Published on Oct 1, 2013 darenager·122 videos
"Quick and dirty first test of the Volca Bass and Beats for acid house, I only use 1 oscillator on the Bass for clarity, and to more closely follow the convention of the TB-303, personally I think the filter in the Monotribe is more acidic than the one in the Volca Bass, which does not seem to have a very "liquid" sounding resonance, still it is a nice machine, and the sequencer is a lot of fun.
Please note this is just a demo of the acid capability, the Volca Bass is capable of more than I show in this video, I will be featuring the Volca series in more videos, exploring some other stuff, also I plan on selling mod kits, so keep an eye on my channel, and if you have not already feel free to subscribe. Thanks for watching and check out my other videos for more acid and techno jams."
KORG Volcas on eBay
Tuesday, October 01, 2013
Trans Computer Maschine II Released
"Trans Computer Maschine is a semi-modular Vintage Lead Synthesizer + Pattern Sequencer. Modeled after two legendary mono synths and a custom analog sequencer from Germany.
3 Multi-Oscillators with Sawtooth, Triangle, Sawtooth-Triangle and variable Pulse shapes.
Color adjustable Noise Generator.
3 mode Ring Modulator.
Advanced Sample/Hold.
Selectable 2/4-pole resonant LP Filter with auto-oscillation.
HP Filter with bus selection.
2 exponential Envelope Generators offering 3 operation modes.
Unique Sequencer features like 'skip' and 'set' can be played live from MIDI keyboard.
Inter-patch Sequencer pattern 'Copy/Paste' feature.
Fully MIDI controllable.
Fully VST automatable.
- Added 'Drift' control for subtle analogue detuning adjustment.
- Added 'Noise Colour' modulation from multiple sources.
- Added routing to use 'S/H Mixer' as OSC3 'Minimoog modulator'.
- Extended Envelopes 'Attack' range to 200µs.
- Fixed/added Oscillators self-modulation via 'S/H Mixer'.
- Improved Amplifier featuring light distortion with clipping indicator.
- Remodelled Low Pass Filter feat. 3 modes with resonance 'Bass Recover'.
- Remodelled Oscillators feat. accurate upper harmonics and isolated phase.
- Remodelled Ring Modulator featuring true Odyssey behaviour.
http://cescato.net/T-C-M-II.htm
EML POLY-BOX + JUPITER III
Published on Oct 1, 2013 chamberofsounds·92 videos
"Here we have an EML Poly-Box, playing polyphonic notes through a Jupiter III, analog percussion synth. The EML enables single & multiple notes to be played on the keyboard and then sound in conjunction with the Jupiter's sound & controls..."
Chamber of Sounds on eBay
Future Retro Announces Release of New Mondovox Product
"The Mondovox provides new ways to play, control, and breathe new life into MIDI sound modules. The Mondovox allows you to play up to 16 monophonic synthesizers polyphonically, in ways you would expect to find in features-laden polysynths, and also expanding upon those ideas for many new and exciting possibilities such as three new detune modes for creating truly massive sounds.
Although it's designed to play multiple monosynths (such as our popular XS semi-modular synthesizer), the Mondovox can be used with any monophonic, polyphonic, multitimbral or single voice, analog, digital, virtual synthesizers or samplers.... it doesn't matter, as long as it has MIDI.
With the plethora of inexpensive monophonic synthesizers being manufactured at this time, we believe the Mondovox is the ideal solution to expand their capabilities to include new polyphonic possibilities.
We are now taking pre-orders, and expect the first orders to begin shipping in as soon as 1 week.
List price is $300 USD.
Each unit comes with a universal power supply that can operate at 100~240V mains voltages, and includes an assortment of power plugs for various countries.
For more information, please vist the Mondovox product page at:
http://www.future-retro.com/mondovoxoverview.html"
Additional details and specs for the archives:
"The Modovox takes polyphonic MIDI data and translates it to so that each voice is on its own MIDI channel.
