord
"Every now and then you see some particullary beautiful eyes some of them inspired me to use images of eyes to create musical material. I wrote a little framework/application in Processing to help me analyse the image. "Scanners"€ circulate in the eye and analyse RGB and brightness values. These values are used to create OSC Messages, which then are send to SuperCollider. There I could generate sound, but for this example i decided to send MIDI control messages and notes to Ableton Live. Look/hear for yourself: Little reminder. This is a work in progress and I see much room for improvements. I only spend about one hour for the SuperCollider/Ableton Live part, so this could sound a lot nicer ;) Stay tuned for more!

http://blog.cappel-nord.de/2008/11/ey..." via Califaudio.

Monday, December 03, 2007

iPod touch Step Sequencer


YouTube via cappelnord. via Nusonica.
"I wrote a little step sequencer for my jailbreaked iPod touch. (inspired by the awesome Monome 40h Controller) The sounds are quite crappy (also my chair sqeakks likke hell!!!), but you could do better sounds in SuperCollider or even trigger a Software/Hardware Synth/Samplers via MIDI.

I used SuperCollider as a programming language (http://supercollider.sourceforge.net ) and the aka.iPhone Application (http://www.iamas.ac.jp/~aka/iphone/).

Sometimes OSC messages get dropped, so it isn't 100% perfect.

If someone needs the SuperCollikder code, then please leave a comment.

More german information on my blog: http://blog.cappel-nord.de/2007/12/ip..."

Thursday, October 04, 2007

silkworm


YouTube via tn800. Follow-up to this post, via daddio.
"in a box with supercollider" via skatter: "That's Takeko Akamatsu"

Wednesday, October 03, 2007

supa machine - supercollider + iPhone


YouTube via tn800. A little Kraftwerk.
"experiment for supercollider and iphone. Also the hommage for the masterpiece of 70s, performed with small contro"

Friday, April 13, 2007

Cylob Music System - CMS Environment

"I started programming in the first version of SuperCollider in 1998, making a simple drum machine / synth, and later a granular automatic remix tool. After a few years break, I returned to the program in 2001 (version 2 on Mac OS 9) and made a new "drum machine" with many more different sounds. Extending this further, I added 8 step sequencer modules and a much more involved synthesis system to go with it. I used this new program, named Cylob Music System 3000, to make a series of EP's which were released in 2004. After this I started to investigate the new version of SuperCollider running on Mac OS X, which, although it had a much steeper learning curve, was much more flexible in terms of sound patching and generation. Attempting to learn from my previous mistakes, I set about making a new version of my program (CMS Environment) the scope of which has grown to encompass many different ways to compose and create sound.

The CMS consists of 784 classes, the code itself coming to 4.1 MB. It remains a work in progress, having taken 5 years so far."

Title link takes you to more info. Also check out DJ Cylob's blog, Cyloblog.

Monday, December 18, 2006

CYLOB

"2 copies of Supercollider / CMS Environment were run at the same time, one feeding the Mackie mixer and one feeding the Gemini. Seperate channels were mixed on the Mackie while different loops were selected using the joypad. Inbetween these tracks, secondary loops were played through the Gemini mixer and crossfaded/ punched in as required. All stopping and starting of tracks was achieved manually! Most of the sounds are synthesised, although many of the drum sounds are samples, and there are a few "bass waves" sampled from analogue synths."

And a teddy bear for good measure.

: )

Title link takes you to more info including more images, videos and samples.

Thursday, July 27, 2006

Thomas Seelig

Title link takes you Thomas Seelig's site with Max, Cecilia and SuperCollider resources.

via ps in the comments of this post.

Monday, October 17, 2005

Shalmaneser: Feature Wars & SuperCollider

Tim Walters on SynthSights announced that all tracks on his Feature Wars album is now available for download. 90% of the album was done with SuperCollider a real time audio synthesis programming language. Title link takes you to Tim Walters site where you can hear it for yourself. For more on SuperCollider, check out Wikipedia and the SuperCollider homepage.

Sunday, August 21, 2005

The Box


Brian Crabtree's The (presently untitled) Box. Interesting midi device. Check out this video of it in action. Click here for more info including pictures, sound and video.

Info from the site:

the (presently untitled) box.

alternative input paired with visual and audio feedback should theoretically eliminate the keyboard and mouse dance party.

a grid of buttons with internal lights. each system is independently interfaced via midi to an arbitrary computer program. what happens to the button data, or what lights turn on, is entirely dictated by software design. it is open.

fundamentally i use max/msp, though the box can easily communicate with supercollider, ableton live, reason, reaktor, and everything else which supports midi.
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