There are nine different polyphonic modes of operation:
UNISON: Stack up to 16 voices to play in unison for one big sound. Unlike traditional polysynths that only allow you to play a single note while in unison mode, the Mondovox allows you to play up to 16 notes simultaneously, creating huge unison chords. Obviously, this will depend on the available voices in the sound module you are controlling. While digital and virtual analog synths usually provide high voice counts to support these unison chords, controlling analog monosynths in this way will activate their auto-glide portamento circuitry.
UNISON DETUNE: Three Unison Detune modes -- detune down, detune up/down, and detune up -- allow you to play up to 16 notes in unison, as well as detune all voices to varying degrees simply by moving the pitch bender. Once you discover this feature, you will wonder how you ever made music without it. As you increase the pitch bender value, small amounts of detune will create "true chorus" effects, unlike traditional cyclic DSP chorusing effects. Increase the pitch bender more to discover that you can make any sound module take on that "super saw"-like quality, although obviously you're not limited to just sawtooth waveforms. Increase the pitch bender even more and sounds take on buzzing swarm effects, and finally as you move into extreme settings, a dark side reveals itself, producing eerie dissonant sound effects perfect for any scary movie. Releasing the pitch bender retains the degree of detuning so you're free to concentrate on playing and tweaking your sounds. Moving the pitch bender in the negative range will then clear the detune setting, bringing all voices back into perfect unison.
Just like in Unison mode, you can play up to 16 of these detuned unison voices polyphonically, so long as your sound module supports that many voices. By the way, that's 256 voices, for those wondering. Let's just say you haven't experienced "phat" until you've tried the Mondovox!
Another interesting fact about these detune modes is that you can detune the voices, then select a different polyphonic mode in the Mondovox and it will remember the detuning for each voice. This capability creates a wonderfully simplistic way to get boring "perfectly tuned" digital synths out of their static element and into new experimental territory.
UNISON POLY: In this mode, playing a single note will cause all active voices to play in unison. Playing a second note will reassign half the voices to the new note value, and playing additional notes will further allocate the available voices as evenly as possible between the number of notes currently being played. Unison Poly mode allows the overall weight of a musical part to remain fairly consistent when alternating between playing single notes and chords.
DON'T PANIC: If you are an intergalactic traveller you probably already know what this mode is for. However for those of you who aren't, it's simply a means for you to stay calm if the sound module you are controlling is not be able to comprehend the large amounts of MIDI data the Mondovox is capable of producing. In other words, it sends an "All Notes Off" MIDI message to clear voices should they become latched. Selecting the proper processor routing mode (mentioned later), will usually elliminate the need for such panic.
POLY RANDOM: Poly Random mode allows notes played to be randomly sent to 1 of up to 16 voices, adding more variation from one note to the next when similar sounds are played. You may also assign different sounds to each MIDI channel within a sound module, and this mode will then randomly play those different sounds at the current pitch.
POLY CHASE: This mode plays one available voice after another sequentially. Sometimes this is referred to as "round robin." Poly Chase ensures that if you play a single note repeatedly, that it will sound slightly different with each new key press. In addition, the Mondovox lets you use this mode as a psuedo sequencer, allowing you to play different sounds sequentially on different MIDI channels. You can set the loop point from 1 to 16 steps by the number of voices you define. The Mondovox will reset to begin playing voice 1 each time you select this mode.
POLY FIRST: Poly First mode always plays voice 1 first, and as more notes are played simultaneously, voices 2, 3, 4, etc. will sound. Repeatedly playing and releasing a single note will allow voice 1 to play only. This feature allows the voices played to be more predictable with repeatable results.
CHORD MEM: While in Poly First mode, you can play and hold up to 16 notes, and switch to the Chord Memory selection to latch the chord into memory. You can then play that same chord by playing a single note on your MIDI controller. The root of the latched chord will be the first note you played while in Poly First mode. Not only can you play chords with single keys, you can play up to 16 transpositions of this chord by playing up to 16 keys. Of course this will be limited by the number of available voices in the sound module you are controlling.
DEFINE VOICES: When in Define Voices mode, you can enter the number of voices to be enabled by simply tapping a key on your MIDI controller once for each voice. The number of voices defined will remain in memory even when the unit is turned off.
DEFINE ROUTING: This mode determines how MIDI is handled by each of the four internal MIDI processors. Routing 1 allows each of the four processors to play all 16 MIDI channels -- useful when controlling a multitimbral sound module and you only need to use a single MIDI output. However, you could connect up to 16 multitimbral sound modules to play giant stacks of up to 256 voices at once using all available MIDI Out ports. Routing 2 assigns each processor to handle four MIDI channels in sequential order, allowing faster MIDI timing than the Routing 1 option while still maintaining easy routing when using lower voice counts. Routing 3 assigns each processor to handle every fourth MIDI channel, provideing the fastest MIDI timing, as four notes can be sent over MIDI simultaneously. The routing selection is stored in memory even when power is turned off.
The Mondovox will detect the MIDI channel of the first note it receives after being powered on, and it will automatically set the incoming MIDI channel to that value.
A universal DC power supply is provided with each unit, that can operate anywhere in the world.
Each Mondovox is handmade in the USA using only the finest components, with a great deal of attention going into every unit. A rugged all-steel chassis makes this unit nearly indestructible, and the unique finishing technique used on the brushed stainless steel front panels is truly an industry first.
Although simple in its design with only a single control, the Future Retro Mondovox offers an amazing range of possibilities!
A must-have piece for any MIDI user."
State of the Art in Modular Synthesis Presented by Steve Turnidge October 24
via http://www.aes.org/sections/pnw/
"NOTE: anyone can attend this meeting regardless of their status as an AES member.
AES MEMBERSHIP IS NOT REQUIRED.
AES PNW Section
October Meeting Notice
State of the Art in Modular Synthesis
Presented by
Steve Turnidge
Past PNW AES Chair and co-founder of the Mostly Modular Trade Association (MMTA)
Tuesday, October 24th, 7:30pm
Shoreline Community College, Music Building, Room 818
Directions to Shoreline Community College
Steve brings us up to date with current trends from the re-emerging art and science of modular synthesis. He will introduce representatives from several local and remote modular synth manufacturers and ask them to discuss their individual approach to modular design and their new spin on this time honored art form. The meeting promises to be an inspirational mix of technical discussion, product demonstrations and an excellent preview of the October 26 MMTA Synth Fest at Shoreline Community College.
MMTA Synthfest link
About Parking
Parking for evening events at Shoreline CC is no longer free (it may have never been free, but we apparently were lucky). Be sure to purchase a parking permit at one of the machines. You can find out more info here:
Shoreline CC Parking Info."
"NOTE: anyone can attend this meeting regardless of their status as an AES member.
AES MEMBERSHIP IS NOT REQUIRED.
AES PNW Section
October Meeting Notice
State of the Art in Modular Synthesis
Presented by
Steve Turnidge
Past PNW AES Chair and co-founder of the Mostly Modular Trade Association (MMTA)
Tuesday, October 24th, 7:30pm
Shoreline Community College, Music Building, Room 818
Directions to Shoreline Community College
Steve brings us up to date with current trends from the re-emerging art and science of modular synthesis. He will introduce representatives from several local and remote modular synth manufacturers and ask them to discuss their individual approach to modular design and their new spin on this time honored art form. The meeting promises to be an inspirational mix of technical discussion, product demonstrations and an excellent preview of the October 26 MMTA Synth Fest at Shoreline Community College.
MMTA Synthfest link
About Parking
Parking for evening events at Shoreline CC is no longer free (it may have never been free, but we apparently were lucky). Be sure to purchase a parking permit at one of the machines. You can find out more info here:
Shoreline CC Parking Info."
Highsage - Haus of Pain
Published on Sep 30, 2013 highsage·73 videos
"Some people think house music is all about pink drinks and afterglow.
It's not. It's about soul. And part of the soul that needs to be explored is pain.
The wake up call that tells you are alive, and what you care about in life.
The constant reminder of a deeper place where wrong is so right.
Welcome to the Haus of Pain, where the strings are life and the bass is strife."
"Some people think house music is all about pink drinks and afterglow.
It's not. It's about soul. And part of the soul that needs to be explored is pain.
The wake up call that tells you are alive, and what you care about in life.
The constant reminder of a deeper place where wrong is so right.
Welcome to the Haus of Pain, where the strings are life and the bass is strife."
Vemona DRM1 MK iii Analog Drum Machine SN 05287
Note: links to listings are affiliate links for which the site may be compensated.
via this auction - learn how to sell on eBay here
The seller also has a vintage analog DOD R-845 spring reverb listed here.
"The DRM1 MKIII is an analogue drum synthesizer.
It offers eight instruments, each with seven knobs for forming the sound plus a panorama- and a volume-controller. The user interface is absolutely clear and intutitve - one knob, one function.
The instruments on the DRM1 MKII are as following:
KICK
Mainly but not only for making big and fat kick drums.
DRUM1 and DRUM2
Very flexible instruments that can generate kick- and tom sounds a s well as bongos. Anything from zapp to bling and fantastic PIUU...
MULTI
Three oscillators can be detuned and gives you nice cowbell-like sounds. If you like submarines you can create a nice sonar ping.
SNARE
What can we say about that? Well, you get what you expect.
Hi Hat1 and Hi Hat2
That's analogue (heavy- or soft-) metal.
CLAP
Classic analogue hand claps.
The instruments of the DRM1 MKIII can be triggered by MIDI (of course velocity-sensitive). There is also an optional trigger option avilable that connects the drum machine to your analogue step sequencer or whatever gives out gate voltage or switch trigger. Beside the main outputs each channel is equipped with an individual output that also can be used as an channel insert."
via this auction - learn how to sell on eBay here
The seller also has a vintage analog DOD R-845 spring reverb listed here.
"The DRM1 MKIII is an analogue drum synthesizer.
It offers eight instruments, each with seven knobs for forming the sound plus a panorama- and a volume-controller. The user interface is absolutely clear and intutitve - one knob, one function.
The instruments on the DRM1 MKII are as following:
KICK
Mainly but not only for making big and fat kick drums.
DRUM1 and DRUM2
Very flexible instruments that can generate kick- and tom sounds a s well as bongos. Anything from zapp to bling and fantastic PIUU...
MULTI
Three oscillators can be detuned and gives you nice cowbell-like sounds. If you like submarines you can create a nice sonar ping.
SNARE
What can we say about that? Well, you get what you expect.
Hi Hat1 and Hi Hat2
That's analogue (heavy- or soft-) metal.
CLAP
Classic analogue hand claps.
The instruments of the DRM1 MKIII can be triggered by MIDI (of course velocity-sensitive). There is also an optional trigger option avilable that connects the drum machine to your analogue step sequencer or whatever gives out gate voltage or switch trigger. Beside the main outputs each channel is equipped with an individual output that also can be used as an channel insert."
NI Maschine + Microsoft Surface Pro Demo #2
Published on Sep 30, 2013 acemonvw·61 videos
Follow-up to this post.
"It works. Using AISO4ALL driver. VSTs that were active:
2 Massive vsts
5 reaktor
1 drum kit (stock 909 from Maschine, with 1 metaverb effect)
I had a lot of glitching and stopping because of some processes in
Windows. I advise that you reset your computer before using..."
via Michael Dennis Raleigh on The MATRIXSYNTH Lounge
Microsoft Surface Pros on eBay
Microsoft Surface Pros on Amazon
Follow-up to this post.
"It works. Using AISO4ALL driver. VSTs that were active:
2 Massive vsts
5 reaktor
1 drum kit (stock 909 from Maschine, with 1 metaverb effect)
I had a lot of glitching and stopping because of some processes in
Windows. I advise that you reset your computer before using..."
via Michael Dennis Raleigh on The MATRIXSYNTH Lounge
Microsoft Surface Pros on eBay
Microsoft Surface Pros on Amazon
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH